Player Matchup

Bacchus
Bacchus
BiigSalami
Bacchus
Level 28
God Stats
7W - 5L
1,619 SR
Queue Stats
67W - 65L
1,452 Elo+
Party 2
Thor
Thor
MrDuckieMan
Thor
Level 14
God Stats
2W - 0L
1,728 SR
Queue Stats
6W - 6L
1,453 Elo+
Party 2
Danzaburou
Danzaburou
RICKYBLOW69
Danzaburou
Level 28
God Stats
24W - 23L
1,545 SR
Queue Stats
76W - 87L
1,411 Elo+
Party 2
Achilles
Achilles
RawbertW
Achilles
Level 15
God Stats
4W - 4L
1,496 SR
Queue Stats
10W - 7L
1,362 Elo+
Party 2
Baron Samedi
Baron Samedi
WontonSoop404
Baron Samedi
Level 13
God Stats
8W - 3L
1,667 SR
Queue Stats
47W - 41L
1,418 Elo+
Party 2
Team Averages
Level 20
1,611 SR
1,419 Elo+

VS

Team Averages
Level 6
1,479 SR
1,274 Elo+
Kukulkan
Kukulkan
DonkeyDaddy
Kukulkan
Level 4
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 6L
1,158 Elo+
Solo
Odin
Odin
Jfandaman
Odin
Level 15
God Stats
2W - 2L
1,506 SR
Queue Stats
2W - 4L
1,244 Elo+
Party 1
Achilles
Achilles
MDF233
Achilles
Level 4
God Stats
1W - 3L
1,416 SR
Queue Stats
1W - 4L
1,244 Elo+
Party 1
Bakasura
Bakasura
PonPoeia
Bakasura
Level 5
God Stats
0W - 2L
1,266 SR
Queue Stats
4W - 6L
1,308 Elo+
Party 3
Yemoja
Yemoja
neysampaioX
Yemoja
Level 3
God Stats
1W - 1L
1,709 SR
Queue Stats
1W - 2L
1,418 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bacchus
BiigSalami
Bacchus
10
7 / 0 / 8
6,840
570
5,833
4,585
4,463
Celestial Legion Helm

Celestial Legion Helm

+55
Magical Power
+30
Physical Protection
+20
Mp 5

PASSIVE - Every 3s you receive a stack of 7 Physical Protection and 4% Reduced Damage from Physical Critical Strikes, up to a max of 5 stacks. Stacks are removed upon taking Physical Damage from gods. Stacks can only be gained after not taking Physical Damage from gods for 3s.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

9
6 / 3 / 9
6,708
559
7,288
7,591
2,091
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Mace

Mace

+10
Physical Power

Danzaburou
RICKYBLOW69
Danzaburou
11
6 / 2 / 7
7,187
599
5,022
6,290
1,934
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Achilles
RawbertW
Achilles
10
2 / 0 / 5
6,531
544
3,486
7,008
4,324
OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Emerald Talisman

Emerald Talisman

+200
Health
+15
Hp 5
+10
Mp 5

PASSIVE - Regenerates 0.2% of your max. Health every second.

Baron Samedi
WontonSoop404
Baron Samedi
10
6 / 0 / 7
7,047
587
7,813
5,297
1,718
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kukulkan
DonkeyDaddy
Kukulkan
9
4 / 6 / 0
6,070
506
3,497
5,208
1,418
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Odin
6
0 / 5 / 2
4,593
383
1,695
9,556
5,863
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Cudgel

Cudgel

+10
Physical Power
+50
Health

Achilles
MDF233
Achilles
7
0 / 4 / 2
4,805
400
2,502
7,303
3,715
Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

Bakasura
PonPoeia
Bakasura
8
1 / 6 / 3
5,362
447
3,464
7,868
2,910
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Yemoja
6
0 / 6 / 2
5,064
422
2,638
8,312
4,424
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Tyrannical Plate Helm

Tyrannical Plate Helm

+70
Magical Power
+30
Physical Protection
+100
Health
+20%
Crowd Control Reduction

AURA - Ally lane minions within 70 units gain 25% Health and Attack Speed. Whenever an ally lane minion dies within 70 units of you, gain 5 power per stack, max 6 stacks for 15 seconds.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Match Insights

Player Kills, Deaths, and Assists

63
Kill Participation
14
27
Kills
5
5
Deaths
27
36
Assists
9
Player
Kills
Deaths
Assists
KDA
W
Bacchus
BiigSalami
Bacchus
7
0
8
11
L
Kukulkan
DonkeyDaddy
Kukulkan
4
6
0
0.67
L
Odin
0
5
2
0.2
L
Achilles
MDF233
Achilles
0
4
2
0.25
W
6
3
9
3.5
L
Bakasura
PonPoeia
Bakasura
1
6
3
0.42
W
Danzaburou
RICKYBLOW69
Danzaburou
6
2
7
4.75
W
Achilles
RawbertW
Achilles
2
0
5
4.5
W
Baron Samedi
WontonSoop404
Baron Samedi
6
0
7
9.5
L
Yemoja
0
6
2
0.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

29,442
Damage
13,796
30,771
Taken
38,247
14,530
Mitigated
18,330
10,936
Healing
3,924
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Bacchus
BiigSalami
Bacchus
5,833
1,022
722
724
4,585
4,463
628
1,643
2,719
17,485
0
L
Kukulkan
DonkeyDaddy
Kukulkan
3,497
737
0
0
5,208
1,418
0
1,990
3,218
14,701
0
L
Odin
1,695
674
0
1,602
9,556
5,863
0
3,234
6,322
0
8,777
L
Achilles
MDF233
Achilles
2,502
562
0
326
7,303
3,715
0
2,591
4,712
0
13,623
W
7,288
2,843
0
2,408
7,591
2,091
0
942
6,440
0
26,719
L
Bakasura
PonPoeia
Bakasura
3,464
2,171
0
1,039
7,868
2,910
0
2,386
5,482
0
18,673
W
Danzaburou
RICKYBLOW69
Danzaburou
5,022
2,542
92
1,996
6,290
1,934
1,806
1,270
4,848
0
47,969
W
Achilles
RawbertW
Achilles
3,486
1,142
0
1,805
7,008
4,324
264
867
5,944
0
21,326
W
Baron Samedi
WontonSoop404
Baron Samedi
7,813
1,163
774
2,415
5,297
1,718
270
1,110
4,033
26,885
0
L
Yemoja
2,638
896
569
388
8,312
4,424
0
3,610
4,702
12,775
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,313
Gold Earned
25,894
218
Minions Killed
143
0
Camps Cleared
0
1,084,604
Distance Traveled
990,212
4
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Bacchus
6,840
570
34
3
0
235,647
0
L
Kukulkan
6,070
506
32
3
0
160,081
1
L
Odin
4,593
383
18
2
0
210,813
0
L
Achilles
4,805
400
32
3
0
196,538
0
W
Thor
6,708
559
40
3
0
225,311
1
L
Bakasura
5,362
447
38
3
0
242,661
1
W
Danzaburou
7,187
599
64
5
0
216,145
1
W
Achilles
6,531
544
44
4
0
183,136
0
W
Baron Samedi
7,047
587
36
3
0
224,365
2
L
Yemoja
5,064
422
23
2
0
180,119
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role