Player Matchup

Ra
Ra
DominusTF
Ra
Level 5
God Stats
1W - 2L
1,359 SR
Queue Stats
2W - 3L
1,206 Elo+
Solo
Bacchus
Bacchus
Doomdadeath
Bacchus
Level 27
God Stats
33W - 13L
1,706 SR
Queue Stats
58W - 37L
1,660 Elo+
Party 1
Chaac
Chaac
xxgamer420x69xx
Chaac
Level 17
God Stats
1W - 0L
1,500 SR
Queue Stats
24W - 12L
1,629 Elo+
Party 1
Team Averages
Level 16
1,522 SR
1,499 Elo+

VS

Team Averages
Level 66
1,556 SR
1,484 Elo+
Chang'e
Chang'e
CyanideSupplier
Chang'e
Level 29
God Stats
0W - 1L
1,500 SR
Queue Stats
173W - 195L
1,465 Elo+
Party 2
Bakasura
Bakasura
alexx12345
Bakasura
Level 106
God Stats
0W - 1L
1,689 SR
Queue Stats
114W - 109L
1,549 Elo+
Solo
Danzaburou
Danzaburou
ÐoubleTapped
Danzaburou
Level 62
God Stats
1W - 3L
1,480 SR
Queue Stats
247W - 276L
1,439 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
4 / 2 / 10
9,803
700
5,812
6,219
2,004
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Gem of Isolation

Gem of Isolation

+65
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Bacchus
Doomdadeath
Bacchus
14
4 / 1 / 11
10,174
727
10,882
10,748
11,648
Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

15
9 / 2 / 6
10,573
755
13,016
16,831
14,628
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 30% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
1 / 3 / 1
8,040
574
11,182
10,250
3,311
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Bakasura
alexx12345
Bakasura
10
3 / 10 / 1
8,425
602
8,797
16,892
7,758
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Danzaburou
ÐoubleTapped
Danzaburou
12
1 / 4 / 2
8,380
599
5,996
8,982
3,751
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Match Insights

Player Kills, Deaths, and Assists

44
Kill Participation
9
17
Kills
5
5
Deaths
17
27
Assists
4
Player
Kills
Deaths
Assists
KDA
L
1
3
1
0.5
W
4
2
10
4.5
W
Bacchus
Doomdadeath
Bacchus
4
1
11
9.5
L
Bakasura
alexx12345
Bakasura
3
10
1
0.35
W
9
2
6
6
L
Danzaburou
ÐoubleTapped
Danzaburou
1
4
2
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

29,710
Damage
25,975
33,798
Taken
36,124
28,280
Mitigated
14,820
18,014
Healing
5,934
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
11,182
859
574
3,851
10,250
3,311
0
5,180
4,776
33,530
0
W
5,812
765
2,969
1,450
6,219
2,004
1,065
2,407
3,686
46,459
0
W
Bacchus
Doomdadeath
Bacchus
10,882
1,806
270
4,449
10,748
11,648
389
3,414
6,930
19,075
0
L
Bakasura
alexx12345
Bakasura
8,797
5,537
0
1,178
16,892
7,758
0
9,428
6,887
0
15,880
W
13,016
3,330
0
8,876
16,831
14,628
423
6,143
9,715
0
36,022
L
Danzaburou
ÐoubleTapped
Danzaburou
5,996
2,110
0
331
8,982
3,751
104
2,712
5,878
0
27,918

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,550
Gold Earned
24,845
151
Minions Killed
131
6
Camps Cleared
7
816,245
Distance Traveled
714,620
21
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Chang'e
8,040
574
41
3
1
236,815
1
W
Ra
9,803
700
87
6
1
263,686
1
W
Bacchus
10,174
727
13
1
2
281,530
15
L
Bakasura
8,425
602
23
2
5
249,621
5
W
Chaac
10,573
755
51
4
3
271,029
5
L
Danzaburou
8,380
599
67
5
1
228,184
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role