Player Matchup

Yemoja
Yemoja
Fothr
Yemoja
Level 3
God Stats
0W - 1L
1,500 SR
Queue Stats
73W - 80L
1,450 Elo+
Party 1
Raijin
Raijin
IntoTheVoid666
Raijin
Level 8
God Stats
0W - 1L
1,500 SR
Queue Stats
39W - 42L
1,473 Elo+
Party 1
Fenrir
Fenrir
SquidgySensei
Fenrir
Level 61
God Stats
0W - 2L
1,500 SR
Queue Stats
22W - 22L
1,555 Elo+
Party 1
Hercules
Hercules
Whitey Selassie
Hercules
Level 124
God Stats
0W - 1L
1,500 SR
Queue Stats
9W - 12L
1,450 Elo+
Party 1
Hachiman
Hachiman
kousa30
Hachiman
Level 22
God Stats
6W - 9L
1,536 SR
Queue Stats
82W - 80L
1,518 Elo+
Solo
Team Averages
Level 44
1,507 SR
1,489 Elo+

VS

Team Averages
Level 16
1,484 SR
1,500 Elo+
Fafnir
Fafnir
Austin0414
Fafnir
Level 29
God Stats
2W - 1L
1,525 SR
Queue Stats
191W - 227L
1,444 Elo+
Solo
Hercules
Hercules
Donator1000
Hercules
Level 24
God Stats
2W - 1L
1,519 SR
Queue Stats
12W - 13L
1,425 Elo+
Solo
Kukulkan
Kukulkan
Ricky4prez20
Kukulkan
Level 15
God Stats
4W - 1L
1,379 SR
Queue Stats
66W - 64L
1,419 Elo+
Solo
Chang'e
Chang'e
RobbieShmurda
Chang'e
Level 6
God Stats
3W - 0L
1,500 SR
Queue Stats
62W - 29L
1,713 Elo+
Solo
Cupid
Cupid
THESAMMYD
Cupid
Level 4
God Stats
1W - 0L
1,500 SR
Queue Stats
1W - 1L
1,500 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Yemoja
Fothr
Yemoja
18
0 / 6 / 9
11,799
908
7,273
20,641
20,262
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

19
4 / 7 / 9
13,055
1,004
15,260
23,129
10,362
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

18
5 / 5 / 4
11,941
919
9,110
20,949
17,667
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Hercules
18
2 / 5 / 8
11,752
904
10,763
30,694
24,119
Shield of Regrowth (Deprecated)

Shield of Regrowth (Deprecated)

+300
Health
+15
Hp 5
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 30% movement speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This cannot occur more than once every 10 seconds.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

Hachiman
kousa30
Hachiman
19
5 / 12 / 8
12,349
950
25,067
30,289
12,362
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Team 1 Tickets

0

VS

Team 2 Tickets

222

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fafnir
Austin0414
Fafnir
20
7 / 0 / 20
13,997
1,077
12,358
16,819
23,024
Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Tyrannical Plate Helm

Tyrannical Plate Helm

+70
Magical Power
+30
Physical Protection
+100
Health
+20%
Crowd Control Reduction

AURA - Ally lane minions within 70 units gain 25% Health and Attack Speed. Whenever an ally lane minion dies within 70 units of you, gain 5 power per stack, max 6 stacks for 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Hercules
Donator1000
Hercules
19
8 / 3 / 19
13,384
1,030
25,114
18,479
23,148
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Kukulkan
Ricky4prez20
Kukulkan
19
5 / 4 / 16
12,342
949
23,701
10,860
5,105
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Book of the Dead

Book of the Dead

+120
Magical Power
+200
Mana
+20%
Crowd Control Reduction

PASSIVE - If you drop below 40% Health, you gain a shield equal to 25% of your maximum Mana. This shield lasts 6s. This effect can only occur once every 90s.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

Chang'e
20
13 / 2 / 19
14,808
1,139
40,034
16,032
11,209
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Cupid
THESAMMYD
Cupid
19
2 / 7 / 19
12,346
950
16,605
12,852
6,934
Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Match Insights

Player Kills, Deaths, and Assists

54
Kill Participation
128
16
Kills
35
35
Deaths
16
38
Assists
93
Player
Kills
Deaths
Assists
KDA
W
Fafnir
Austin0414
Fafnir
7
0
20
17
W
Hercules
Donator1000
Hercules
8
3
19
5.83
L
Yemoja
Fothr
Yemoja
0
6
9
0.75
L
4
7
9
1.21
W
Kukulkan
Ricky4prez20
Kukulkan
5
4
16
3.25
W
Chang'e
13
2
19
11.25
L
5
5
4
1.4
W
Cupid
THESAMMYD
Cupid
2
7
19
1.64
L
Hercules
2
5
8
1.2
L
Hachiman
kousa30
Hachiman
5
12
8
0.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

67,473
Damage
117,812
125,702
Taken
75,042
84,772
Mitigated
69,420
13,434
Healing
28,730
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Fafnir
Austin0414
Fafnir
12,358
5,116
1,400
2,454
16,819
23,024
0
5,558
11,261
21,799
0
W
Hercules
Donator1000
Hercules
25,114
7,171
0
5,241
18,479
23,148
0
5,900
12,579
521
30,971
L
Yemoja
Fothr
Yemoja
7,273
1,799
2,157
973
20,641
20,262
0
14,278
5,982
22,134
0
L
15,260
2,393
0
740
23,129
10,362
0
11,704
10,995
45,521
0
W
Kukulkan
Ricky4prez20
Kukulkan
23,701
2,662
0
863
10,860
5,105
0
1,980
8,880
49,183
0
W
Chang'e
40,034
5,090
8,941
8,265
16,032
11,209
0
4,973
11,059
70,078
0
L
9,110
1,230
0
334
20,949
17,667
0
12,720
7,900
0
20,893
W
Cupid
THESAMMYD
Cupid
16,605
8,154
975
591
12,852
6,934
0
4,122
8,730
0
42,071
L
Hercules
10,763
2,323
278
5,822
30,694
24,119
0
21,221
9,339
0
27,279
L
Hachiman
kousa30
Hachiman
25,067
11,632
0
3,130
30,289
12,362
0
16,691
13,074
0
45,898

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

60,896
Gold Earned
66,877
179
Minions Killed
224
4
Camps Cleared
10
1,080,853
Distance Traveled
1,205,850
1
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Fafnir
13,997
1,077
22
2
1
275,434
0
W
Hercules
13,384
1,030
22
2
2
250,778
0
L
Yemoja
11,799
908
21
2
1
183,293
0
L
Raijin
13,055
1,004
66
5
1
202,015
0
W
Kukulkan
12,342
949
63
5
0
235,180
2
W
Chang'e
14,808
1,139
71
5
1
271,987
0
L
Fenrir
11,941
919
19
1
0
270,291
0
W
Cupid
12,346
950
46
4
6
172,471
1
L
Hercules
11,752
904
32
2
1
236,466
0
L
Hachiman
12,349
950
41
3
1
188,788
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role