Player Matchup

Ah Muzen Cab
Ah Muzen Cab
III CaiN IIl
Ah Muzen Cab
Level 147
God Stats
10W - 5L
1,675 SR
Queue Stats
385W - 383L
1,565 Elo+
Party 1
Danzaburou
Danzaburou
LarsUlrichSucks
Danzaburou
Level 106
God Stats
9W - 8L
1,628 SR
Queue Stats
231W - 236L
1,598 Elo+
Party 3
Ra
Ra
cookie63
Ra
Level 106
God Stats
1W - 1L
1,707 SR
Queue Stats
8W - 12L
1,495 Elo+
Party 3
Mercury
Mercury
lll AbeL lll
Mercury
Level 121
God Stats
7W - 7L
1,523 SR
Queue Stats
265W - 232L
1,643 Elo+
Party 1
Kuzenbo
Kuzenbo
tikie3
Kuzenbo
Level 109
God Stats
2W - 10L
947 SR
Queue Stats
296W - 286L
1,527 Elo+
Party 1
Team Averages
Level 118
1,496 SR
1,566 Elo+

VS

Team Averages
Level 119
1,541 SR
1,656 Elo+
Janus
Janus
Grease814
Janus
Level 128
God Stats
1W - 4L
1,390 SR
Queue Stats
183W - 153L
1,635 Elo+
Party 2
Nox
Nox
MonkeyChief13
Nox
Level 101
God Stats
2W - 0L
1,815 SR
Queue Stats
212W - 210L
1,522 Elo+
Solo
Da Ji
Da Ji
eastthompson
Da Ji
Level 96
God Stats
1W - 0L
1,500 SR
Queue Stats
4W - 6L
1,706 Elo+
Party 2
Horus
Horus
squeeeps
Horus
Level 127
God Stats
1W - 0L
1,500 SR
Queue Stats
20W - 9L
1,839 Elo+
Party 2
Geb
Geb
swagKg
Geb
Level 145
God Stats
2W - 2L
1,500 SR
Queue Stats
154W - 143L
1,578 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ah Muzen Cab
III CaiN IIl
Ah Muzen Cab
20
14 / 5 / 11
14,099
783
27,611
15,730
8,407
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Danzaburou
LarsUlrichSucks
Danzaburou
19
5 / 5 / 19
13,167
732
22,560
20,264
9,774
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

19
4 / 7 / 19
12,263
681
11,202
16,502
11,783
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Mercury
lll AbeL lll
Mercury
14
4 / 10 / 12
10,459
581
7,794
16,364
6,656
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Kuzenbo
tikie3
Kuzenbo
18
2 / 5 / 21
12,096
672
11,134
26,406
43,987
Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Janus
Grease814
Janus
20
10 / 3 / 13
14,162
787
26,534
15,916
5,098
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

20
9 / 4 / 15
14,668
815
21,252
17,153
7,544
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Pendulum of Ages

Pendulum of Ages

+60
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - This item grants 4 MP5 per 10% of your missing Mana. This item grants 7 Magical power per 10% of your available Mana.

Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

19
7 / 9 / 12
12,486
694
11,516
18,019
13,438
Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

Horus
squeeeps
Horus
19
3 / 7 / 18
12,231
680
13,717
23,751
26,357
Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Geb
swagKg
Geb
18
2 / 6 / 18
12,107
673
14,207
24,073
30,717
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Magic Focus

Magic Focus

+20
Magical Power

Match Insights

Player Kills, Deaths, and Assists

111
Kill Participation
107
29
Kills
31
32
Deaths
29
82
Assists
76
Player
Kills
Deaths
Assists
KDA
W
Janus
Grease814
Janus
10
3
13
5.5
L
Ah Muzen Cab
III CaiN IIl
Ah Muzen Cab
14
5
11
3.9
L
Danzaburou
LarsUlrichSucks
Danzaburou
5
5
19
2.9
W
9
4
15
4.13
L
4
7
19
1.93
W
7
9
12
1.44
L
Mercury
lll AbeL lll
Mercury
4
10
12
1
W
Horus
squeeeps
Horus
3
7
18
1.71
W
Geb
swagKg
Geb
2
6
18
1.83
L
Kuzenbo
tikie3
Kuzenbo
2
5
21
2.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

80,301
Damage
87,226
95,266
Taken
98,912
80,607
Mitigated
83,154
37,179
Healing
42,726
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Janus
Grease814
Janus
26,534
932
3,613
5,055
15,916
5,098
1,297
3,863
12,053
56,674
0
L
Ah Muzen Cab
III CaiN IIl
Ah Muzen Cab
27,611
6,811
794
4,046
15,730
8,407
2,215
11,090
4,520
0
51,050
L
Danzaburou
LarsUlrichSucks
Danzaburou
22,560
7,229
1,544
5,465
20,264
9,774
1,792
14,428
5,598
0
36,632
W
21,252
739
2,695
2,931
17,153
7,544
3,183
3,195
13,958
58,653
0
L
11,202
1,063
10,036
5,380
16,502
11,783
1,020
12,683
3,681
39,596
0
W
11,516
3,407
2,694
1,162
18,019
13,438
402
4,049
13,970
0
18,438
L
Mercury
lll AbeL lll
Mercury
7,794
3,195
145
892
16,364
6,656
278
10,643
5,529
0
16,089
W
Horus
squeeeps
Horus
13,717
3,944
6,746
6,717
23,751
26,357
117
4,463
19,288
11,404
15,191
W
Geb
swagKg
Geb
14,207
635
5,806
5,307
24,073
30,717
558
6,766
17,307
34,102
0
L
Kuzenbo
tikie3
Kuzenbo
11,134
3,958
1,688
7,189
26,406
43,987
30
16,137
9,774
17,691
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

62,084
Gold Earned
65,654
164
Minions Killed
249
0
Camps Cleared
0
1,616,837
Distance Traveled
1,713,600
0
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Janus
14,162
787
63
4
0
380,317
0
L
Ah Muzen Cab
14,099
783
55
3
0
332,855
0
L
Danzaburou
13,167
732
45
3
0
327,810
0
W
Nox
14,668
815
94
5
0
330,076
3
L
Ra
12,263
681
40
2
0
324,759
0
W
Da Ji
12,486
694
23
1
0
308,558
0
L
Mercury
10,459
581
16
1
0
283,188
0
W
Horus
12,231
680
36
2
0
351,955
0
W
Geb
12,107
673
33
2
0
342,694
1
L
Kuzenbo
12,096
672
8
0
0
348,225
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role