Player Matchup

Chaac
Chaac
Akusoura
Chaac
Level 44
God Stats
2W - 0L
1,798 SR
Queue Stats
121W - 94L
1,542 Elo+
Party 1
Camazotz
Camazotz
Bearhyde
Camazotz
Level 28
God Stats
7W - 6L
1,836 SR
Queue Stats
103W - 84L
1,636 Elo+
Party 3
Chang'e
Chang'e
Mainfn1008
Chang'e
Level 69
God Stats
5W - 3L
1,547 SR
Queue Stats
232W - 232L
1,480 Elo+
Party 1
Izanami
Izanami
Proxiti
Izanami
Level 28
God Stats
21W - 9L
1,625 SR
Queue Stats
72W - 87L
1,442 Elo+
Party 3
Terra
Terra
llPHILAGODll
Terra
Level 88
God Stats
34W - 32L
1,713 SR
Queue Stats
130W - 112L
1,571 Elo+
Party 3
Team Averages
Level 51
1,704 SR
1,534 Elo+

VS

Team Averages
Level 79
1,539 SR
1,500 Elo+
Fenrir
Fenrir
Busty Moose 11
Fenrir
Level 128
God Stats
2W - 6L
1,412 SR
Queue Stats
94W - 93L
1,559 Elo+
Party 2
Ra
Ra
Costante
Ra
Level 116
God Stats
3W - 2L
1,639 SR
Queue Stats
109W - 94L
1,558 Elo+
Party 2
Rama
Rama
MatiasEVazquez
Rama
Level 31
God Stats
0W - 1L
1,500 SR
Queue Stats
100W - 109L
1,393 Elo+
Solo
Ymir
Ymir
Spookin Humans
Ymir
Level 7
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 1L
1,500 Elo+
Party 2
Danzaburou
Danzaburou
TWessBaby
Danzaburou
Level 111
God Stats
0W - 1L
1,643 SR
Queue Stats
56W - 57L
1,489 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chaac
Akusoura
Chaac
12
8 / 0 / 7
8,275
637
10,979
11,329
7,240
The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Camazotz
Bearhyde
Camazotz
16
11 / 1 / 3
9,095
700
8,166
10,436
3,348
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Mace

Mace

+10
Physical Power

Chang'e
Mainfn1008
Chang'e
12
3 / 3 / 2
6,844
526
3,044
6,833
1,927
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Izanami
Proxiti
Izanami
12
1 / 1 / 5
6,904
531
3,297
4,802
1,440
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

11
2 / 0 / 7
6,886
530
2,355
5,006
4,722
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Ward Stone

Ward Stone

+50
Health
+20
Magical Power
+30
Magical Protection

AURA - Enemy gods within 55 units have their Magical Protection reduced by 5%.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
3 / 3 / 2
7,269
559
6,266
9,472
4,540
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heavy Mace

Heavy Mace

+30
Physical Power

10
1 / 6 / 1
6,515
501
5,019
7,884
2,143
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

11
0 / 9 / 0
6,403
493
2,751
8,331
2,046
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

9
0 / 3 / 0
6,102
469
1,928
6,922
5,464
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Danzaburou
TWessBaby
Danzaburou
11
1 / 4 / 0
6,399
492
4,261
7,510
2,508
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Match Insights

Player Kills, Deaths, and Assists

49
Kill Participation
8
25
Kills
5
5
Deaths
25
24
Assists
3
Player
Kills
Deaths
Assists
KDA
W
Chaac
Akusoura
Chaac
8
0
7
11.5
W
Camazotz
Bearhyde
Camazotz
11
1
3
12.5
L
3
3
2
1.33
L
1
6
1
0.25
W
Chang'e
Mainfn1008
Chang'e
3
3
2
1.33
L
0
9
0
0
W
Izanami
Proxiti
Izanami
1
1
5
3.5
L
0
3
0
0
L
Danzaburou
TWessBaby
Danzaburou
1
4
0
0.25
W
2
0
7
5.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

27,841
Damage
20,225
38,406
Taken
40,119
18,677
Mitigated
16,701
20,785
Healing
7,244
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Chaac
Akusoura
Chaac
10,979
2,134
0
6,126
11,329
7,240
790
1,509
9,698
1,505
38,276
W
Camazotz
Bearhyde
Camazotz
8,166
3,089
0
7,704
10,436
3,348
0
3,254
6,976
0
59,018
L
6,266
1,927
0
2,703
9,472
4,540
0
746
8,690
0
42,128
L
5,019
716
46
1,003
7,884
2,143
186
1,737
6,031
37,505
0
W
Chang'e
Mainfn1008
Chang'e
3,044
422
660
2,345
6,833
1,927
195
607
6,184
31,558
0
L
2,751
1,834
0
558
8,331
2,046
1,323
472
7,859
0
30,416
W
Izanami
Proxiti
Izanami
3,297
2,134
0
1,033
4,802
1,440
1,448
333
4,469
0
49,494
L
1,928
127
0
1,008
6,922
5,464
0
1,408
5,472
21,170
0
L
Danzaburou
TWessBaby
Danzaburou
4,261
1,649
0
1,926
7,510
2,508
0
1,509
6,001
0
38,606
W
2,355
95
1,543
1,374
5,006
4,722
294
874
4,132
16,413
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

38,004
Gold Earned
32,688
390
Minions Killed
347
0
Camps Cleared
0
1,315,487
Distance Traveled
1,213,361
7
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Chaac
8,275
637
69
5
0
257,203
3
W
Camazotz
9,095
700
111
9
0
315,058
1
L
Fenrir
7,269
559
78
6
0
284,915
1
L
Ra
6,515
501
78
6
0
240,309
3
W
Chang'e
6,844
526
72
6
0
231,176
3
L
Rama
6,403
493
82
6
0
221,796
0
W
Izanami
6,904
531
121
9
0
246,428
0
L
Ymir
6,102
469
30
2
0
241,050
0
L
Danzaburou
6,399
492
79
6
0
225,291
3
W
Terra
6,886
530
17
1
0
265,622
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role