Player Matchup

Mulan
Mulan
 
Mulan
Level 144
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Cabrakan
Cabrakan
Constrap33
Cabrakan
Level 147
God Stats
8W - 9L
1,462 SR
Queue Stats
222W - 252L
1,430 Elo+
Solo
Kali
Kali
Critorus69101
Kali
Level 129
God Stats
4W - 2L
1,500 SR
Queue Stats
353W - 341L
1,578 Elo+
Party 2
Thoth
Thoth
FaZeRama
Thoth
Level 139
God Stats
3W - 4L
1,303 SR
Queue Stats
172W - 169L
1,496 Elo+
Party 2
Neith
Neith
ifyoke
Neith
Level 105
God Stats
14W - 11L
1,526 SR
Queue Stats
416W - 391L
1,533 Elo+
Party 2
Team Averages
Level 133
1,458 SR
1,507 Elo+

VS

Team Averages
Level 124
1,589 SR
1,528 Elo+
Merlin
Merlin
 
Merlin
Level 157
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Hun Batz
Hun Batz
GeoMaDneSs
Hun Batz
Level 159
God Stats
1W - 1L
1,632 SR
Queue Stats
90W - 71L
1,612 Elo+
Solo
Ganesha
Ganesha
JackStormBorn
Ganesha
Level 61
God Stats
0W - 1L
1,500 SR
Queue Stats
10W - 12L
1,469 Elo+
Solo
Neith
Neith
Masta-_-Wes
Neith
Level 125
God Stats
1W - 1L
1,750 SR
Queue Stats
575W - 503L
1,542 Elo+
Party 1
Ah Puch
Ah Puch
zzdeathnote
Ah Puch
Level 119
God Stats
18W - 19L
1,563 SR
Queue Stats
781W - 703L
1,519 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Mulan
 
Mulan
11
1 / 0 / 4
6,232
623
2,843
7,003
4,113
Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Cabrakan
Constrap33
Cabrakan
8
1 / 0 / 3
5,180
518
2,099
5,416
4,184
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

12
10 / 1 / 2
7,570
757
9,505
7,933
3,204
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Thoth
FaZeRama
Thoth
11
3 / 1 / 2
6,195
620
5,825
4,320
1,306
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Neith
ifyoke
Neith
11
1 / 1 / 4
5,833
583
3,590
5,154
1,970
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Mace

Mace

+10
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
 
Merlin
9
0 / 4 / 0
5,326
533
3,425
4,745
1,087
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

Hun Batz
GeoMaDneSs
Hun Batz
10
1 / 4 / 1
5,893
589
2,305
7,463
1,783
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Ganesha
7
0 / 3 / 0
4,247
425
2,008
7,894
2,886
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Talisman

Talisman

+75
Health
+15
Magical Protection

9
0 / 3 / 0
4,938
494
2,708
4,808
1,152
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Ah Puch
zzdeathnote
Ah Puch
10
2 / 3 / 0
5,956
596
3,770
6,338
1,592
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Match Insights

Player Kills, Deaths, and Assists

31
Kill Participation
4
16
Kills
3
3
Deaths
17
15
Assists
1
Player
Kills
Deaths
Assists
KDA
W
Mulan
 
Mulan
1
0
4
3
L
Merlin
 
Merlin
0
4
0
0
W
Cabrakan
Constrap33
Cabrakan
1
0
3
2.5
W
10
1
2
11
W
Thoth
FaZeRama
Thoth
3
1
2
4
L
Hun Batz
GeoMaDneSs
Hun Batz
1
4
1
0.38
L
Ganesha
0
3
0
0
L
0
3
0
0
W
Neith
ifyoke
Neith
1
1
4
3
L
Ah Puch
zzdeathnote
Ah Puch
2
3
0
0.67

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

23,862
Damage
14,216
29,826
Taken
31,248
14,777
Mitigated
8,500
11,784
Healing
8,640
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Mulan
 
Mulan
2,843
427
0
3,273
7,003
4,113
0
2,308
4,389
990
32,822
L
Merlin
 
Merlin
3,425
317
0
825
4,745
1,087
0
174
4,571
27,901
0
W
Cabrakan
Constrap33
Cabrakan
2,099
326
0
1,295
5,416
4,184
0
1,227
4,178
12,216
0
W
9,505
4,133
0
4,659
7,933
3,204
29
2,117
5,748
0
35,847
W
Thoth
FaZeRama
Thoth
5,825
356
0
1,008
4,320
1,306
0
2,125
2,195
37,647
0
L
Hun Batz
GeoMaDneSs
Hun Batz
2,305
694
0
2,598
7,463
1,783
0
1,170
6,225
0
31,382
L
Ganesha
2,008
327
0
1,585
7,894
2,886
0
2,678
5,148
9,181
0
L
2,708
1,194
0
1,417
4,808
1,152
0
333
4,475
0
30,778
W
Neith
ifyoke
Neith
3,590
1,099
0
1,549
5,154
1,970
0
1,041
4,113
0
40,341
L
Ah Puch
zzdeathnote
Ah Puch
3,770
376
0
2,215
6,338
1,592
0
3,145
2,845
35,316
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,010
Gold Earned
26,360
350
Minions Killed
290
0
Camps Cleared
0
968,532
Distance Traveled
924,715
12
Wards Purchased
16
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Mulan
6,232
623
89
9
0
213,590
0
L
Merlin
5,326
533
69
7
0
178,946
4
W
Cabrakan
5,180
518
17
2
0
190,533
6
W
Kali
7,570
757
58
6
0
206,270
1
W
Thoth
6,195
620
91
9
0
186,205
4
L
Hun Batz
5,893
589
77
8
0
196,123
0
L
Ganesha
4,247
425
5
1
0
203,791
4
L
Neith
4,938
494
72
7
0
163,188
2
W
Neith
5,833
583
95
10
0
171,934
1
L
Ah Puch
5,956
596
67
7
0
182,667
6

Distance Traveled

Minion Kills by Role

Gold Earned by Role