Player Matchup

Nemesis
Nemesis
 
Nemesis
Level 47
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Cernunnos
Cernunnos
CheddarCHENE
Cernunnos
Level 43
God Stats
28W - 23L
1,513 SR
Queue Stats
138W - 144L
1,467 Elo+
Party 3
Bellona
Bellona
Clashes
Bellona
Level 40
God Stats
22W - 18L
1,491 SR
Queue Stats
79W - 71L
1,399 Elo+
Party 2
Xing Tian
Xing Tian
EmperorShy
Xing Tian
Level 78
God Stats
20W - 8L
1,654 SR
Queue Stats
314W - 285L
1,487 Elo+
Party 3
Freya
Freya
Siegfried_021
Freya
Level 38
God Stats
6W - 3L
1,386 SR
Queue Stats
157W - 154L
1,360 Elo+
Party 2
Team Averages
Level 49
1,509 SR
1,443 Elo+

VS

Team Averages
Level 49
1,533 SR
1,410 Elo+
Hun Batz
Hun Batz
R3 zGhostJisus1
Hun Batz
Level 43
God Stats
5W - 10L
1,462 SR
Queue Stats
158W - 176L
1,367 Elo+
Party 4
Danzaburou
Danzaburou
SnowBerserker
Danzaburou
Level 40
God Stats
30W - 25L
1,498 SR
Queue Stats
162W - 165L
1,365 Elo+
Party 4
Vulcan
Vulcan
jss
Vulcan
Level 71
God Stats
5W - 7L
1,933 SR
Queue Stats
219W - 197L
1,442 Elo+
Party 1
Bellona
Bellona
loncr
Bellona
Level 27
God Stats
0W - 2L
1,362 SR
Queue Stats
22W - 25L
1,415 Elo+
Party 1
Bacchus
Bacchus
misfirings
Bacchus
Level 65
God Stats
2W - 1L
1,409 SR
Queue Stats
253W - 213L
1,459 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nemesis
 
Nemesis
15
5 / 4 / 8
9,925
551
8,664
15,973
7,665
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Cernunnos
CheddarCHENE
Cernunnos
15
3 / 4 / 3
9,363
520
8,499
12,033
3,930
Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Bellona
Clashes
Bellona
16
9 / 2 / 5
10,327
574
13,375
14,450
12,269
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Breastplate

Breastplate

+20
Physical Protection

Xing Tian
EmperorShy
Xing Tian
13
4 / 2 / 10
8,977
499
7,782
18,424
19,518
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

14
4 / 4 / 5
9,396
522
6,160
14,577
6,727
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Magi's Cloak

Magi's Cloak

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hun Batz
13
2 / 7 / 3
7,998
444
6,872
13,147
6,749
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Danzaburou
SnowBerserker
Danzaburou
12
5 / 6 / 6
8,353
464
12,855
11,663
4,040
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Vulcan
jss
Vulcan
13
6 / 5 / 1
8,523
474
18,011
9,596
3,664
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Bellona
loncr
Bellona
15
1 / 5 / 0
8,745
486
6,728
13,347
12,437
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

Bacchus
misfirings
Bacchus
13
2 / 2 / 9
8,464
470
8,895
15,709
18,818
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Match Insights

Player Kills, Deaths, and Assists

56
Kill Participation
35
25
Kills
16
16
Deaths
25
31
Assists
19
Player
Kills
Deaths
Assists
KDA
W
Nemesis
 
Nemesis
5
4
8
2.25
W
Cernunnos
CheddarCHENE
Cernunnos
3
4
3
1.13
W
Bellona
Clashes
Bellona
9
2
5
5.75
W
Xing Tian
EmperorShy
Xing Tian
4
2
10
4.5
L
Hun Batz
2
7
3
0.5
W
4
4
5
1.63
L
Danzaburou
SnowBerserker
Danzaburou
5
6
6
1.33
L
Vulcan
jss
Vulcan
6
5
1
1.3
L
Bellona
loncr
Bellona
1
5
0
0.2
L
Bacchus
misfirings
Bacchus
2
2
9
3.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

44,480
Damage
53,361
75,457
Taken
63,462
50,109
Mitigated
45,708
20,747
Healing
10,021
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Nemesis
 
Nemesis
8,664
3,704
0
5,648
15,973
7,665
1,274
5,946
9,849
0
53,623
W
Cernunnos
CheddarCHENE
Cernunnos
8,499
4,076
0
2,082
12,033
3,930
2,938
3,046
8,883
0
51,490
W
Bellona
Clashes
Bellona
13,375
5,335
0
5,098
14,450
12,269
1,161
2,304
12,038
0
54,503
W
Xing Tian
EmperorShy
Xing Tian
7,782
608
0
2,909
18,424
19,518
316
7,389
10,825
20,005
0
L
Hun Batz
6,872
1,765
0
1,159
13,147
6,749
0
3,080
10,067
0
49,236
W
6,160
2,264
0
5,010
14,577
6,727
651
7,288
6,783
40,476
0
L
Danzaburou
SnowBerserker
Danzaburou
12,855
6,445
0
1,873
11,663
4,040
0
2,663
9,000
0
36,733
L
Vulcan
jss
Vulcan
18,011
1,993
0
1,208
9,596
3,664
0
2,502
7,094
44,791
0
L
Bellona
loncr
Bellona
6,728
2,043
0
4,395
13,347
12,437
109
867
12,480
0
57,627
L
Bacchus
misfirings
Bacchus
8,895
1,739
0
1,386
15,709
18,818
0
4,830
10,879
26,186
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

47,988
Gold Earned
42,083
403
Minions Killed
340
0
Camps Cleared
0
1,716,691
Distance Traveled
1,686,106
6
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Nemesis
9,925
551
99
6
0
394,210
1
W
Cernunnos
9,363
520
99
6
0
295,372
0
W
Bellona
10,327
574
103
6
0
345,145
2
W
Xing Tian
8,977
499
22
1
0
368,105
1
L
Hun Batz
7,998
444
70
4
0
352,840
0
W
Freya
9,396
522
80
4
0
313,859
2
L
Danzaburou
8,353
464
57
3
0
345,425
1
L
Vulcan
8,523
474
64
4
0
328,403
3
L
Bellona
8,745
486
117
7
0
325,032
0
L
Bacchus
8,464
470
32
2
0
334,406
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role