Player Matchup

Nox
Nox
 
Nox
Level 97
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Chang'e
Chang'e
ElmoTheCuck
Chang'e
Level 98
God Stats
12W - 6L
1,665 SR
Queue Stats
201W - 153L
1,616 Elo+
Party 2
Hun Batz
Hun Batz
Feindeerzz
Hun Batz
Level 134
God Stats
5W - 6L
1,403 SR
Queue Stats
247W - 203L
1,570 Elo+
Party 2
Izanami
Izanami
Fireyleprechaun
Izanami
Level 107
God Stats
5W - 1L
1,735 SR
Queue Stats
164W - 160L
1,521 Elo+
Party 2
Chaac
Chaac
LordPacifist
Chaac
Level 43
God Stats
10W - 6L
1,500 SR
Queue Stats
46W - 42L
1,507 Elo+
Party 2
Team Averages
Level 96
1,561 SR
1,543 Elo+

VS

Team Averages
Level 60
1,592 SR
1,571 Elo+
Olorun
Olorun
Corlaxuz
Olorun
Level 60
God Stats
9W - 5L
1,697 SR
Queue Stats
59W - 56L
1,521 Elo+
Party 1
Loki
Loki
SerenityMK2
Loki
Level 40
God Stats
13W - 6L
1,774 SR
Queue Stats
70W - 76L
1,556 Elo+
Solo
Guan Yu
Guan Yu
Sickan96
Guan Yu
Level 3
God Stats
2W - 4L
1,597 SR
Queue Stats
38W - 22L
1,623 Elo+
Party 1
Fafnir
Fafnir
lellmeister
Fafnir
Level 108
God Stats
0W - 4L
1,192 SR
Queue Stats
210W - 145L
1,545 Elo+
Party 1
Medusa
Medusa
sneiz
Medusa
Level 89
God Stats
1W - 1L
1,701 SR
Queue Stats
171W - 117L
1,608 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nox
 
Nox
9
2 / 0 / 4
5,399
540
2,663
5,464
2,827
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Chang'e
ElmoTheCuck
Chang'e
9
2 / 1 / 5
5,573
557
4,670
5,244
1,577
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

Hun Batz
Feindeerzz
Hun Batz
12
6 / 0 / 3
6,810
681
4,724
6,020
1,904
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

10
3 / 4 / 3
5,537
554
4,592
6,171
1,581
Heavy Mace

Heavy Mace

+30
Physical Power

10
5 / 2 / 2
6,023
602
6,199
8,891
4,973
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Rangda's Mask

Rangda's Mask

+50
Physical Power
+70
Magical Power
+20
Hp 5
+10%
Cooldown Reduction

Gain 5 stacks of <font color='#F44242'>Weakness. Each stack increases your damage taken by 10%. For each 40 Physical Power or 60 Magical Power from items, remove a stack of <font color='#F44242'>Weakness. When you remove a stack of <font color='#F44242'>Weakness gain a stack of <font color='#42F46E'>Strength. For each stack of <font color='#42F46E'>Strength gain +3% damage dealt and 2% movement speed.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Olorun
Corlaxuz
Olorun
8
1 / 4 / 0
5,295
530
2,266
5,788
1,970
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

7
0 / 4 / 1
4,627
463
3,469
5,336
1,260
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Guan Yu
Sickan96
Guan Yu
9
2 / 4 / 0
5,547
555
3,182
7,865
5,525
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Shillelagh

Shillelagh

+15
Physical Power
+100
Health

PASSIVE - While you are under 25% of your Maximum Mana, gain 20 MP5

Fafnir
8
0 / 2 / 3
5,047
505
2,772
7,883
5,038
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Magic Focus

Magic Focus

+20
Magical Power

Medusa
sneiz
Medusa
10
4 / 4 / 0
5,942
594
5,591
6,676
1,438
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Match Insights

Player Kills, Deaths, and Assists

35
Kill Participation
11
18
Kills
7
7
Deaths
18
17
Assists
4
Player
Kills
Deaths
Assists
KDA
W
Nox
 
Nox
2
0
4
4
L
Olorun
Corlaxuz
Olorun
1
4
0
0.25
W
Chang'e
ElmoTheCuck
Chang'e
2
1
5
4.5
W
Hun Batz
Feindeerzz
Hun Batz
6
0
3
7.5
W
3
4
3
1.13
W
5
2
2
3
L
0
4
1
0.13
L
Guan Yu
Sickan96
Guan Yu
2
4
0
0.5
L
Fafnir
0
2
3
0.75
L
Medusa
sneiz
Medusa
4
4
0
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

22,848
Damage
17,280
31,790
Taken
33,548
12,862
Mitigated
15,231
13,257
Healing
8,893
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Nox
 
Nox
2,663
515
0
2,268
5,464
2,827
175
1,345
4,119
10,047
0
L
Olorun
Corlaxuz
Olorun
2,266
689
62
1,689
5,788
1,970
0
2,028
3,503
21,827
2,617
W
Chang'e
ElmoTheCuck
Chang'e
4,670
446
653
2,355
5,244
1,577
0
1,656
3,588
27,812
0
W
Hun Batz
Feindeerzz
Hun Batz
4,724
2,249
0
3,595
6,020
1,904
55
926
5,094
0
38,431
W
4,592
3,395
0
1,158
6,171
1,581
0
785
5,386
0
34,196
W
6,199
1,448
0
3,228
8,891
4,973
95
74
8,817
0
25,595
L
3,469
914
0
1,477
5,336
1,260
0
950
4,287
0
18,999
L
Guan Yu
Sickan96
Guan Yu
3,182
763
60
2,370
7,865
5,525
368
675
6,355
0
14,360
L
Fafnir
2,772
998
60
1,329
7,883
5,038
2
2,387
5,327
15,011
0
L
Medusa
sneiz
Medusa
5,591
2,574
0
1,846
6,676
1,438
670
858
5,818
0
33,383

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,342
Gold Earned
26,458
262
Minions Killed
215
0
Camps Cleared
0
1,010,664
Distance Traveled
958,071
14
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Nox
5,399
540
14
1
0
195,020
2
L
Olorun
5,295
530
55
6
0
200,880
3
W
Chang'e
5,573
557
60
6
0
216,163
5
W
Hun Batz
6,810
681
83
8
0
227,119
3
W
Izanami
5,537
554
64
6
0
182,946
3
W
Chaac
6,023
602
41
4
0
189,416
1
L
Loki
4,627
463
37
4
0
208,780
4
L
Guan Yu
5,547
555
36
4
0
177,278
0
L
Fafnir
5,047
505
27
3
0
192,716
2
L
Medusa
5,942
594
60
6
0
178,417
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role