Player Matchup

Sol
Sol
BreezierGerm
Sol
Level 129
God Stats
7W - 3L
1,642 SR
Queue Stats
441W - 417L
1,583 Elo+
Party 1
Hou Yi
Hou Yi
C0MANDANTE 23
Hou Yi
Level 155
God Stats
15W - 14L
1,669 SR
Queue Stats
171W - 156L
1,503 Elo+
Party 1
Da Ji
Da Ji
DMA Angel
Da Ji
Level 105
God Stats
1W - 0L
1,500 SR
Queue Stats
93W - 87L
1,532 Elo+
Party 1
Janus
Janus
Lz TRu3N0 zL
Janus
Level 83
God Stats
4W - 2L
1,462 SR
Queue Stats
468W - 469L
1,470 Elo+
Party 1
Artio
Artio
Mapache7u7
Artio
Level 107
God Stats
2W - 1L
1,530 SR
Queue Stats
46W - 41L
1,524 Elo+
Party 1
Team Averages
Level 116
1,561 SR
1,522 Elo+

VS

Team Averages
Level 113
1,575 SR
1,541 Elo+
Ra
Ra
 
Ra
Level 153
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Geb
Geb
 
Geb
Level 81
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Tiamat
Tiamat
OdinFdz17
Tiamat
Level 109
God Stats
25W - 17L
1,687 SR
Queue Stats
677W - 608L
1,591 Elo+
Solo
Artio
Artio
TrapG
Artio
Level 135
God Stats
6W - 6L
1,562 SR
Queue Stats
474W - 429L
1,556 Elo+
Solo
Cupid
Cupid
aManNowDead
Cupid
Level 88
God Stats
67W - 43L
1,624 SR
Queue Stats
808W - 755L
1,558 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
5 / 1 / 3
7,739
774
7,976
6,868
2,572
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

11
3 / 3 / 3
6,518
652
7,522
5,839
1,770
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Mace

Mace

+10
Physical Power

Da Ji
DMA Angel
Da Ji
11
4 / 3 / 4
6,707
671
4,288
5,928
2,276
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

11
1 / 2 / 2
6,463
646
3,654
6,438
1,902
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Artio
10
2 / 4 / 3
5,703
570
3,719
8,667
4,747
Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ra
 
Ra
12
5 / 3 / 3
6,989
699
4,139
6,730
2,282
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Geb
 
Geb
9
1 / 3 / 4
4,951
495
3,089
9,011
4,853
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

Tiamat
OdinFdz17
Tiamat
10
3 / 2 / 2
5,972
597
4,893
6,091
2,720
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Artio
TrapG
Artio
10
1 / 5 / 1
5,579
558
3,244
10,406
6,334
Fighter's Mask

Fighter's Mask

+15
Physical Power
+25
Magical Power
+10
Hp 5
+10
Mp 5

PASSIVE - <font color='#42F46E'>Increase Damage Dealt by 5% + 0.25% per your god’s level. <font color='#F44242'>Increase Damage Taken by 6% + 0.1% per your god’s level. PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your abilities deal +10 Bonus Ability True Damage to minions. <n>Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

10
3 / 2 / 3
5,752
575
5,005
6,101
1,531
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Match Insights

Player Kills, Deaths, and Assists

30
Kill Participation
26
15
Kills
13
13
Deaths
15
15
Assists
13
Player
Kills
Deaths
Assists
KDA
L
Ra
 
Ra
5
3
3
2.17
L
Geb
 
Geb
1
3
4
1
W
5
1
3
6.5
W
3
3
3
1.5
W
Da Ji
DMA Angel
Da Ji
4
3
4
2
W
1
2
2
1
W
Artio
2
4
3
0.88
L
Tiamat
OdinFdz17
Tiamat
3
2
2
2
L
Artio
TrapG
Artio
1
5
1
0.3
L
3
2
3
2.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

27,159
Damage
20,370
33,740
Taken
38,339
13,267
Mitigated
17,720
10,702
Healing
13,122
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Ra
 
Ra
4,139
492
324
2,674
6,730
2,282
0
1,500
5,188
40,596
0
L
Geb
 
Geb
3,089
657
80
1,783
9,011
4,853
0
2,106
6,905
13,510
0
W
7,976
3,417
0
3,867
6,868
2,572
3,403
2,896
3,910
39,698
6,257
W
7,522
1,876
0
812
5,839
1,770
0
2,672
3,143
0
30,890
W
Da Ji
DMA Angel
Da Ji
4,288
948
0
989
5,928
2,276
0
2,440
3,442
0
25,118
W
3,654
483
0
2,530
6,438
1,902
336
3,632
2,478
35,849
0
W
Artio
3,719
619
580
1,924
8,667
4,747
0
3,265
5,402
14,215
0
L
Tiamat
OdinFdz17
Tiamat
4,893
435
0
2,764
6,091
2,720
93
3,097
2,794
25,340
0
L
Artio
TrapG
Artio
3,244
43
0
3,484
10,406
6,334
0
5,732
4,632
22,075
0
L
5,005
3,368
0
2,013
6,101
1,531
0
1,743
4,358
0
36,187

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,130
Gold Earned
29,243
296
Minions Killed
282
0
Camps Cleared
0
999,147
Distance Traveled
995,314
10
Wards Purchased
13
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ra
6,989
699
87
9
0
212,010
1
L
Geb
4,951
495
23
2
0
192,366
0
W
Sol
7,739
774
88
9
0
198,910
2
W
Hou Yi
6,518
652
47
5
0
184,499
3
W
Da Ji
6,707
671
47
5
0
214,809
2
W
Janus
6,463
646
80
8
0
199,514
0
W
Artio
5,703
570
34
3
0
201,415
3
L
Tiamat
5,972
597
46
5
0
205,694
5
L
Artio
5,579
558
56
6
0
204,448
3
L
Cupid
5,752
575
70
7
0
180,796
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role