Player Matchup

Hun Batz
Hun Batz
Allninjaa
Hun Batz
Level 102
God Stats
2W - 5L
1,469 SR
Queue Stats
420W - 386L
1,488 Elo+
Party 2
Odin
Odin
Harmonic Harbor
Odin
Level 158
God Stats
7W - 5L
1,990 SR
Queue Stats
473W - 438L
1,532 Elo+
Party 2
Apollo
Apollo
L0rd Gryph0n
Apollo
Level 129
God Stats
2W - 3L
1,505 SR
Queue Stats
259W - 247L
1,554 Elo+
Party 3
Cthulhu
Cthulhu
Ole A Burnsy
Cthulhu
Level 69
God Stats
2W - 1L
1,780 SR
Queue Stats
179W - 165L
1,469 Elo+
Party 2
Baba Yaga
Baba Yaga
tbwebs
Baba Yaga
Level 154
God Stats
1W - 4L
1,454 SR
Queue Stats
441W - 425L
1,492 Elo+
Party 3
Team Averages
Level 122
1,640 SR
1,507 Elo+

VS

Team Averages
Level 98
1,546 SR
1,465 Elo+
Danzaburou
Danzaburou
DanielVite12
Danzaburou
Level 88
God Stats
79W - 63L
1,519 SR
Queue Stats
395W - 438L
1,396 Elo+
Party 1
Bastet
Bastet
III N3O llI
Bastet
Level 107
God Stats
10W - 2L
1,720 SR
Queue Stats
1,179W - 1,171L
1,455 Elo+
Solo
Yemoja
Yemoja
bonnyp
Yemoja
Level 104
God Stats
185W - 160L
1,486 SR
Queue Stats
344W - 349L
1,460 Elo+
Party 1
Ymir
Ymir
edggtzplz
Ymir
Level 76
God Stats
199W - 198L
1,507 SR
Queue Stats
210W - 220L
1,473 Elo+
Party 1
Vulcan
Vulcan
xJazzmanianDevil
Vulcan
Level 116
God Stats
1W - 3L
1,500 SR
Queue Stats
539W - 485L
1,541 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hun Batz
Allninjaa
Hun Batz
14
5 / 6 / 2
9,526
476
10,877
13,710
4,810
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

15
0 / 4 / 2
8,362
418
4,413
16,136
13,886
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Apollo
15
2 / 6 / 3
9,049
452
10,265
17,301
5,955
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Cthulhu
Ole A Burnsy
Cthulhu
12
1 / 6 / 5
8,382
419
7,140
19,842
14,522
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Baba Yaga
tbwebs
Baba Yaga
15
1 / 2 / 3
9,403
470
6,783
11,541
4,340
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
DanielVite12
Danzaburou
14
3 / 5 / 4
9,531
477
11,547
17,016
7,357
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Bastet
19
8 / 2 / 6
11,584
579
11,574
13,197
5,414
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Yemoja
bonnyp
Yemoja
14
0 / 1 / 14
9,766
488
6,596
16,904
17,530
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Ymir
18
6 / 0 / 6
11,619
581
14,329
13,463
13,707
Tyrannical Plate Helm

Tyrannical Plate Helm

+70
Magical Power
+30
Physical Protection
+100
Health
+20%
Crowd Control Reduction

AURA - Ally lane minions within 70 units gain 25% Health and Attack Speed. Whenever an ally lane minion dies within 70 units of you, gain 5 power per stack, max 6 stacks for 15 seconds.

Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 30% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

18
7 / 1 / 3
11,332
567
15,536
7,184
3,053
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Match Insights

Player Kills, Deaths, and Assists

24
Kill Participation
57
9
Kills
24
24
Deaths
9
15
Assists
33
Player
Kills
Deaths
Assists
KDA
L
Hun Batz
Allninjaa
Hun Batz
5
6
2
1
W
Danzaburou
DanielVite12
Danzaburou
3
5
4
1
L
0
4
2
0.25
W
Bastet
8
2
6
5.5
L
Apollo
2
6
3
0.58
L
Cthulhu
Ole A Burnsy
Cthulhu
1
6
5
0.58
W
Yemoja
bonnyp
Yemoja
0
1
14
7
W
Ymir
6
0
6
9
L
Baba Yaga
tbwebs
Baba Yaga
1
2
3
1.25
W
7
1
3
8.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

39,478
Damage
59,582
78,530
Taken
67,764
43,513
Mitigated
47,061
14,384
Healing
24,368
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Hun Batz
Allninjaa
Hun Batz
10,877
2,362
0
2,602
13,710
4,810
124
4,579
9,131
0
61,717
W
Danzaburou
DanielVite12
Danzaburou
11,547
5,286
0
5,731
17,016
7,357
2,553
2,940
13,937
0
76,569
L
4,413
728
0
3,270
16,136
13,886
0
8,372
7,764
0
50,081
W
Bastet
11,574
3,381
0
2,943
13,197
5,414
140
1,025
11,987
0
92,969
L
Apollo
10,265
7,164
0
2,793
17,301
5,955
0
5,045
12,256
0
73,392
L
Cthulhu
Ole A Burnsy
Cthulhu
7,140
527
809
2,064
19,842
14,522
0
11,386
8,456
22,502
0
W
Yemoja
bonnyp
Yemoja
6,596
780
3,945
4,568
16,904
17,530
553
4,416
12,488
28,473
0
W
Ymir
14,329
1,878
0
4,712
13,463
13,707
112
3,281
9,487
75,238
0
L
Baba Yaga
tbwebs
Baba Yaga
6,783
372
0
2,846
11,541
4,340
594
7,254
4,287
60,961
0
W
15,536
5,991
106
2,363
7,184
3,053
342
2,261
4,923
74,305
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

44,722
Gold Earned
53,832
509
Minions Killed
543
0
Camps Cleared
0
1,922,943
Distance Traveled
1,881,608
26
Wards Purchased
14
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Hun Batz
9,526
476
95
5
0
405,981
9
W
Danzaburou
9,531
477
103
5
0
343,588
4
L
Odin
8,362
418
96
5
0
380,129
8
W
Bastet
11,584
579
137
7
0
445,928
4
L
Apollo
9,049
452
141
7
0
368,734
0
L
Cthulhu
8,382
419
33
2
0
372,773
5
W
Yemoja
9,766
488
44
2
0
319,631
0
W
Ymir
11,619
581
133
7
0
362,001
3
L
Baba Yaga
9,403
470
144
7
0
395,326
4
W
Vulcan
11,332
567
126
6
0
410,460
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role