Player Matchup

Sol
Sol
Gohan8793
Sol
Level 75
God Stats
4W - 2L
1,414 SR
Queue Stats
149W - 131L
1,484 Elo+
Party 2
Hercules
Hercules
Its Pullski
Hercules
Level 137
God Stats
6W - 2L
1,847 SR
Queue Stats
407W - 293L
1,539 Elo+
Party 2
Medusa
Medusa
xrudsumx
Medusa
Level 98
God Stats
4W - 2L
1,645 SR
Queue Stats
126W - 108L
1,530 Elo+
Party 2
Team Averages
Level 103
1,635 SR
1,518 Elo+

VS

Team Averages
Level 95
1,546 SR
1,473 Elo+
Neith
Neith
Pr1ncessUniKity
Neith
Level 127
God Stats
4W - 7L
1,468 SR
Queue Stats
80W - 91L
1,475 Elo+
Party 1
Persephone
Persephone
TheEclipsedFox
Persephone
Level 5
God Stats
2W - 4L
1,544 SR
Queue Stats
6W - 10L
1,500 Elo+
Solo
Cthulhu
Cthulhu
Zacaroni 27
Cthulhu
Level 154
God Stats
2W - 4L
1,626 SR
Queue Stats
150W - 176L
1,444 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
17
6 / 2 / 11
12,520
696
17,064
13,900
5,650
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Hercules
Its Pullski
Hercules
16
4 / 1 / 12
11,814
656
8,821
23,412
21,044
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shield of Regrowth (Deprecated)

Shield of Regrowth (Deprecated)

+300
Health
+15
Hp 5
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 30% movement speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This cannot occur more than once every 10 seconds.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Medusa
xrudsumx
Medusa
16
9 / 2 / 7
12,798
711
14,668
16,029
6,142
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
3 / 3 / 2
11,826
657
13,176
11,276
5,259
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Mace

Mace

+10
Physical Power

Persephone
TheEclipsedFox
Persephone
11
1 / 13 / 1
10,232
568
9,229
17,755
4,903
Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Cthulhu
Zacaroni 27
Cthulhu
14
1 / 2 / 4
10,959
609
15,014
18,979
20,467
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Match Insights

Player Kills, Deaths, and Assists

49
Kill Participation
12
19
Kills
5
5
Deaths
18
30
Assists
7
Player
Kills
Deaths
Assists
KDA
W
6
2
11
5.75
W
Hercules
Its Pullski
Hercules
4
1
12
10
L
3
3
2
1.33
L
Persephone
TheEclipsedFox
Persephone
1
13
1
0.12
L
Cthulhu
Zacaroni 27
Cthulhu
1
2
4
1.5
W
Medusa
xrudsumx
Medusa
9
2
7
6.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

40,553
Damage
37,419
53,341
Taken
48,010
32,836
Mitigated
30,629
26,702
Healing
8,260
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
17,064
4,605
1,039
6,911
13,900
5,650
571
9,369
4,531
65,956
6,691
W
Hercules
Its Pullski
Hercules
8,821
1,797
0
11,708
23,412
21,044
141
8,633
14,779
0
26,194
L
13,176
3,331
0
3,277
11,276
5,259
1,426
4,773
6,362
0
43,715
L
Persephone
TheEclipsedFox
Persephone
9,229
857
0
1,199
17,755
4,903
22
4,700
12,643
30,113
0
L
Cthulhu
Zacaroni 27
Cthulhu
15,014
393
938
2,846
18,979
20,467
145
7,007
11,532
37,823
0
W
Medusa
xrudsumx
Medusa
14,668
5,561
0
7,044
16,029
6,142
1,917
7,060
8,969
0
55,200

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

37,132
Gold Earned
33,017
228
Minions Killed
186
13
Camps Cleared
3
1,050,286
Distance Traveled
999,559
3
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Sol
12,520
696
104
6
7
336,784
1
W
Hercules
11,814
656
39
2
1
385,315
1
L
Neith
11,826
657
88
5
1
339,864
6
L
Persephone
10,232
568
51
3
1
292,171
1
L
Cthulhu
10,959
609
47
3
1
367,524
4
W
Medusa
12,798
711
85
5
5
328,187
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role