Player Matchup

Sun Wukong
Sun Wukong
Silver II
 
Sun Wukong
Silver II
Level 155
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 2
Ares
Ares
Silver I
Bribabulous
Ares
Silver I
Level 87
God Stats
12W - 6L
1,933 SR
Queue Stats
98W - 105L
1,238 MMR
Party 2
Merlin
Merlin
Silver I
CallMeChrisSr
Merlin
Silver I
Level 156
God Stats
12W - 9L
1,552 SR
Queue Stats
327W - 330L
1,065 MMR
Solo
Camazotz
Camazotz
Silver I
GoodMechanix
Camazotz
Silver I
Level 143
God Stats
2W - 6L
1,211 SR
Queue Stats
474W - 485L
1,054 MMR
Solo
Heimdallr
Heimdallr
Silver I
xXMysticFlowXx
Heimdallr
Silver I
Level 107
God Stats
60W - 42L
1,591 SR
Queue Stats
135W - 149L
1,101 MMR
Solo
Team Averages
Silver I
Silver I
Average Tier
Level 130
1,557 SR
1,192 MMR

VS

Team Averages
Silver IV
Silver IV
Average Tier
Level 86
1,486 SR
1,093 MMR
Chaac
Chaac
Silver II
Bear2909
Chaac
Silver II
Level 109
God Stats
42W - 30L
1,559 SR
Queue Stats
107W - 111L
1,092 MMR
Solo
Apollo
Apollo
Silver II
NEWTYPE151
Apollo
Silver II
Level 126
God Stats
7W - 12L
1,390 SR
Queue Stats
97W - 108L
1,024 MMR
Solo
Tiamat
Tiamat
Bronze III
ROAM_Bionik
Tiamat
Bronze III
Level 41
God Stats
0W - 1L
1,415 SR
Queue Stats
0W - 4L
1,308 MMR
Party 1
Ymir
Ymir
Silver IV
ZFT_Nista
Ymir
Silver IV
Level 49
God Stats
5W - 6L
1,546 SR
Queue Stats
36W - 51L
998 MMR
Party 1
Mulan
Mulan
Silver II
thewysalmon9
Mulan
Silver II
Level 106
God Stats
30W - 23L
1,520 SR
Queue Stats
108W - 117L
1,043 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sun Wukong
 
Sun Wukong
18
5 / 0 / 11
12,544
570
13,552
19,851
20,418
Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

17
5 / 1 / 15
11,986
545
10,557
23,005
27,910
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Witchblade

Witchblade

+30
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

AURA - Enemies within 55 units have their Attack Speed reduced by 25%.

20
4 / 0 / 10
13,094
595
11,862
9,851
5,010
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Camazotz
GoodMechanix
Camazotz
20
5 / 1 / 10
12,928
588
9,999
17,839
7,660
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Heimdallr
xXMysticFlowXx
Heimdallr
18
9 / 0 / 12
12,555
571
23,853
13,598
7,030
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Bans
LokiMorgan Le FayGilgameshThanatosAthena

VS

Bans
GebBastetArachneSolDanzaburou
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chaac
Bear2909
Chaac
16
1 / 2 / 0
9,916
451
12,370
21,857
26,570
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Apollo
NEWTYPE151
Apollo
15
0 / 6 / 0
9,033
411
5,858
13,842
3,951
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Tiamat
8
0 / 5 / 0
6,570
299
1,656
6,667
2,009
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Ymir
11
0 / 6 / 0
8,043
366
6,221
26,732
17,246
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Celestial Legion Helm

Celestial Legion Helm

+55
Magical Power
+30
Physical Protection
+20
Mp 5

PASSIVE - Every 3s you receive a stack of 7 Physical Protection and 4% Reduced Damage from Physical Critical Strikes, up to a max of 5 stacks. Stacks are removed upon taking Physical Damage from gods. Stacks can only be gained after not taking Physical Damage from gods for 3s.

16
1 / 9 / 1
9,792
445
11,645
22,200
12,843
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Match Insights

Player Kills, Deaths, and Assists

86
Kill Participation
3
28
Kills
2
2
Deaths
28
58
Assists
1
Player
Kills
Deaths
Assists
KDA
W
Sun Wukong
 
Sun Wukong
5
0
11
10.5
L
Chaac
Bear2909
Chaac
1
2
0
0.5
W
5
1
15
12.5
W
4
0
10
9
W
Camazotz
GoodMechanix
Camazotz
5
1
10
10
L
Apollo
NEWTYPE151
Apollo
0
6
0
0
L
Tiamat
0
5
0
0
L
Ymir
0
6
0
0
L
1
9
1
0.17
W
Heimdallr
xXMysticFlowXx
Heimdallr
9
0
12
15

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

69,823
Damage
37,750
84,144
Taken
91,298
68,028
Mitigated
62,619
40,271
Healing
26,330
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Sun Wukong
 
Sun Wukong
13,552
1,904
0
7,010
19,851
20,418
335
1,049
17,002
12,492
66,367
L
Chaac
Bear2909
Chaac
12,370
1,774
0
9,867
21,857
26,570
0
5,105
16,752
0
68,963
W
10,557
100
629
8,133
23,005
27,910
324
3,920
19,085
34,418
0
W
11,862
186
303
4,873
9,851
5,010
2,085
1,214
8,490
103,450
0
W
Camazotz
GoodMechanix
Camazotz
9,999
3,800
0
13,121
17,839
7,660
3,068
917
16,788
0
97,487
L
Apollo
NEWTYPE151
Apollo
5,858
4,106
0
2,953
13,842
3,951
97
2,066
11,776
0
68,813
L
Tiamat
1,656
98
0
502
6,667
2,009
0
1,570
5,097
17,171
0
L
Ymir
6,221
269
224
6,922
26,732
17,246
0
8,620
18,112
35,306
0
L
11,645
928
0
5,862
22,200
12,843
0
7,681
14,519
0
89,455
W
Heimdallr
xXMysticFlowXx
Heimdallr
23,853
12,455
0
6,202
13,598
7,030
3,167
3,233
10,021
0
106,043

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

63,107
Gold Earned
43,354
663
Minions Killed
467
0
Camps Cleared
0
2,226,161
Distance Traveled
1,823,704
21
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Sun Wukong
12,544
570
150
7
0
450,347
6
L
Chaac
9,916
451
120
5
0
478,171
0
W
Ares
11,986
545
36
2
0
442,933
5
W
Merlin
13,094
595
173
8
0
419,453
0
W
Camazotz
12,928
588
168
8
0
501,259
8
L
Apollo
9,033
411
116
5
0
404,605
7
L
Tiamat
6,570
299
30
1
0
171,466
1
L
Ymir
8,043
366
63
3
0
375,895
0
L
Mulan
9,792
445
138
6
0
393,567
2
W
Heimdallr
12,555
571
136
6
0
412,169
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role