Player Matchup

Sun Wukong
Sun Wukong
ImmortalDeath69
Sun Wukong
Level 46
God Stats
2W - 4L
1,518 SR
Queue Stats
14W - 24L
1,271 Elo+
Party 2
Anhur
Anhur
Mr_Death_Mohawk
Anhur
Level 146
God Stats
1W - 5L
1,514 SR
Queue Stats
65W - 91L
1,375 Elo+
Party 2
Da Ji
Da Ji
SuccubusPanda
Da Ji
Level 143
God Stats
2W - 3L
1,618 SR
Queue Stats
59W - 60L
1,409 Elo+
Party 2
King Arthur
King Arthur
ghostlake122503
King Arthur
Level 104
God Stats
0W - 1L
1,278 SR
Queue Stats
28W - 44L
1,371 Elo+
Party 2
Sobek
Sobek
xPLUR-ACEx
Sobek
Level 122
God Stats
5W - 7L
1,464 SR
Queue Stats
63W - 75L
1,457 Elo+
Party 2
Team Averages
Level 112
1,478 SR
1,377 Elo+

VS

Team Averages
Level 73
1,482 SR
1,367 Elo+
Ra
Ra
BOOOM3869
Ra
Level 27
God Stats
1W - 0L
1,427 SR
Queue Stats
4W - 12L
1,286 Elo+
Solo
Zeus
Zeus
JOEYD_96
Zeus
Level 107
God Stats
19W - 26L
1,511 SR
Queue Stats
397W - 441L
1,383 Elo+
Solo
Bellona
Bellona
MeTa soupy
Bellona
Level 107
God Stats
2W - 1L
1,741 SR
Queue Stats
96W - 90L
1,470 Elo+
Party 1
Arachne
Arachne
TehAshenPhoenix
Arachne
Level 15
God Stats
2W - 0L
1,298 SR
Queue Stats
2W - 1L
1,269 Elo+
Party 1
Ah Muzen Cab
Ah Muzen Cab
skullcrusheraot
Ah Muzen Cab
Level 108
God Stats
2W - 1L
1,432 SR
Queue Stats
64W - 71L
1,425 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sun Wukong
ImmortalDeath69
Sun Wukong
15
0 / 5 / 6
8,938
559
5,572
18,667
12,645
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

20
2 / 2 / 9
12,189
762
8,254
13,037
5,611
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

17
5 / 8 / 5
11,360
710
14,588
17,370
7,764
Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

King Arthur
ghostlake122503
King Arthur
16
4 / 11 / 5
10,721
670
10,390
23,860
17,489
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Cudgel

Cudgel

+10
Physical Power
+50
Health

Sobek
17
3 / 6 / 3
10,170
636
9,754
23,088
12,964
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
19
4 / 3 / 15
12,573
786
15,882
11,182
5,346
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Zeus
20
14 / 6 / 13
15,064
942
26,994
13,545
5,553
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Bellona
MeTa soupy
Bellona
19
4 / 2 / 14
13,054
816
15,813
17,260
15,488
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

17
5 / 2 / 14
12,213
763
7,321
12,254
7,271
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Ah Muzen Cab
skullcrusheraot
Ah Muzen Cab
20
5 / 1 / 15
12,586
787
16,864
8,073
3,076
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Match Insights

Player Kills, Deaths, and Assists

42
Kill Participation
103
14
Kills
32
32
Deaths
14
28
Assists
71
Player
Kills
Deaths
Assists
KDA
W
4
3
15
3.83
L
Sun Wukong
ImmortalDeath69
Sun Wukong
0
5
6
0.6
W
Zeus
14
6
13
3.42
W
Bellona
MeTa soupy
Bellona
4
2
14
5.5
L
2
2
9
3.25
L
5
8
5
0.94
W
5
2
14
6
L
King Arthur
ghostlake122503
King Arthur
4
11
5
0.59
W
Ah Muzen Cab
skullcrusheraot
Ah Muzen Cab
5
1
15
12.5
L
Sobek
3
6
3
0.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

48,558
Damage
82,874
96,022
Taken
62,314
56,473
Mitigated
36,734
9,977
Healing
24,792
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
15,882
840
3,497
4,783
11,182
5,346
607
1,459
9,675
51,720
0
L
Sun Wukong
ImmortalDeath69
Sun Wukong
5,572
914
416
3,265
18,667
12,645
1
6,863
11,622
0
21,734
W
Zeus
26,994
3,105
508
3,172
13,545
5,553
1,317
3,599
9,674
83,494
0
W
Bellona
MeTa soupy
Bellona
15,813
2,745
2,074
3,953
17,260
15,488
527
2,038
14,993
0
38,308
L
8,254
2,696
0
500
13,037
5,611
0
5,757
7,162
0
56,428
L
14,588
2,083
0
335
17,370
7,764
0
7,639
9,467
0
35,891
W
7,321
4,192
0
3,904
12,254
7,271
347
2,027
10,043
0
14,353
L
King Arthur
ghostlake122503
King Arthur
10,390
1,218
0
1,326
23,860
17,489
0
9,755
13,749
0
23,452
W
Ah Muzen Cab
skullcrusheraot
Ah Muzen Cab
16,864
5,777
0
2,901
8,073
3,076
2,654
1,372
6,523
0
59,084
L
Sobek
9,754
838
294
3,841
23,088
12,964
0
12,410
10,386
39,176
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

53,378
Gold Earned
65,490
345
Minions Killed
398
8
Camps Cleared
10
1,277,772
Distance Traveled
1,538,367
8
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ra
12,573
786
99
6
0
289,923
4
L
Sun Wukong
8,938
559
44
3
1
265,367
1
W
Zeus
15,064
942
137
9
6
257,070
3
W
Bellona
13,054
816
45
3
2
324,528
0
L
Anhur
12,189
762
144
9
2
263,999
1
L
Da Ji
11,360
710
44
3
3
250,789
2
W
Arachne
12,213
763
15
1
1
350,106
0
L
King Arthur
10,721
670
33
2
1
229,596
0
W
Ah Muzen Cab
12,586
787
102
6
1
316,740
2
L
Sobek
10,170
636
80
5
1
268,021
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role