Player Matchup

Ullr
Ullr
Andrewsmith37
Ullr
Level 122
God Stats
1W - 0L
1,500 SR
Queue Stats
2W - 1L
1,245 Elo+
Party 1
Merlin
Merlin
L9NELY
Merlin
Level 108
God Stats
1W - 0L
1,699 SR
Queue Stats
2W - 1L
1,245 Elo+
Party 1
Ymir
Ymir
MoZaddy
Ymir
Level 45
God Stats
1W - 0L
1,794 SR
Queue Stats
2W - 0L
1,500 Elo+
Party 1
Ne Zha
Ne Zha
sidekick516
Ne Zha
Level 72
God Stats
1W - 0L
1,350 SR
Queue Stats
1W - 0L
1,500 Elo+
Party 1
Team Averages
Level 87
1,586 SR
1,372 Elo+

VS

Team Averages
Level 130
1,474 SR
1,452 Elo+
Fenrir
Fenrir
 
Fenrir
Level 151
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Janus
Janus
DiegoKushington
Janus
Level 116
God Stats
3W - 9L
1,400 SR
Queue Stats
43W - 57L
1,437 Elo+
Solo
Da Ji
Da Ji
Kevin ALPS
Da Ji
Level 124
God Stats
0W - 1L
1,513 SR
Queue Stats
4W - 4L
1,498 Elo+
Solo
Ullr
Ullr
Mayhemxxxx
Ullr
Level 128
God Stats
3W - 4L
1,485 SR
Queue Stats
19W - 27L
1,373 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
1 / 5 / 6
10,942
729
11,086
12,834
5,617
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Merlin
L9NELY
Merlin
18
5 / 4 / 2
12,142
809
14,234
9,253
3,637
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Ymir
MoZaddy
Ymir
17
2 / 3 / 6
11,339
756
7,517
14,991
22,625
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Witchblade

Witchblade

+30
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

AURA - Enemies within 55 units have their Attack Speed reduced by 25%.

Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

Ne Zha
17
3 / 7 / 1
11,118
741
10,024
12,732
5,830
Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
 
Fenrir
17
3 / 3 / 6
11,100
740
8,471
17,569
14,079
Evolved Hide of the Urchin

Evolved Hide of the Urchin

+51
Physical Protection
+51
Magical Protection
+250
Health
+250
Mana

PASSIVE - Provides a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level. The full shield will regenerate after 20 seconds.

Shield of Regrowth (Deprecated)

Shield of Regrowth (Deprecated)

+300
Health
+15
Hp 5
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 30% movement speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This cannot occur more than once every 10 seconds.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

18
2 / 1 / 5
11,642
776
8,884
8,266
5,629
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Magi's Cloak

Magi's Cloak

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Da Ji
18
7 / 3 / 4
11,838
789
8,377
20,244
12,706
Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

18
6 / 4 / 6
11,808
787
10,684
10,393
3,976
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Match Insights

Player Kills, Deaths, and Assists

26
Kill Participation
39
11
Kills
18
19
Deaths
11
15
Assists
21
Player
Kills
Deaths
Assists
KDA
L
Fenrir
 
Fenrir
3
3
6
2
W
1
5
6
0.8
L
2
1
5
4.5
L
Da Ji
7
3
4
3
W
Merlin
L9NELY
Merlin
5
4
2
1.5
L
6
4
6
2.25
W
Ymir
MoZaddy
Ymir
2
3
6
1.67
W
Ne Zha
3
7
1
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

42,861
Damage
36,416
49,810
Taken
56,472
37,709
Mitigated
36,390
6,478
Healing
11,804
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Fenrir
 
Fenrir
8,471
1,618
0
1,198
17,569
14,079
144
7,658
9,911
0
27,804
W
11,086
6,212
142
1,814
12,834
5,617
969
1,830
11,004
0
33,806
L
8,884
415
105
2,259
8,266
5,629
998
4,652
3,614
54,679
0
L
Da Ji
8,377
1,950
0
7,063
20,244
12,706
1,233
7,006
13,238
0
34,034
W
Merlin
L9NELY
Merlin
14,234
655
457
714
9,253
3,637
1,163
1,984
7,269
47,712
0
L
10,684
3,048
0
1,179
10,393
3,976
280
4,017
6,376
0
32,937
W
Ymir
MoZaddy
Ymir
7,517
1,044
537
623
14,991
22,625
442
3,279
11,712
28,916
0
W
Ne Zha
10,024
5,045
492
1,699
12,732
5,830
0
1,827
10,905
0
35,319

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

45,541
Gold Earned
46,388
197
Minions Killed
262
3
Camps Cleared
18
1,055,019
Distance Traveled
1,070,665
2
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Fenrir
11,100
740
33
2
2
283,568
2
W
Ullr
10,942
729
29
2
0
255,837
0
L
Janus
11,642
776
108
7
5
280,658
4
L
Da Ji
11,838
789
61
4
6
253,150
2
W
Merlin
12,142
809
80
5
1
251,500
1
L
Ullr
11,808
787
60
4
5
253,289
2
W
Ymir
11,339
756
43
3
2
284,493
1
W
Ne Zha
11,118
741
45
3
0
263,189
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role