Player Matchup

Tiamat
Tiamat
 
Tiamat
Level 29
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Hel
Hel
Huberschorsch
Hel
Level 25
God Stats
13W - 8L
1,565 SR
Queue Stats
36W - 26L
1,501 Elo+
Party 1
Susano
Susano
Jikaran
Susano
Level 23
God Stats
0W - 1L
1,500 SR
Queue Stats
5W - 4L
1,502 Elo+
Party 1
Bellona
Bellona
LoyalToadUser
Bellona
Level 13
God Stats
3W - 2L
1,642 SR
Queue Stats
8W - 7L
1,543 Elo+
Party 1
Sol
Sol
ShiroMai
Sol
Level 57
God Stats
1W - 1L
1,745 SR
Queue Stats
34W - 22L
1,482 Elo+
Party 1
Team Averages
Level 29
1,590 SR
1,506 Elo+

VS

Team Averages
Level 20
1,547 SR
1,510 Elo+
Sol
Sol
 
Sol
Level 29
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Thanatos
Thanatos
AaliG69
Thanatos
Level 29
God Stats
34W - 24L
1,649 SR
Queue Stats
192W - 185L
1,513 Elo+
Solo
Cthulhu
Cthulhu
Treumatic
Cthulhu
Level 14
God Stats
6W - 5L
1,501 SR
Queue Stats
12W - 11L
1,613 Elo+
Solo
Medusa
Medusa
irondeek2323
Medusa
Level 11
God Stats
2W - 4L
1,791 SR
Queue Stats
4W - 8L
1,521 Elo+
Solo
Kumbhakarna
Kumbhakarna
mowbflod
Kumbhakarna
Level 15
God Stats
4W - 2L
1,296 SR
Queue Stats
38W - 39L
1,406 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tiamat
 
Tiamat
7
0 / 5 / 0
4,521
452
2,931
6,978
3,388
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

8
0 / 1 / 2
5,238
524
3,454
5,285
1,968
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Susano
Jikaran
Susano
7
2 / 3 / 0
4,906
491
3,177
7,223
2,217
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Mace

Mace

+10
Physical Power

Bellona
9
1 / 6 / 0
5,250
525
5,815
10,259
6,476
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

8
1 / 3 / 0
4,726
473
4,526
6,576
2,003
Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Magic Focus

Magic Focus

+20
Magical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sol
 
Sol
14
9 / 0 / 1
8,919
892
11,975
9,579
3,336
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Thanatos
AaliG69
Thanatos
11
4 / 3 / 2
6,653
665
5,097
7,584
2,319
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Cthulhu
Treumatic
Cthulhu
9
0 / 0 / 1
4,889
489
1,957
4,620
2,291
Imperial Helmet

Imperial Helmet

+10
Magical Power
+15
Physical Protection

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Medusa
8
0 / 1 / 1
4,787
479
1,587
4,300
1,222
Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Kumbhakarna
mowbflod
Kumbhakarna
12
5 / 0 / 2
7,096
710
5,531
7,642
3,365
Fighter's Mask

Fighter's Mask

+15
Physical Power
+25
Magical Power
+10
Hp 5
+10
Mp 5

PASSIVE - <font color='#42F46E'>Increase Damage Dealt by 5% + 0.25% per your god’s level. <font color='#F44242'>Increase Damage Taken by 6% + 0.1% per your god’s level. PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your abilities deal +10 Bonus Ability True Damage to minions. <n>Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Armored Cloak

Armored Cloak

+25
Physical Protection
+25
Magical Protection
+125
Health
+125
Mana

Match Insights

Player Kills, Deaths, and Assists

6
Kill Participation
25
4
Kills
18
18
Deaths
4
2
Assists
7
Player
Kills
Deaths
Assists
KDA
L
Tiamat
 
Tiamat
0
5
0
0
W
Sol
 
Sol
9
0
1
9.5
W
Thanatos
AaliG69
Thanatos
4
3
2
1.67
L
0
1
2
1
L
Susano
Jikaran
Susano
2
3
0
0.67
L
Bellona
1
6
0
0.17
L
1
3
0
0.33
W
Cthulhu
Treumatic
Cthulhu
0
0
1
0.5
W
Medusa
0
1
1
0.5
W
Kumbhakarna
mowbflod
Kumbhakarna
5
0
2
6

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

19,903
Damage
26,147
36,321
Taken
33,725
16,052
Mitigated
12,533
9,710
Healing
18,719
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Tiamat
 
Tiamat
2,931
711
0
1,432
6,978
3,388
0
5,590
1,388
18,701
0
W
Sol
 
Sol
11,975
7,249
0
7,407
9,579
3,336
3,158
3,790
5,471
71,322
0
W
Thanatos
AaliG69
Thanatos
5,097
1,402
0
5,375
7,584
2,319
1,146
1,126
6,452
0
36,886
L
3,454
454
1,399
2,488
5,285
1,968
0
2,419
2,866
15,953
0
L
Susano
Jikaran
Susano
3,177
755
0
1,610
7,223
2,217
0
3,619
3,604
0
18,510
L
Bellona
5,815
2,481
0
1,183
10,259
6,476
0
5,783
4,476
0
26,494
L
4,526
1,607
0
1,598
6,576
2,003
38
2,052
4,524
28,176
0
W
Cthulhu
Treumatic
Cthulhu
1,957
111
106
1,581
4,620
2,291
34
2,929
1,691
13,187
0
W
Medusa
1,587
374
96
1,250
4,300
1,222
72
2,742
1,558
0
20,217
W
Kumbhakarna
mowbflod
Kumbhakarna
5,531
1,074
0
2,904
7,642
3,365
132
0
7,642
32,564
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

24,641
Gold Earned
32,344
218
Minions Killed
349
0
Camps Cleared
0
986,704
Distance Traveled
1,034,158
8
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Tiamat
4,521
452
35
4
0
203,601
4
W
Sol
8,919
892
144
14
0
198,871
1
W
Thanatos
6,653
665
69
7
0
209,892
1
L
Hel
5,238
524
35
4
0
215,395
2
L
Susano
4,906
491
43
4
0
215,118
0
L
Bellona
5,250
525
56
6
0
166,630
0
L
Sol
4,726
473
49
5
0
185,960
2
W
Cthulhu
4,889
489
24
2
0
196,043
0
W
Medusa
4,787
479
31
3
0
209,662
0
W
Kumbhakarna
7,096
710
81
8
0
219,690
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role