Player Matchup

Bacchus
Bacchus
Silver V
Batidodemamey13
Bacchus
Silver V
Level 127
God Stats
75W - 92L
1,492 SR
Queue Stats
856W - 977L
698 MMR
Solo
Chiron
Chiron
Bronze II
L I E F OG
Chiron
Bronze II
Level 88
God Stats
14W - 20L
1,373 SR
Queue Stats
273W - 383L
398 MMR
Solo
Raijin
Raijin
Silver V
TenSemteen
Raijin
Silver V
Level 66
God Stats
10W - 10L
1,426 SR
Queue Stats
59W - 107L
660 MMR
Solo
Team Averages
Bronze I
Bronze I
Average Tier
Level 94
1,430 SR
585 MMR

VS

Team Averages
Bronze IV
Bronze IV
Average Tier
Level 120
1,490 SR
775 MMR
Khepri
Khepri
Bronze III
AcidOG CMoney
Khepri
Bronze III
Level 148
God Stats
1W - 4L
1,517 SR
Queue Stats
19W - 34L
995 MMR
Party 1
Cernunnos
Cernunnos
Bronze V
MegaDethRulz75
Cernunnos
Bronze V
Level 147
God Stats
1W - 4L
1,377 SR
Queue Stats
7W - 34L
295 MMR
Solo
Vulcan
Vulcan
Bronze III
TheRealWesley98
Vulcan
Bronze III
Level 64
God Stats
0W - 2L
1,575 SR
Queue Stats
15W - 25L
1,036 MMR
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
3 / 0 / 6
13,993
666
12,921
27,989
48,730
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Hide of the Urchin

Evolved Hide of the Urchin

+51
Physical Protection
+51
Magical Protection
+250
Health
+250
Mana

PASSIVE - Provides a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level. The full shield will regenerate after 20 seconds.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Chiron
L I E F OG
Chiron
15
1 / 3 / 7
12,254
584
21,648
18,490
7,146
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Raijin
TenSemteen
Raijin
17
5 / 5 / 4
13,679
651
21,629
15,195
8,088
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Bans
GilgameshCabrakanMorgan Le FayAh PuchAphrodite

VS

Bans
ChaacBellonaNeithCu ChulainnDanzaburou
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
3 / 0 / 2
11,762
560
10,860
27,066
31,409
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Cernunnos
MegaDethRulz75
Cernunnos
14
1 / 8 / 4
11,299
538
7,759
19,402
8,561
Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

16
4 / 1 / 4
12,451
593
26,566
12,993
5,383
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Match Insights

Player Kills, Deaths, and Assists

26
Kill Participation
18
9
Kills
8
8
Deaths
9
17
Assists
10
Player
Kills
Deaths
Assists
KDA
L
3
0
2
4
W
3
0
6
6
W
Chiron
L I E F OG
Chiron
1
3
7
1.5
L
Cernunnos
MegaDethRulz75
Cernunnos
1
8
4
0.38
W
Raijin
TenSemteen
Raijin
5
5
4
1.4
L
4
1
4
6

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

56,198
Damage
45,185
61,674
Taken
59,461
63,964
Mitigated
45,353
21,796
Healing
10,697
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
10,860
345
569
5,861
27,066
31,409
0
13,318
13,748
31,927
0
W
12,921
496
1,033
8,995
27,989
48,730
172
13,491
14,498
41,494
0
W
Chiron
L I E F OG
Chiron
21,648
6,834
2,066
5,309
18,490
7,146
2,175
14,597
3,893
0
66,767
L
Cernunnos
MegaDethRulz75
Cernunnos
7,759
2,897
821
1,414
19,402
8,561
0
11,751
7,651
0
30,407
W
Raijin
TenSemteen
Raijin
21,629
1,385
0
4,393
15,195
8,088
230
10,003
5,192
78,280
0
L
26,566
11,069
0
2,032
12,993
5,383
0
9,481
3,512
77,233
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

39,926
Gold Earned
35,512
287
Minions Killed
229
10
Camps Cleared
8
1,098,084
Distance Traveled
1,082,597
7
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Khepri
11,762
560
42
2
1
380,902
7
W
Bacchus
13,993
666
42
2
4
407,407
4
W
Chiron
12,254
584
117
6
1
344,567
2
L
Cernunnos
11,299
538
65
3
2
303,695
0
W
Raijin
13,679
651
128
6
5
346,110
1
L
Vulcan
12,451
593
122
6
5
398,000
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role