Player Matchup

Ymir
Ymir
BERNARDOBRUNI
Ymir
Level 2
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Solo
Danzaburou
Danzaburou
ImmaBeannnn
Danzaburou
Level 16
God Stats
12W - 21L
1,261 SR
Queue Stats
57W - 72L
1,209 Elo+
Party 1
Nike
Nike
JSteves4192
Nike
Level 18
God Stats
9W - 26L
1,229 SR
Queue Stats
52W - 70L
1,288 Elo+
Party 1
Awilix
Awilix
SoySauce6969
Awilix
Level 22
God Stats
3W - 4L
1,341 SR
Queue Stats
72W - 78L
1,323 Elo+
Party 1
Nemesis
Nemesis
andresf2389
Nemesis
Level 26
God Stats
3W - 7L
1,389 SR
Queue Stats
43W - 58L
1,362 Elo+
Solo
Team Averages
Level 17
1,344 SR
1,336 Elo+

VS

Team Averages
Level 40
1,402 SR
1,422 Elo+
Kukulkan
Kukulkan
Drogonaught
Kukulkan
Level 4
God Stats
1W - 0L
1,273 SR
Queue Stats
4W - 5L
1,439 Elo+
Party 2
Arachne
Arachne
HastyNeptune
Arachne
Level 92
God Stats
2W - 2L
1,466 SR
Queue Stats
176W - 240L
1,383 Elo+
Party 2
Artemis
Artemis
SupremeAlah19
Artemis
Level 16
God Stats
51W - 38L
1,396 SR
Queue Stats
69W - 51L
1,365 Elo+
Solo
Yemoja
Yemoja
mikaaa69
Yemoja
Level 3
God Stats
2W - 4L
1,330 SR
Queue Stats
3W - 4L
1,500 Elo+
Party 2
Baron Samedi
Baron Samedi
sterdain
Baron Samedi
Level 86
God Stats
15W - 8L
1,545 SR
Queue Stats
235W - 278L
1,423 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
3
0 / 4 / 0
3,774
377
0
3,551
1,646
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Danzaburou
ImmaBeannnn
Danzaburou
9
1 / 4 / 0
5,447
545
3,919
6,801
2,185
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Hidden Dagger

Hidden Dagger

+15
Physical Power

6
0 / 3 / 0
4,275
428
827
3,928
1,056
Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Awilix
10
8 / 2 / 0
6,796
680
5,412
6,061
1,851
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Titan's Bane

Titan's Bane

+40
Physical Power
+20
Physical Penetration

PASSIVE - Your first ability cast gains 20% Physical Penetration. This can only occur once every 5 seconds.

Nemesis
andresf2389
Nemesis
10
1 / 4 / 1
5,385
539
2,475
5,837
2,176
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kukulkan
Drogonaught
Kukulkan
9
4 / 3 / 2
5,935
594
2,690
3,751
983
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Arachne
HastyNeptune
Arachne
9
4 / 3 / 2
5,912
591
3,735
5,194
1,927
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Artemis
10
4 / 0 / 2
6,429
643
3,243
4,011
1,642
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Yemoja
mikaaa69
Yemoja
9
0 / 2 / 3
5,626
563
1,035
5,813
5,219
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Baron Samedi
sterdain
Baron Samedi
10
3 / 2 / 1
6,263
626
1,280
3,359
963
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Match Insights

Player Kills, Deaths, and Assists

11
Kill Participation
25
10
Kills
15
17
Deaths
10
1
Assists
10
Player
Kills
Deaths
Assists
KDA
L
0
4
0
0
W
Kukulkan
Drogonaught
Kukulkan
4
3
2
1.67
W
Arachne
HastyNeptune
Arachne
4
3
2
1.67
L
Danzaburou
ImmaBeannnn
Danzaburou
1
4
0
0.25
L
0
3
0
0
L
Awilix
8
2
0
4
W
Artemis
4
0
2
5
L
Nemesis
andresf2389
Nemesis
1
4
1
0.38
W
Yemoja
mikaaa69
Yemoja
0
2
3
0.75
W
Baron Samedi
sterdain
Baron Samedi
3
2
1
1.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

12,633
Damage
11,983
26,178
Taken
22,128
8,914
Mitigated
10,734
2,561
Healing
4,476
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
0
0
0
233
3,551
1,646
0
1,004
2,441
2,034
0
W
Kukulkan
Drogonaught
Kukulkan
2,690
371
0
0
3,751
983
445
0
3,751
16,389
0
W
Arachne
HastyNeptune
Arachne
3,735
3,120
0
1,377
5,194
1,927
279
0
5,194
0
20,110
L
Danzaburou
ImmaBeannnn
Danzaburou
3,919
1,863
0
544
6,801
2,185
742
351
6,450
0
23,711
L
827
57
0
0
3,928
1,056
162
930
2,998
105
12,890
L
Awilix
5,412
2,639
0
1,324
6,061
1,851
0
821
5,238
0
26,005
W
Artemis
3,243
1,749
0
429
4,011
1,642
961
0
4,011
0
31,289
L
Nemesis
andresf2389
Nemesis
2,475
790
0
460
5,837
2,176
0
1,645
4,046
0
25,752
W
Yemoja
mikaaa69
Yemoja
1,035
156
716
1,313
5,813
5,219
620
0
5,813
15,802
0
W
Baron Samedi
sterdain
Baron Samedi
1,280
102
0
641
3,359
963
74
47
3,312
25,331
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

25,677
Gold Earned
30,165
194
Minions Killed
227
0
Camps Cleared
0
856,508
Distance Traveled
884,460
5
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ymir
3,774
377
3
0
0
82,276
1
W
Kukulkan
5,935
594
40
4
0
173,045
0
W
Arachne
5,912
591
44
4
0
211,570
0
L
Danzaburou
5,447
545
51
5
0
177,250
2
L
Nike
4,275
428
26
3
0
184,739
1
L
Awilix
6,796
680
55
6
0
209,696
1
W
Artemis
6,429
643
61
6
0
178,996
0
L
Nemesis
5,385
539
59
6
0
202,547
0
W
Yemoja
5,626
563
30
3
0
162,764
2
W
Baron Samedi
6,263
626
52
5
0
158,085
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role