Player Matchup

Cerberus
Cerberus
Brinkam
Cerberus
Level 29
God Stats
6W - 3L
1,766 SR
Queue Stats
174W - 157L
1,564 Elo+
Party 1
Kali
Kali
Cyneik
Kali
Level 104
God Stats
5W - 3L
1,614 SR
Queue Stats
350W - 311L
1,598 Elo+
Party 1
Ganesha
Ganesha
JadedJohnny
Ganesha
Level 31
God Stats
4W - 6L
1,537 SR
Queue Stats
105W - 100L
1,559 Elo+
Solo
Gilgamesh
Gilgamesh
SCHIZ0MANIAC
Gilgamesh
Level 17
God Stats
19W - 2L
1,916 SR
Queue Stats
50W - 8L
1,905 Elo+
Party 4
Medusa
Medusa
WendysSpider
Medusa
Level 118
God Stats
1W - 0L
1,841 SR
Queue Stats
118W - 21L
1,940 Elo+
Party 4
Team Averages
Level 60
1,735 SR
1,713 Elo+

VS

Team Averages
Level 71
1,519 SR
1,688 Elo+
Bastet
Bastet
CuhzLightyear
Bastet
Level 88
God Stats
9W - 6L
1,668 SR
Queue Stats
165W - 170L
1,547 Elo+
Party 2
Bacchus
Bacchus
WhiteyTheTighty
Bacchus
Level 29
God Stats
2W - 3L
1,703 SR
Queue Stats
102W - 36L
1,802 Elo+
Party 3
Ullr
Ullr
jesse619
Ullr
Level 29
God Stats
0W - 4L
1,183 SR
Queue Stats
83W - 101L
1,495 Elo+
Party 2
Cerberus
Cerberus
needyunglebuff
Cerberus
Level 62
God Stats
13W - 7L
1,612 SR
Queue Stats
315W - 183L
1,801 Elo+
Party 3
Tiamat
Tiamat
notWarden
Tiamat
Level 147
God Stats
1W - 4L
1,431 SR
Queue Stats
412W - 303L
1,798 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cerberus
Brinkam
Cerberus
17
1 / 5 / 6
10,640
507
8,826
19,083
14,802
Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Kali
Cyneik
Kali
19
9 / 1 / 5
12,689
604
13,515
15,501
9,526
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Ganesha
JadedJohnny
Ganesha
17
0 / 0 / 19
11,567
551
4,590
13,300
15,950
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Gilgamesh
SCHIZ0MANIAC
Gilgamesh
19
6 / 4 / 11
12,491
595
17,013
19,169
9,262
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Medusa
20
12 / 3 / 4
13,374
637
19,697
15,977
7,663
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
5 / 6 / 3
10,428
497
11,130
17,185
5,419
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

15
3 / 3 / 4
9,915
472
7,422
15,338
21,219
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Ullr
14
0 / 12 / 0
8,692
414
4,834
17,833
4,551
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Cerberus
19
3 / 2 / 1
11,302
538
15,996
19,648
19,187
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Tiamat
notWarden
Tiamat
17
2 / 5 / 3
10,687
509
13,618
13,494
9,625
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

Match Insights

Player Kills, Deaths, and Assists

73
Kill Participation
24
28
Kills
13
13
Deaths
28
45
Assists
11
Player
Kills
Deaths
Assists
KDA
W
Cerberus
Brinkam
Cerberus
1
5
6
0.8
L
5
6
3
1.08
W
Kali
Cyneik
Kali
9
1
5
11.5
W
Ganesha
JadedJohnny
Ganesha
0
0
19
9.5
W
Gilgamesh
SCHIZ0MANIAC
Gilgamesh
6
4
11
2.88
W
Medusa
12
3
4
4.67
L
3
3
4
1.67
L
Ullr
0
12
0
0
L
Cerberus
3
2
1
1.75
L
Tiamat
notWarden
Tiamat
2
5
3
0.7

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

63,641
Damage
53,000
83,030
Taken
83,498
57,203
Mitigated
60,001
31,290
Healing
18,187
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Cerberus
Brinkam
Cerberus
8,826
973
0
6,062
19,083
14,802
184
10,132
7,517
65,523
0
L
11,130
2,861
0
4,324
17,185
5,419
0
2,320
14,865
0
63,783
W
Kali
Cyneik
Kali
13,515
7,225
0
9,019
15,501
9,526
1,052
6,481
8,740
0
86,737
W
Ganesha
JadedJohnny
Ganesha
4,590
277
0
3,992
13,300
15,950
191
6,937
5,774
40,468
0
W
Gilgamesh
SCHIZ0MANIAC
Gilgamesh
17,013
7,641
0
5,366
19,169
9,262
54
7,634
11,097
0
103,626
W
Medusa
19,697
10,800
0
6,851
15,977
7,663
4,404
3,237
12,675
0
131,586
L
7,422
667
82
2,098
15,338
21,219
0
1,429
13,909
30,437
0
L
Ullr
4,834
2,492
0
1,307
17,833
4,551
0
1,053
16,780
0
55,337
L
Cerberus
15,996
1,606
0
7,930
19,648
19,187
34
7,394
12,254
81,610
0
L
Tiamat
notWarden
Tiamat
13,618
1,749
119
2,327
13,494
9,625
136
1,220
12,274
75,543
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

60,761
Gold Earned
51,024
692
Minions Killed
633
0
Camps Cleared
0
2,146,553
Distance Traveled
1,919,191
32
Wards Purchased
31
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Cerberus
10,640
507
151
7
0
383,101
7
L
Bastet
10,428
497
110
5
0
417,669
8
W
Kali
12,689
604
144
7
0
522,731
9
W
Ganesha
11,567
551
19
1
0
436,154
7
W
Gilgamesh
12,491
595
176
8
0
417,178
4
W
Medusa
13,374
637
202
10
0
387,389
5
L
Bacchus
9,915
472
43
2
0
392,039
7
L
Ullr
8,692
414
118
6
0
332,327
5
L
Cerberus
11,302
538
193
9
0
377,273
8
L
Tiamat
10,687
509
169
8
0
399,883
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role