Player Matchup

Ganesha
Ganesha
MushroomSqueezer
Ganesha
Level 58
God Stats
1W - 1L
1,734 SR
Queue Stats
21W - 15L
1,585 Elo+
Party 1
Hercules
Hercules
SOW Iceman
Hercules
Level 158
God Stats
1W - 3L
1,690 SR
Queue Stats
168W - 173L
1,540 Elo+
Solo
Tiamat
Tiamat
SoupcanxSam
Tiamat
Level 125
God Stats
0W - 1L
1,322 SR
Queue Stats
63W - 53L
1,574 Elo+
Party 1
Chang'e
Chang'e
SteveGorac
Chang'e
Level 129
God Stats
0W - 1L
1,784 SR
Queue Stats
51W - 34L
1,622 Elo+
Party 1
Medusa
Medusa
xGeebuttersnaps
Medusa
Level 125
God Stats
2W - 1L
1,621 SR
Queue Stats
59W - 48L
1,584 Elo+
Party 1
Team Averages
Level 119
1,630 SR
1,581 Elo+

VS

Team Averages
Level 137
1,540 SR
1,563 Elo+
Sun Wukong
Sun Wukong
JackRyansWrench
Sun Wukong
Level 138
God Stats
3W - 3L
1,429 SR
Queue Stats
235W - 223L
1,532 Elo+
Party 2
Ra
Ra
King_Midas666
Ra
Level 156
God Stats
4W - 0L
1,907 SR
Queue Stats
172W - 168L
1,562 Elo+
Party 2
Anhur
Anhur
Quick429
Anhur
Level 160
God Stats
19W - 24L
1,442 SR
Queue Stats
1,630W - 1,683L
1,530 Elo+
Solo
Artemis
Artemis
Tasha
Artemis
Level 160
God Stats
4W - 1L
1,500 SR
Queue Stats
251W - 222L
1,663 Elo+
Solo
Scylla
Scylla
TheWinterWolf22
Scylla
Level 71
God Stats
1W - 1L
1,422 SR
Queue Stats
38W - 35L
1,529 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
17
0 / 7 / 14
10,806
720
8,820
22,411
31,603
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Hercules
SOW Iceman
Hercules
17
2 / 2 / 11
10,080
672
8,656
15,763
19,052
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Tiamat
17
4 / 6 / 7
10,677
712
13,818
13,261
10,650
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Book of the Dead

Book of the Dead

+120
Magical Power
+200
Mana
+20%
Crowd Control Reduction

PASSIVE - If you drop below 40% Health, you gain a shield equal to 25% of your maximum Mana. This shield lasts 6s. This effect can only occur once every 90s.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Chang'e
SteveGorac
Chang'e
17
3 / 5 / 9
10,890
726
11,701
14,678
9,145
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

18
6 / 3 / 8
11,087
739
13,379
9,968
4,390
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sun Wukong
JackRyansWrench
Sun Wukong
16
1 / 3 / 18
10,172
678
7,434
17,620
21,614
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

18
0 / 4 / 22
10,750
717
13,982
13,892
5,882
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Anhur
Quick429
Anhur
18
5 / 4 / 16
11,104
740
9,531
11,748
4,345
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Artemis
Tasha
Artemis
20
11 / 2 / 12
12,692
846
24,785
12,317
5,620
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Titan's Bane

Titan's Bane

+40
Physical Power
+20
Physical Penetration

PASSIVE - Your first ability cast gains 20% Physical Penetration. This can only occur once every 5 seconds.

19
6 / 2 / 14
11,698
780
15,237
9,912
4,047
S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

64
Kill Participation
105
15
Kills
23
23
Deaths
15
49
Assists
82
Player
Kills
Deaths
Assists
KDA
W
Sun Wukong
JackRyansWrench
Sun Wukong
1
3
18
3.33
W
0
4
22
2.75
L
0
7
14
1
W
Anhur
Quick429
Anhur
5
4
16
3.25
L
Hercules
SOW Iceman
Hercules
2
2
11
3.75
L
Tiamat
4
6
7
1.25
L
Chang'e
SteveGorac
Chang'e
3
5
9
1.5
W
Artemis
Tasha
Artemis
11
2
12
8.5
W
6
2
14
6.5
L
6
3
8
3.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

56,374
Damage
70,969
76,081
Taken
65,489
74,840
Mitigated
41,508
24,553
Healing
33,382
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Sun Wukong
JackRyansWrench
Sun Wukong
7,434
833
2,108
4,736
17,620
21,614
361
4,276
13,018
0
18,443
W
13,982
637
8,346
6,279
13,892
5,882
789
8,708
4,934
42,767
0
L
8,820
166
0
1,075
22,411
31,603
634
7,661
14,750
23,386
0
W
Anhur
Quick429
Anhur
9,531
2,951
0
1,800
11,748
4,345
1,124
7,797
3,951
0
21,834
L
Hercules
SOW Iceman
Hercules
8,656
809
1,785
5,225
15,763
19,052
348
6,664
9,099
0
15,254
L
Tiamat
13,818
851
303
1,973
13,261
10,650
0
3,646
9,615
36,745
0
L
Chang'e
SteveGorac
Chang'e
11,701
480
6,044
5,514
14,678
9,145
644
5,510
9,168
25,127
0
W
Artemis
Tasha
Artemis
24,785
11,014
931
4,173
12,317
5,620
2,717
7,107
4,992
0
42,882
W
15,237
774
2,167
2,842
9,912
4,047
747
6,451
3,415
29,431
0
L
13,379
5,309
1,087
1,547
9,968
4,390
1,970
5,738
4,230
0
32,623

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

53,540
Gold Earned
56,416
154
Minions Killed
174
0
Camps Cleared
0
1,370,466
Distance Traveled
1,436,733
1
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Sun Wukong
10,172
678
13
1
0
309,071
4
W
Ra
10,750
717
63
4
0
329,140
1
L
Ganesha
10,806
720
0
0
0
262,213
0
W
Anhur
11,104
740
26
2
0
230,367
2
L
Hercules
10,080
672
23
2
0
276,145
0
L
Tiamat
10,677
712
48
3
0
237,434
1
L
Chang'e
10,890
726
32
2
0
301,397
0
W
Artemis
12,692
846
41
3
0
279,637
2
W
Scylla
11,698
780
31
2
0
288,518
3
L
Medusa
11,087
739
51
3
0
293,277
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role