Player Matchup

Awilix
Awilix
BxFF NA6189
Awilix
Level 6
God Stats
1W - 0L
1,500 SR
Queue Stats
22W - 16L
1,552 Elo+
Party 1
Ymir
Ymir
DMPERKYPOO
Ymir
Level 58
God Stats
22W - 13L
1,728 SR
Queue Stats
85W - 82L
1,516 Elo+
Party 1
Thanatos
Thanatos
Falsacht
Thanatos
Level 14
God Stats
1W - 0L
1,690 SR
Queue Stats
9W - 5L
1,663 Elo+
Party 2
Zeus
Zeus
Gxnny NA
Zeus
Level 37
God Stats
1W - 0L
1,500 SR
Queue Stats
115W - 107L
1,489 Elo+
Party 1
Merlin
Merlin
Tdtank
Merlin
Level 13
God Stats
3W - 2L
1,549 SR
Queue Stats
10W - 7L
1,663 Elo+
Party 2
Team Averages
Level 26
1,593 SR
1,577 Elo+

VS

Team Averages
Level 20
1,448 SR
1,545 Elo+
King Arthur
King Arthur
GalahadGaming
King Arthur
Level 18
God Stats
1W - 4L
1,516 SR
Queue Stats
10W - 12L
1,464 Elo+
Solo
Nemesis
Nemesis
HotRover
Nemesis
Level 8
God Stats
0W - 2L
1,500 SR
Queue Stats
6W - 6L
1,460 Elo+
Solo
Izanami
Izanami
Ishiweewee
Izanami
Level 29
God Stats
14W - 15L
1,621 SR
Queue Stats
150W - 124L
1,568 Elo+
Solo
Ares
Ares
RIchardNixon28
Ares
Level 27
God Stats
0W - 2L
1,338 SR
Queue Stats
71W - 62L
1,520 Elo+
Solo
Scylla
Scylla
UniSwap
Scylla
Level 19
God Stats
1W - 2L
1,267 SR
Queue Stats
46W - 20L
1,713 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Awilix
16
7 / 5 / 3
10,044
558
5,294
14,340
5,485
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

15
2 / 2 / 15
9,665
537
4,495
15,832
13,725
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Thanatos
Falsacht
Thanatos
16
9 / 3 / 2
10,331
574
11,059
11,498
8,412
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Zeus
15
9 / 5 / 6
9,481
527
14,919
12,634
4,944
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Merlin
Tdtank
Merlin
14
3 / 4 / 6
9,285
516
7,988
13,343
4,844
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
King Arthur
GalahadGaming
King Arthur
9
1 / 4 / 0
6,754
375
1,146
6,499
3,972
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Nemesis
HotRover
Nemesis
14
7 / 6 / 2
9,197
511
7,957
13,926
5,802
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Izanami
Ishiweewee
Izanami
14
1 / 9 / 5
8,397
467
9,225
17,585
6,542
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

12
4 / 6 / 4
8,415
468
11,554
18,509
17,897
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Magi's Cloak

Magi's Cloak

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity.

Scylla
UniSwap
Scylla
15
6 / 5 / 3
9,552
531
11,969
9,657
3,045
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Match Insights

Player Kills, Deaths, and Assists

62
Kill Participation
33
30
Kills
19
19
Deaths
30
32
Assists
14
Player
Kills
Deaths
Assists
KDA
W
Awilix
7
5
3
1.7
W
2
2
15
4.75
W
Thanatos
Falsacht
Thanatos
9
3
2
3.33
L
King Arthur
GalahadGaming
King Arthur
1
4
0
0.25
W
Zeus
9
5
6
2.4
L
Nemesis
HotRover
Nemesis
7
6
2
1.33
L
Izanami
Ishiweewee
Izanami
1
9
5
0.39
L
4
6
4
1
W
Merlin
Tdtank
Merlin
3
4
6
1.5
L
Scylla
UniSwap
Scylla
6
5
3
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

43,755
Damage
41,851
67,647
Taken
66,176
37,410
Mitigated
37,258
24,435
Healing
12,878
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Awilix
5,294
1,758
0
3,906
14,340
5,485
0
5,063
9,277
0
63,241
W
4,495
936
2,495
3,725
15,832
13,725
276
5,215
10,617
26,633
0
W
Thanatos
Falsacht
Thanatos
11,059
2,927
0
10,737
11,498
8,412
206
1,116
10,382
0
55,057
L
King Arthur
GalahadGaming
King Arthur
1,146
217
0
1,177
6,499
3,972
0
0
6,499
0
11,827
W
Zeus
14,919
5,197
0
1,027
12,634
4,944
1,184
3,040
9,594
54,706
6,264
L
Nemesis
HotRover
Nemesis
7,957
2,611
0
2,146
13,926
5,802
112
3,752
10,174
0
39,059
L
Izanami
Ishiweewee
Izanami
9,225
5,241
0
4,216
17,585
6,542
397
10,429
7,156
0
69,191
L
11,554
189
484
4,088
18,509
17,897
67
7,775
10,734
24,768
0
W
Merlin
Tdtank
Merlin
7,988
395
0
2,545
13,343
4,844
1,129
9,206
4,137
53,558
0
L
Scylla
UniSwap
Scylla
11,969
1,425
0
767
9,657
3,045
125
4,033
5,624
52,908
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

48,806
Gold Earned
42,315
463
Minions Killed
321
0
Camps Cleared
0
1,700,298
Distance Traveled
1,500,827
10
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Awilix
10,044
558
111
6
0
357,920
1
W
Ymir
9,665
537
65
4
0
357,156
0
W
Thanatos
10,331
574
106
6
0
347,721
3
L
King Arthur
6,754
375
23
1
0
212,870
4
W
Zeus
9,481
527
83
5
0
310,475
0
L
Nemesis
9,197
511
61
3
0
355,476
1
L
Izanami
8,397
467
126
7
0
283,508
0
L
Ares
8,415
468
23
1
0
320,161
1
W
Merlin
9,285
516
98
5
0
327,026
6
L
Scylla
9,552
531
88
5
0
328,812
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role