Player Matchup

Kuzenbo
Kuzenbo
Diamond IV
Kingg Fletchh
Kuzenbo
Diamond IV
Level 137
God Stats
7W - 4L
1,788 SR
Queue Stats
200W - 192L
2,097 MMR
Solo
Apollo
Apollo
Diamond V
PainDaMane
Apollo
Diamond V
Level 126
God Stats
3W - 5L
1,530 SR
Queue Stats
105W - 100L
2,209 MMR
Solo
Sol
Sol
Diamond III
jujitsu418
Sol
Diamond III
Level 160
God Stats
12W - 14L
1,729 SR
Queue Stats
439W - 445L
2,164 MMR
Solo
Cu Chulainn
Cu Chulainn
Platinum III
roloalex7
Cu Chulainn
Platinum III
Level 148
God Stats
0W - 2L
1,652 SR
Queue Stats
58W - 49L
2,135 MMR
Solo
Mercury
Mercury
Diamond V
vikhang
Mercury
Diamond V
Level 107
God Stats
42W - 22L
1,732 SR
Queue Stats
328W - 316L
2,100 MMR
Solo
Team Averages
Diamond V
Diamond V
Average Tier
Level 136
1,686 SR
2,141 MMR

VS

Team Averages
Diamond IV
Diamond IV
Average Tier
Level 115
1,681 SR
2,141 MMR
Ullr
Ullr
Platinum II
BUTTBLASTER0
Ullr
Platinum II
Level 39
God Stats
9W - 1L
1,829 SR
Queue Stats
21W - 7L
2,117 MMR
Solo
Mulan
Mulan
Platinum I
Demonic_Apollo_0
Mulan
Platinum I
Level 65
God Stats
1W - 1L
1,321 SR
Queue Stats
66W - 39L
2,192 MMR
Solo
Sylvanus
Sylvanus
Diamond III
ErickEsc20
Sylvanus
Diamond III
Level 158
God Stats
37W - 34L
1,705 SR
Queue Stats
650W - 660L
2,049 MMR
Solo
Gilgamesh
Gilgamesh
Diamond II
TooWhiteFor2K
Gilgamesh
Diamond II
Level 154
God Stats
6W - 7L
1,706 SR
Queue Stats
183W - 171L
2,225 MMR
Solo
Eset
Eset
Diamond IV
the peg boys
Eset
Diamond IV
Level 158
God Stats
2W - 0L
1,843 SR
Queue Stats
400W - 398L
2,122 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kuzenbo
15
3 / 4 / 0
9,718
463
3,214
19,131
18,268
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Apollo
PainDaMane
Apollo
15
1 / 11 / 2
9,897
471
10,154
22,659
7,595
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Hidden Dagger

Hidden Dagger

+15
Physical Power

14
0 / 7 / 4
8,765
417
10,793
13,860
2,923
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Cu Chulainn
roloalex7
Cu Chulainn
15
0 / 6 / 2
9,136
435
11,792
24,218
23,845
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Mercury
vikhang
Mercury
18
2 / 5 / 3
10,343
493
7,557
18,573
5,804
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Bans
ArtioAthenaTiamatOdinSusano

VS

Bans
PersephoneGebMorgan Le FaySun WukongHera
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
20
14 / 1 / 5
14,429
687
27,898
13,817
6,608
Bumba's Spear

Bumba's Spear

+50
Physical Power
+75
Magical Power
+10
Penetration
+10%
Cooldown Reduction

PASSIVE - Your Basic Attacks deal +50 True Damage and your Abilities deal +35% damage against Jungle Camps and Jungle Bosses. When you kill any of these you gain a 10% power buff for 30s and are healed for 8% of their Health, 10% of your Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

18
4 / 1 / 11
12,067
575
20,190
24,660
30,444
Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Sylvanus
ErickEsc20
Sylvanus
16
1 / 1 / 18
11,385
542
4,050
16,292
25,907
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

Gilgamesh
TooWhiteFor2K
Gilgamesh
19
8 / 3 / 8
12,767
608
14,949
15,801
8,431
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Heavy Mace

Heavy Mace

+30
Physical Power

18
6 / 0 / 12
12,696
605
10,738
10,610
7,088
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

Y10 Pythagorem's Piece

Y10 Pythagorem's Piece

+35
Magical Power
+150
Health
+6%
Magical Lifesteal
+10%
Cooldown Reduction

AURA - Allied gods within 70 units have their Magical Lifesteal increased by 6% and their Magical Power increased by 15 or their Physical Lifesteal increased by 6% and their Physical Power increased by 15.

Match Insights

Player Kills, Deaths, and Assists

17
Kill Participation
87
6
Kills
33
33
Deaths
6
11
Assists
54
Player
Kills
Deaths
Assists
KDA
W
14
1
5
16.5
W
4
1
11
9.5
W
Sylvanus
ErickEsc20
Sylvanus
1
1
18
10
L
Kuzenbo
3
4
0
0.75
L
Apollo
PainDaMane
Apollo
1
11
2
0.18
W
Gilgamesh
TooWhiteFor2K
Gilgamesh
8
3
8
4
L
0
7
4
0.29
L
Cu Chulainn
roloalex7
Cu Chulainn
0
6
2
0.17
W
6
0
12
12
L
Mercury
vikhang
Mercury
2
5
3
0.7

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

43,510
Damage
77,825
98,441
Taken
81,180
58,435
Mitigated
78,478
15,484
Healing
43,054
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
27,898
13,418
0
6,313
13,817
6,608
2,733
1,673
11,943
0
132,384
W
20,190
3,494
0
11,500
24,660
30,444
907
5,087
18,551
11,117
75,712
W
Sylvanus
ErickEsc20
Sylvanus
4,050
1,493
6,405
6,792
16,292
25,907
1,107
3,252
12,806
23,424
0
L
Kuzenbo
3,214
942
285
3,035
19,131
18,268
0
4,206
14,758
15,693
0
L
Apollo
PainDaMane
Apollo
10,154
6,017
0
3,814
22,659
7,595
0
2,842
19,709
0
74,307
W
Gilgamesh
TooWhiteFor2K
Gilgamesh
14,949
3,538
0
5,501
15,801
8,431
1,739
3,006
12,618
0
93,277
L
10,793
2,945
76
3,153
13,860
2,923
0
3,727
10,041
58,754
0
L
Cu Chulainn
roloalex7
Cu Chulainn
11,792
1,476
0
4,417
24,218
23,845
119
2,887
21,280
10,885
49,022
W
10,738
1,844
3,177
3,366
10,610
7,088
3,137
4,501
5,734
92,675
0
L
Mercury
vikhang
Mercury
7,557
4,844
0
704
18,573
5,804
0
3,698
14,781
0
94,839

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

47,859
Gold Earned
63,344
561
Minions Killed
688
0
Camps Cleared
0
1,762,482
Distance Traveled
2,021,820
26
Wards Purchased
19
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ullr
14,429
687
199
9
0
411,837
3
W
Mulan
12,067
575
137
7
0
422,745
4
W
Sylvanus
11,385
542
36
2
0
370,231
6
L
Kuzenbo
9,718
463
26
1
0
279,495
9
L
Apollo
9,897
471
150
7
0
348,872
5
W
Gilgamesh
12,767
608
135
6
0
427,206
3
L
Sol
8,765
417
114
5
0
322,823
6
L
Cu Chulainn
9,136
435
120
6
0
355,205
4
W
Eset
12,696
605
181
9
0
389,801
3
L
Mercury
10,343
493
151
7
0
456,087
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role