Player Matchup

Pele
Pele
 
Pele
Level 29
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Guan Yu
Guan Yu
BarryPK
Guan Yu
Level 27
God Stats
11W - 11L
1,505 SR
Queue Stats
48W - 43L
1,361 Elo+
Solo
Artemis
Artemis
HyacinthOwl
Artemis
Level 21
God Stats
26W - 48L
1,533 SR
Queue Stats
35W - 65L
1,321 Elo+
Party 1
Olorun
Olorun
homer1homer2
Olorun
Level 24
God Stats
28W - 49L
1,444 SR
Queue Stats
42W - 74L
1,237 Elo+
Party 1
Ares
Ares
nojuanno
Ares
Level 4
God Stats
2W - 4L
1,431 SR
Queue Stats
5W - 4L
1,412 Elo+
Solo
Team Averages
Level 21
1,483 SR
1,366 Elo+

VS

Team Averages
Level 19
1,490 SR
1,411 Elo+
Odin
Odin
BIPOLARPOLARB3AR
Odin
Level 9
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Solo
Hel
Hel
LeFauve
Hel
Level 28
God Stats
0W - 3L
1,117 SR
Queue Stats
47W - 48L
1,468 Elo+
Solo
Ra
Ra
Talkingheadache
Ra
Level 29
God Stats
48W - 61L
1,422 SR
Queue Stats
106W - 143L
1,353 Elo+
Solo
Mercury
Mercury
osskitt
Mercury
Level 27
God Stats
1W - 1L
1,908 SR
Queue Stats
27W - 31L
1,232 Elo+
Solo
Neith
Neith
todopiola
Neith
Level 2
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 2L
1,500 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Pele
 
Pele
13
9 / 0 / 1
7,613
634
7,600
7,502
2,481
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Guan Yu
BarryPK
Guan Yu
11
5 / 3 / 4
6,878
573
5,276
8,598
7,926
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Artemis
HyacinthOwl
Artemis
9
0 / 1 / 3
5,626
469
719
6,276
1,514
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Short Bow

Short Bow

+15%
Attack Speed

Olorun
9
0 / 1 / 2
5,694
475
3,017
7,139
2,192
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Ares
10
2 / 0 / 5
6,662
555
2,872
8,576
7,341
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
8
3 / 7 / 0
5,894
491
4,579
10,082
4,354
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Hel
10
0 / 1 / 1
5,634
470
2,606
3,652
2,079
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

11
0 / 1 / 1
6,249
521
3,921
5,506
2,548
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Tyrannical Plate Helm

Tyrannical Plate Helm

+70
Magical Power
+30
Physical Protection
+100
Health
+20%
Crowd Control Reduction

AURA - Ally lane minions within 70 units gain 25% Health and Attack Speed. Whenever an ally lane minion dies within 70 units of you, gain 5 power per stack, max 6 stacks for 15 seconds.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Mercury
osskitt
Mercury
10
2 / 4 / 1
6,156
513
3,944
8,842
2,444
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Neith
todopiola
Neith
7
0 / 4 / 2
5,193
433
3,054
4,718
1,287
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Short Bow

Short Bow

+15%
Attack Speed

Match Insights

Player Kills, Deaths, and Assists

31
Kill Participation
10
16
Kills
5
5
Deaths
17
15
Assists
5
Player
Kills
Deaths
Assists
KDA
W
Pele
 
Pele
9
0
1
9.5
L
3
7
0
0.43
W
Guan Yu
BarryPK
Guan Yu
5
3
4
2.33
W
Artemis
HyacinthOwl
Artemis
0
1
3
1.5
L
Hel
0
1
1
0.5
L
0
1
1
0.5
W
Olorun
0
1
2
1
W
Ares
2
0
5
4.5
L
Mercury
osskitt
Mercury
2
4
1
0.63
L
Neith
todopiola
Neith
0
4
2
0.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

19,484
Damage
18,104
38,091
Taken
32,800
21,454
Mitigated
12,712
17,116
Healing
7,788
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Pele
 
Pele
7,600
2,368
0
3,516
7,502
2,481
0
815
6,391
0
41,265
L
4,579
1,710
0
986
10,082
4,354
303
482
9,200
0
10,900
W
Guan Yu
BarryPK
Guan Yu
5,276
795
230
4,223
8,598
7,926
0
1,141
6,837
0
24,648
W
Artemis
HyacinthOwl
Artemis
719
633
0
1,637
6,276
1,514
708
0
6,276
0
27,412
L
Hel
2,606
392
735
1,224
3,652
2,079
0
139
3,432
27,618
0
L
3,921
292
289
2,751
5,506
2,548
276
2,524
2,982
35,232
0
W
Olorun
3,017
1,757
266
4,921
7,139
2,192
964
1,975
5,164
30,471
0
W
Ares
2,872
117
0
2,323
8,576
7,341
88
2,596
5,861
21,377
0
L
Mercury
osskitt
Mercury
3,944
2,038
0
958
8,842
2,444
0
561
8,116
0
31,882
L
Neith
todopiola
Neith
3,054
1,340
0
845
4,718
1,287
0
2,183
2,491
0
13,793

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,473
Gold Earned
29,126
255
Minions Killed
201
0
Camps Cleared
0
1,098,084
Distance Traveled
1,153,803
5
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Pele
7,613
634
69
6
0
281,788
0
L
Odin
5,894
491
10
1
0
235,657
5
W
Guan Yu
6,878
573
50
4
0
215,420
2
W
Artemis
5,626
469
54
5
0
177,083
1
L
Hel
5,634
470
45
4
0
215,456
5
L
Ra
6,249
521
60
5
0
265,972
0
W
Olorun
5,694
475
56
5
0
219,594
0
W
Ares
6,662
555
26
2
0
204,199
2
L
Mercury
6,156
513
60
5
0
267,705
0
L
Neith
5,193
433
26
2
0
169,013
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role