Player Matchup

Khepri
Khepri
Ludatheunlucky
Khepri
Level 129
God Stats
5W - 0L
1,944 SR
Queue Stats
81W - 89L
1,510 Elo+
Party 3
Chaac
Chaac
New Try
Chaac
Level 154
God Stats
8W - 4L
1,577 SR
Queue Stats
421W - 426L
1,505 Elo+
Party 3
Cu Chulainn
Cu Chulainn
ZeusSyko
Cu Chulainn
Level 104
God Stats
1W - 0L
1,500 SR
Queue Stats
111W - 85L
1,540 Elo+
Party 2
Pele
Pele
tannerdill
Pele
Level 126
God Stats
11W - 5L
1,592 SR
Queue Stats
306W - 290L
1,515 Elo+
Party 2
Baba Yaga
Baba Yaga
zombie8killa676
Baba Yaga
Level 146
God Stats
11W - 9L
1,476 SR
Queue Stats
521W - 480L
1,548 Elo+
Party 2
Team Averages
Level 132
1,618 SR
1,524 Elo+

VS

Team Averages
Level 125
1,389 SR
1,499 Elo+
Artio
Artio
 
Artio
Level 158
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Ymir
Ymir
Habeebees
Ymir
Level 126
God Stats
1W - 1L
1,252 SR
Queue Stats
93W - 93L
1,472 Elo+
Solo
Cthulhu
Cthulhu
Orchests
Cthulhu
Level 127
God Stats
0W - 1L
1,500 SR
Queue Stats
49W - 50L
1,510 Elo+
Party 1
Ao Kuang
Ao Kuang
SuperSonicGear
Ao Kuang
Level 107
God Stats
0W - 1L
1,500 SR
Queue Stats
66W - 67L
1,530 Elo+
Solo
Merlin
Merlin
TheocrasyPlays
Merlin
Level 107
God Stats
2W - 4L
1,194 SR
Queue Stats
80W - 80L
1,483 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
1 / 2 / 14
8,739
728
7,184
10,824
14,377
Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Chaac
New Try
Chaac
17
10 / 3 / 14
10,653
888
26,265
19,317
19,901
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

Adventurer's Blade

Adventurer's Blade

+100
Health
+7%
Movement Speed

Cu Chulainn
ZeusSyko
Cu Chulainn
17
2 / 3 / 21
10,034
836
13,375
24,719
20,649
Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

17
8 / 4 / 12
10,671
889
18,826
10,799
5,176
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Baba Yaga
zombie8killa676
Baba Yaga
19
9 / 2 / 14
11,223
935
25,428
9,803
5,412
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Artio
 
Artio
16
3 / 5 / 5
8,784
732
8,623
27,735
16,660
Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 15% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

Magi's Cloak

Magi's Cloak

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Ymir
16
2 / 5 / 4
8,549
712
9,006
22,539
23,625
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Cthulhu
Orchests
Cthulhu
16
2 / 6 / 5
8,817
735
13,345
20,090
19,753
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Ao Kuang
16
5 / 8 / 4
9,356
780
7,918
17,150
8,011
Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

15
1 / 6 / 3
8,162
680
16,468
11,466
4,730
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Match Insights

Player Kills, Deaths, and Assists

105
Kill Participation
34
30
Kills
13
14
Deaths
30
75
Assists
21
Player
Kills
Deaths
Assists
KDA
L
Artio
 
Artio
3
5
5
1.1
L
Ymir
2
5
4
0.8
W
1
2
14
4
W
Chaac
New Try
Chaac
10
3
14
5.67
L
Cthulhu
Orchests
Cthulhu
2
6
5
0.75
L
Ao Kuang
5
8
4
0.88
L
1
6
3
0.42
W
Cu Chulainn
ZeusSyko
Cu Chulainn
2
3
21
4.17
W
8
4
12
3.5
W
Baba Yaga
zombie8killa676
Baba Yaga
9
2
14
8

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

91,078
Damage
55,360
75,462
Taken
98,980
65,515
Mitigated
72,779
37,777
Healing
33,831
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Artio
 
Artio
8,623
497
6,144
10,137
27,735
16,660
0
9,311
17,953
15,042
0
L
Ymir
9,006
1,846
970
2,023
22,539
23,625
0
8,110
13,933
18,621
0
W
7,184
213
432
865
10,824
14,377
441
7,472
3,151
13,749
0
W
Chaac
New Try
Chaac
26,265
4,075
1,458
10,955
19,317
19,901
653
13,447
5,403
0
32,355
L
Cthulhu
Orchests
Cthulhu
13,345
133
3,579
4,403
20,090
19,753
0
6,354
13,358
26,303
0
L
Ao Kuang
7,918
2,535
1,366
2,399
17,150
8,011
0
4,685
12,107
13,699
0
L
16,468
1,909
1,749
1,061
11,466
4,730
0
4,152
7,088
28,062
0
W
Cu Chulainn
ZeusSyko
Cu Chulainn
13,375
2,751
2,576
10,016
24,719
20,649
93
15,870
8,520
0
22,561
W
18,826
3,035
4,344
2,437
10,799
5,176
901
9,392
1,332
0
28,633
W
Baba Yaga
zombie8killa676
Baba Yaga
25,428
1,721
847
3,847
9,803
5,412
1,390
7,703
1,696
50,870
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

51,320
Gold Earned
43,668
129
Minions Killed
106
0
Camps Cleared
0
1,243,099
Distance Traveled
1,073,999
0
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Artio
8,784
732
11
1
0
229,829
3
L
Ymir
8,549
712
10
1
0
193,398
0
W
Khepri
8,739
728
7
1
0
255,464
0
W
Chaac
10,653
888
24
2
0
239,333
0
L
Cthulhu
8,817
735
37
3
0
220,358
5
L
Ao Kuang
9,356
780
20
2
0
213,204
1
L
Merlin
8,162
680
28
2
0
217,210
0
W
Cu Chulainn
10,034
836
29
2
0
252,777
0
W
Pele
10,671
889
23
2
0
258,435
0
W
Baba Yaga
11,223
935
46
4
0
237,090
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role