Player Matchup

Hachiman
Hachiman
A1BackStabber513
Hachiman
Level 160
God Stats
8W - 11L
1,455 SR
Queue Stats
489W - 470L
1,466 Elo+
Solo
Morgan Le Fay
Morgan Le Fay
DREADNAUGHT 940
Morgan Le Fay
Level 77
God Stats
12W - 12L
1,555 SR
Queue Stats
34W - 45L
1,424 Elo+
Party 1
Artio
Artio
J_Steil
Artio
Level 65
God Stats
2W - 2L
1,663 SR
Queue Stats
103W - 99L
1,511 Elo+
Solo
Achilles
Achilles
Jiro Begins
Achilles
Level 85
God Stats
0W - 1L
1,500 SR
Queue Stats
32W - 45L
1,418 Elo+
Party 1
Cthulhu
Cthulhu
MattAce2552
Cthulhu
Level 77
God Stats
47W - 52L
1,503 SR
Queue Stats
114W - 117L
1,515 Elo+
Solo
Team Averages
Level 93
1,535 SR
1,467 Elo+

VS

Team Averages
Level 102
1,516 SR
1,502 Elo+
Mercury
Mercury
 
Mercury
Level 128
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Agni
Agni
AirborneArrow
Agni
Level 160
God Stats
35W - 22L
1,568 SR
Queue Stats
601W - 615L
1,520 Elo+
Party 2
Erlang Shen
Erlang Shen
PH_Reign
Erlang Shen
Level 66
God Stats
43W - 41L
1,541 SR
Queue Stats
225W - 253L
1,508 Elo+
Solo
Neith
Neith
Samatz
Neith
Level 66
God Stats
9W - 18L
1,475 SR
Queue Stats
478W - 410L
1,504 Elo+
Party 3
Bacchus
Bacchus
loboangel78
Bacchus
Level 88
God Stats
8W - 5L
1,493 SR
Queue Stats
407W - 369L
1,476 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
4 / 6 / 3
7,950
497
8,578
14,651
4,654
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Morgan Le Fay
DREADNAUGHT 940
Morgan Le Fay
11
0 / 7 / 0
6,732
421
4,957
10,948
4,044
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Artio
J_Steil
Artio
11
1 / 2 / 1
6,926
433
4,961
14,486
10,965
Tyrannical Plate Helm

Tyrannical Plate Helm

+70
Magical Power
+30
Physical Protection
+100
Health
+20%
Crowd Control Reduction

AURA - Ally lane minions within 70 units gain 25% Health and Attack Speed. Whenever an ally lane minion dies within 70 units of you, gain 5 power per stack, max 6 stacks for 15 seconds.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Achilles
Jiro Begins
Achilles
13
1 / 3 / 0
7,695
481
4,058
12,724
8,315
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Cthulhu
MattAce2552
Cthulhu
11
4 / 5 / 2
7,413
463
6,371
14,031
14,560
Hide of the Urchin

Hide of the Urchin

+30
Physical Protection
+30
Magical Protection
+250
Health
+250
Mana

PASSIVE - You gain +3 Magical Protection and +3 Physical Protection for each god kill or assist. At 7 stacks this item Evolves, providing a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Mercury
 
Mercury
18
13 / 1 / 3
10,772
673
11,089
9,278
4,571
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Malice

Malice

+40
Physical Power
+25
Critical Strike Chance
+10%
Cooldown Reduction

PASSIVE - Successfully Hitting an Enemy God with a Critical Strike will subtract 3s from all of your abilities currently on Cooldown, except your Ultimate ability. This effect can only happen once every 5s.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

14
1 / 1 / 12
8,605
538
10,994
7,747
3,014
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Erlang Shen
PH_Reign
Erlang Shen
16
2 / 2 / 3
9,068
567
9,759
10,661
7,308
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Neith
Samatz
Neith
12
3 / 4 / 3
7,540
471
7,470
8,079
2,469
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Bacchus
loboangel78
Bacchus
13
3 / 2 / 9
8,561
535
9,896
13,233
12,800
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Match Insights

Player Kills, Deaths, and Assists

16
Kill Participation
52
10
Kills
22
23
Deaths
10
6
Assists
30
Player
Kills
Deaths
Assists
KDA
W
Mercury
 
Mercury
13
1
3
14.5
L
4
6
3
0.92
W
1
1
12
7
L
Morgan Le Fay
DREADNAUGHT 940
Morgan Le Fay
0
7
0
0
L
Artio
J_Steil
Artio
1
2
1
0.75
L
Achilles
Jiro Begins
Achilles
1
3
0
0.33
L
Cthulhu
MattAce2552
Cthulhu
4
5
2
1
W
Erlang Shen
PH_Reign
Erlang Shen
2
2
3
1.75
W
Neith
Samatz
Neith
3
4
3
1.13
W
Bacchus
loboangel78
Bacchus
3
2
9
3.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

28,925
Damage
49,208
66,840
Taken
48,998
42,538
Mitigated
30,162
20,568
Healing
14,624
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Mercury
 
Mercury
11,089
8,196
0
1,834
9,278
4,571
1,307
2,172
7,046
0
72,539
L
8,578
3,851
0
4,862
14,651
4,654
693
5,277
9,374
0
47,567
W
10,994
620
0
2,303
7,747
3,014
655
2,705
4,814
52,493
0
L
Morgan Le Fay
DREADNAUGHT 940
Morgan Le Fay
4,957
86
0
1,786
10,948
4,044
0
5,715
5,233
38,550
0
L
Artio
J_Steil
Artio
4,961
1,104
0
5,077
14,486
10,965
0
3,279
11,207
32,278
0
L
Achilles
Jiro Begins
Achilles
4,058
1,919
0
5,111
12,724
8,315
0
3,717
9,007
0
52,622
L
Cthulhu
MattAce2552
Cthulhu
6,371
676
417
3,315
14,031
14,560
69
5,397
8,634
24,542
0
W
Erlang Shen
PH_Reign
Erlang Shen
9,759
2,805
64
5,196
10,661
7,308
163
4,380
6,279
12,641
49,787
W
Neith
Samatz
Neith
7,470
3,553
0
2,012
8,079
2,469
2,642
2,652
5,381
0
35,909
W
Bacchus
loboangel78
Bacchus
9,896
1,145
0
3,215
13,233
12,800
26
4,052
9,077
34,180
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

36,716
Gold Earned
44,546
370
Minions Killed
420
0
Camps Cleared
0
1,383,099
Distance Traveled
1,635,813
15
Wards Purchased
14
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Mercury
10,772
673
125
8
0
391,228
1
L
Hachiman
7,950
497
83
5
0
237,499
8
W
Agni
8,605
538
96
6
0
316,103
6
L
Morgan Le Fay
6,732
421
78
5
0
268,032
4
L
Artio
6,926
433
63
4
0
252,414
1
L
Achilles
7,695
481
116
7
0
337,302
0
L
Cthulhu
7,413
463
30
2
0
287,852
2
W
Erlang Shen
9,068
567
99
6
0
325,566
4
W
Neith
7,540
471
58
4
0
281,508
2
W
Bacchus
8,561
535
42
3
0
321,408
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role