Player Matchup

Thor
Thor
BigBeauty64
Thor
Level 13
God Stats
1W - 3L
1,451 SR
Queue Stats
16W - 28L
1,388 Elo+
Solo
Ymir
Ymir
CinePlayGames
Ymir
Level 1
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 1L
1,500 Elo+
Party 1
Artemis
Artemis
Fireheart291
Artemis
Level 10
God Stats
0W - 1L
1,322 SR
Queue Stats
3W - 6L
1,191 Elo+
Solo
Chronos
Chronos
KidBenMaiche
Chronos
Level 8
God Stats
1W - 1L
1,767 SR
Queue Stats
7W - 7L
1,340 Elo+
Party 1
Vulcan
Vulcan
Nxglected
Vulcan
Level 15
God Stats
2W - 2L
1,626 SR
Queue Stats
21W - 28L
1,424 Elo+
Solo
Team Averages
Level 9
1,533 SR
1,369 Elo+

VS

Team Averages
Level 24
1,574 SR
1,622 Elo+
Izanami
Izanami
BOBtimer
Izanami
Level 28
God Stats
13W - 3L
1,500 SR
Queue Stats
17W - 10L
1,545 Elo+
Party 2
Da Ji
Da Ji
ColdReign
Da Ji
Level 29
God Stats
1W - 0L
1,500 SR
Queue Stats
14W - 6L
1,794 Elo+
Party 2
Sobek
Sobek
MaleToboggan
Sobek
Level 41
God Stats
1W - 0L
1,500 SR
Queue Stats
15W - 9L
1,600 Elo+
Party 2
Medusa
Medusa
SebastiánWay
Medusa
Level 17
God Stats
1W - 0L
1,500 SR
Queue Stats
52W - 70L
1,375 Elo+
Solo
Olorun
Olorun
YoueirnotthatGUY
Olorun
Level 6
God Stats
6W - 0L
1,871 SR
Queue Stats
14W - 8L
1,794 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
1 / 6 / 3
10,448
498
2,586
16,759
6,305
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Adventurer's Blade

Adventurer's Blade

+100
Health
+7%
Movement Speed

12
1 / 9 / 2
9,094
433
4,918
19,943
20,613
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Artemis
Fireheart291
Artemis
12
1 / 9 / 2
8,867
422
5,004
13,937
4,326
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Chronos
KidBenMaiche
Chronos
14
1 / 10 / 2
9,124
434
7,708
15,077
5,367
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Vulcan
Nxglected
Vulcan
15
6 / 8 / 2
10,767
513
16,105
18,134
7,313
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
BOBtimer
Izanami
20
28 / 2 / 7
15,023
715
34,891
20,598
8,852
Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Da Ji
ColdReign
Da Ji
17
8 / 4 / 10
11,684
556
10,680
12,566
5,802
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Heavy Mace

Heavy Mace

+30
Physical Power

16
3 / 1 / 20
11,644
554
7,648
17,857
21,047
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

3
0 / 0 / 0
6,847
326
0
0
0
Short Bow

Short Bow

+15%
Attack Speed

15
2 / 4 / 8
9,708
462
8,468
12,280
4,286
Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Match Insights

Player Kills, Deaths, and Assists

21
Kill Participation
86
10
Kills
41
42
Deaths
11
11
Assists
45
Player
Kills
Deaths
Assists
KDA
W
Izanami
BOBtimer
Izanami
28
2
7
15.75
L
1
6
3
0.42
L
1
9
2
0.22
W
Da Ji
ColdReign
Da Ji
8
4
10
3.25
L
Artemis
Fireheart291
Artemis
1
9
2
0.22
L
Chronos
KidBenMaiche
Chronos
1
10
2
0.2
W
3
1
20
13
L
Vulcan
Nxglected
Vulcan
6
8
2
0.88
W
0
0
0
0
W
2
4
8
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

36,321
Damage
61,687
83,850
Taken
63,301
43,924
Mitigated
39,987
6,937
Healing
22,092
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Izanami
BOBtimer
Izanami
34,891
29,449
0
10,749
20,598
8,852
5,261
9,188
11,410
0
162,909
L
2,586
416
0
618
16,759
6,305
310
2,274
14,485
0
66,975
L
4,918
1,206
0
860
19,943
20,613
653
3,484
16,459
19,703
0
W
Da Ji
ColdReign
Da Ji
10,680
3,516
0
1,043
12,566
5,802
880
4,660
7,828
0
59,840
L
Artemis
Fireheart291
Artemis
5,004
1,581
0
712
13,937
4,326
2,438
3,040
10,897
0
35,995
L
Chronos
KidBenMaiche
Chronos
7,708
3,391
280
1,328
15,077
5,367
4,125
4,535
10,542
31,708
7,088
W
7,648
981
0
5,666
17,857
21,047
186
9,770
8,087
31,253
0
L
Vulcan
Nxglected
Vulcan
16,105
4,769
0
3,139
18,134
7,313
978
4,790
13,344
75,659
0
W
0
0
0
0
0
0
0
0
0
0
0
W
8,468
3,638
403
4,231
12,280
4,286
555
8,767
3,513
58,717
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

48,300
Gold Earned
54,906
361
Minions Killed
399
0
Camps Cleared
0
1,636,767
Distance Traveled
1,514,778
5
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Izanami
15,023
715
193
9
0
381,828
2
L
Thor
10,448
498
110
5
0
327,068
2
L
Ymir
9,094
433
27
1
0
302,348
1
W
Da Ji
11,684
556
95
5
0
419,664
0
L
Artemis
8,867
422
59
3
0
304,066
0
L
Chronos
9,124
434
56
3
0
364,699
0
W
Sobek
11,644
554
36
2
0
360,981
2
L
Vulcan
10,767
513
109
5
0
338,586
2
W
Medusa
6,847
326
0
0
0
13,336
0
W
Olorun
9,708
462
75
4
0
338,969
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role