Player Matchup

Bastet
Bastet
CanadianHaz3
Bastet
Level 25
God Stats
21W - 18L
1,541 SR
Queue Stats
78W - 64L
1,480 Elo+
Solo
Mercury
Mercury
Dla
Mercury
Level 100
God Stats
4W - 5L
1,825 SR
Queue Stats
632W - 635L
1,497 Elo+
Party 1
Neith
Neith
Lusikaa
Neith
Level 7
God Stats
1W - 0L
1,500 SR
Queue Stats
5W - 3L
1,398 Elo+
Party 1
Tsukuyomi
Tsukuyomi
Mittske
Tsukuyomi
Level 5
God Stats
7W - 7L
1,489 SR
Queue Stats
13W - 13L
1,434 Elo+
Party 1
Ymir
Ymir
TonyTonyChoppa95
Ymir
Level 8
God Stats
1W - 1L
1,309 SR
Queue Stats
8W - 12L
1,379 Elo+
Solo
Team Averages
Level 29
1,533 SR
1,438 Elo+

VS

Team Averages
Level 16
1,502 SR
1,454 Elo+
Sol
Sol
 
Sol
Level 28
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Ares
Ares
Afterparty21
Ares
Level 5
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 1L
1,663 Elo+
Party 2
Nemesis
Nemesis
RICHMADE__TC
Nemesis
Level 26
God Stats
0W - 4L
1,285 SR
Queue Stats
255W - 275L
1,377 Elo+
Party 2
Sun Wukong
Sun Wukong
YoMomLuvMe-
Sun Wukong
Level 18
God Stats
1W - 3L
1,726 SR
Queue Stats
150W - 139L
1,362 Elo+
Party 2
Ah Puch
Ah Puch
deathlok12
Ah Puch
Level 5
God Stats
0W - 2L
1,500 SR
Queue Stats
110W - 116L
1,367 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bastet
12
5 / 2 / 3
7,341
612
8,666
8,250
2,554
Heavy Mace

Heavy Mace

+30
Physical Power

Mercury
Dla
Mercury
14
9 / 1 / 1
8,344
695
5,713
9,336
3,045
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Neith
Lusikaa
Neith
9
1 / 4 / 3
6,090
508
2,566
5,760
1,612
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Tsukuyomi
Mittske
Tsukuyomi
10
1 / 4 / 1
6,358
530
5,689
8,259
3,818
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

8
0 / 3 / 2
5,171
431
1,292
5,705
3,226
Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sol
 
Sol
8
4 / 5 / 2
5,721
477
5,447
8,075
1,719
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

8
2 / 5 / 3
5,602
467
2,378
7,588
5,800
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Nemesis
RICHMADE__TC
Nemesis
8
2 / 3 / 3
5,497
458
2,689
7,224
2,498
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Sun Wukong
YoMomLuvMe-
Sun Wukong
12
5 / 1 / 0
6,811
568
5,067
7,240
3,988
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Breastplate

Breastplate

+20
Physical Protection

Ah Puch
deathlok12
Ah Puch
6
1 / 3 / 0
4,666
389
1,639
4,180
1,326
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Match Insights

Player Kills, Deaths, and Assists

26
Kill Participation
22
16
Kills
14
14
Deaths
17
10
Assists
8
Player
Kills
Deaths
Assists
KDA
L
Sol
 
Sol
4
5
2
1
L
2
5
3
0.7
W
Bastet
5
2
3
3.25
W
Mercury
Dla
Mercury
9
1
1
9.5
W
Neith
Lusikaa
Neith
1
4
3
0.63
W
Tsukuyomi
Mittske
Tsukuyomi
1
4
1
0.38
L
Nemesis
RICHMADE__TC
Nemesis
2
3
3
1.17
W
0
3
2
0.33
L
Sun Wukong
YoMomLuvMe-
Sun Wukong
5
1
0
5
L
Ah Puch
deathlok12
Ah Puch
1
3
0
0.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

23,926
Damage
17,220
37,310
Taken
34,307
14,255
Mitigated
15,331
11,403
Healing
4,911
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Sol
 
Sol
5,447
2,218
0
1,423
8,075
1,719
0
790
7,199
18,602
0
L
2,378
218
0
468
7,588
5,800
91
502
7,008
10,618
0
W
Bastet
8,666
2,105
0
2,709
8,250
2,554
832
1,867
6,383
0
37,684
W
Mercury
Dla
Mercury
5,713
4,198
0
3,542
9,336
3,045
1,184
2,057
7,279
0
51,046
W
Neith
Lusikaa
Neith
2,566
1,129
0
1,605
5,760
1,612
756
2,365
3,395
0
28,847
W
Tsukuyomi
Mittske
Tsukuyomi
5,689
997
0
2,111
8,259
3,818
1,167
833
7,426
0
32,819
L
Nemesis
RICHMADE__TC
Nemesis
2,689
1,036
0
718
7,224
2,498
0
0
7,187
0
22,315
W
1,292
219
214
1,222
5,705
3,226
66
2,342
3,363
10,613
0
L
Sun Wukong
YoMomLuvMe-
Sun Wukong
5,067
1,417
0
1,093
7,240
3,988
305
0
6,614
0
39,668
L
Ah Puch
deathlok12
Ah Puch
1,639
203
0
1,209
4,180
1,326
0
0
4,180
9,845
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,304
Gold Earned
28,297
307
Minions Killed
177
0
Camps Cleared
0
1,172,215
Distance Traveled
997,156
3
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Sol
5,721
477
27
2
0
202,004
1
L
Ares
5,602
467
12
1
0
212,867
0
W
Bastet
7,341
612
71
6
0
245,714
2
W
Mercury
8,344
695
110
9
0
279,876
0
W
Neith
6,090
508
53
4
0
214,651
1
W
Tsukuyomi
6,358
530
56
5
0
210,655
0
L
Nemesis
5,497
458
52
4
0
221,140
0
W
Ymir
5,171
431
17
1
0
221,319
0
L
Sun Wukong
6,811
568
66
6
0
236,610
0
L
Ah Puch
4,666
389
20
2
0
124,535
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role