Player Matchup

Yemoja
Yemoja
 
Yemoja
Level 124
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Anubis
Anubis
DavisTheGreat
Anubis
Level 117
God Stats
6W - 4L
1,519 SR
Queue Stats
477W - 422L
1,666 Elo+
Party 1
Hercules
Hercules
KIWI_Bibbily
Hercules
Level 158
God Stats
4W - 12L
1,337 SR
Queue Stats
432W - 381L
1,602 Elo+
Party 1
Geb
Geb
Sabasetian
Geb
Level 125
God Stats
7W - 1L
1,740 SR
Queue Stats
267W - 235L
1,574 Elo+
Party 1
Vamana
Vamana
ThomasEDoanas
Vamana
Level 147
God Stats
3W - 4L
1,315 SR
Queue Stats
493W - 452L
1,567 Elo+
Party 1
Team Averages
Level 134
1,482 SR
1,582 Elo+

VS

Team Averages
Level 110
1,498 SR
1,562 Elo+
Odin
Odin
Flexedmite7450
Odin
Level 117
God Stats
6W - 5L
1,659 SR
Queue Stats
647W - 646L
1,564 Elo+
Solo
Hou Yi
Hou Yi
LabelSlays
Hou Yi
Level 130
God Stats
5W - 2L
1,500 SR
Queue Stats
402W - 352L
1,510 Elo+
Party 2
Charybdis
Charybdis
NotSnak
Charybdis
Level 129
God Stats
5W - 14L
1,333 SR
Queue Stats
349W - 297L
1,596 Elo+
Party 2
Hun Batz
Hun Batz
Too Blissful
Hun Batz
Level 34
God Stats
0W - 2L
1,500 SR
Queue Stats
42W - 40L
1,567 Elo+
Party 2
Hel
Hel
lts Jinx
Hel
Level 140
God Stats
0W - 1L
1,500 SR
Queue Stats
106W - 94L
1,574 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Yemoja
 
Yemoja
14
1 / 0 / 18
8,980
898
3,422
7,875
9,035
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

15
7 / 1 / 13
9,214
921
10,889
11,853
7,402
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Hercules
KIWI_Bibbily
Hercules
16
7 / 1 / 17
9,481
948
11,237
23,018
33,565
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Emerald Talisman

Emerald Talisman

+200
Health
+15
Hp 5
+10
Mp 5

PASSIVE - Regenerates 0.2% of your max. Health every second.

15
3 / 1 / 18
9,228
923
7,297
7,623
7,695
Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

15
10 / 2 / 13
10,055
1,006
16,722
17,425
21,697
Midgardian Mail

Midgardian Mail

+250
Health
+40
Physical Protection

PASSIVE - Enemies that successfully land a basic attack on you have their Movement Speed and Attack Speed reduced by 8% for 3 seconds. This effect can stack up to 4 times and can stack with other item slow effects.

War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
0 / 6 / 3
6,773
677
6,638
12,668
9,083
Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

Hou Yi
LabelSlays
Hou Yi
13
3 / 7 / 1
8,234
823
8,714
11,137
3,949
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Charybdis
NotSnak
Charybdis
14
1 / 4 / 4
7,817
782
12,372
10,361
3,995
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Hun Batz
Too Blissful
Hun Batz
11
0 / 6 / 3
6,491
649
4,827
9,630
4,641
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

13
1 / 5 / 2
7,510
751
9,346
11,391
4,722
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Match Insights

Player Kills, Deaths, and Assists

107
Kill Participation
18
28
Kills
5
5
Deaths
28
79
Assists
13
Player
Kills
Deaths
Assists
KDA
W
Yemoja
 
Yemoja
1
0
18
10
W
7
1
13
13.5
L
0
6
3
0.25
W
Hercules
KIWI_Bibbily
Hercules
7
1
17
15.5
L
Hou Yi
LabelSlays
Hou Yi
3
7
1
0.5
L
Charybdis
NotSnak
Charybdis
1
4
4
0.75
W
3
1
18
12
W
10
2
13
8.25
L
Hun Batz
Too Blissful
Hun Batz
0
6
3
0.25
L
1
5
2
0.4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

49,567
Damage
41,897
67,794
Taken
55,187
79,394
Mitigated
26,390
41,758
Healing
15,656
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Yemoja
 
Yemoja
3,422
912
13,680
3,345
7,875
9,035
1,074
1,732
6,143
9,540
0
W
10,889
560
601
3,175
11,853
7,402
175
2,538
9,315
31,129
0
L
6,638
609
396
1,064
12,668
9,083
0
3,158
9,510
0
13,648
W
Hercules
KIWI_Bibbily
Hercules
11,237
2,578
1,256
9,420
23,018
33,565
2,794
3,185
19,833
0
20,342
L
Hou Yi
LabelSlays
Hou Yi
8,714
4,906
0
1,345
11,137
3,949
0
4,344
6,793
0
15,038
L
Charybdis
NotSnak
Charybdis
12,372
7,340
324
2,116
10,361
3,995
0
4,184
6,177
0
23,032
W
7,297
87
1,735
1,233
7,623
7,695
698
649
6,974
12,268
0
W
16,722
6,990
1,899
5,414
17,425
21,697
572
1,242
16,183
0
26,532
L
Hun Batz
Too Blissful
Hun Batz
4,827
772
748
818
9,630
4,641
0
4,077
5,553
0
8,748
L
9,346
953
4,813
4,032
11,391
4,722
0
5,845
5,546
19,139
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

46,958
Gold Earned
36,825
96
Minions Killed
78
0
Camps Cleared
0
1,009,943
Distance Traveled
860,893
1
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Yemoja
8,980
898
12
1
0
182,923
1
W
Anubis
9,214
921
37
4
0
185,312
0
L
Odin
6,773
677
18
2
0
175,559
5
W
Hercules
9,481
948
16
2
0
205,022
0
L
Hou Yi
8,234
823
13
1
0
162,917
0
L
Charybdis
7,817
782
22
2
0
159,585
1
W
Geb
9,228
923
9
1
0
221,481
0
W
Vamana
10,055
1,006
22
2
0
215,205
0
L
Hun Batz
6,491
649
6
1
0
195,302
2
L
Hel
7,510
751
19
2
0
167,530
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role