Player Matchup

Nemesis
Nemesis
 
Nemesis
Level 26
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Chang'e
Chang'e
Gingerfluid
Chang'e
Level 26
God Stats
0W - 1L
1,259 SR
Queue Stats
1W - 1L
1,500 Elo+
Solo
Sun Wukong
Sun Wukong
Janoshman
Sun Wukong
Level 16
God Stats
1W - 5L
1,765 SR
Queue Stats
25W - 26L
1,483 Elo+
Solo
Cupid
Cupid
oktamer420
Cupid
Level 29
God Stats
1W - 2L
1,634 SR
Queue Stats
59W - 57L
1,489 Elo+
Solo
Hades
Hades
Крабстер
Hades
Level 23
God Stats
7W - 4L
1,718 SR
Queue Stats
52W - 54L
1,416 Elo+
Solo
Team Averages
Level 24
1,575 SR
1,478 Elo+

VS

Team Averages
Level 16
1,503 SR
1,340 Elo+
Arachne
Arachne
Alvidola
Arachne
Level 27
God Stats
51W - 58L
1,485 SR
Queue Stats
282W - 330L
1,535 Elo+
Solo
Ra
Ra
Salumadri
Ra
Level 28
God Stats
3W - 0L
1,345 SR
Queue Stats
32W - 26L
1,649 Elo+
Solo
Ares
Ares
Shelbycelmaiboss
Ares
Level 5
God Stats
1W - 0L
1,500 SR
Queue Stats
3W - 6L
1,029 Elo+
Party 1
King Arthur
King Arthur
Sunnƒruit
King Arthur
Level 17
God Stats
2W - 1L
1,687 SR
Queue Stats
44W - 45L
1,457 Elo+
Solo
Apollo
Apollo
clauMONSTA
Apollo
Level 5
God Stats
1W - 0L
1,500 SR
Queue Stats
3W - 6L
1,029 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nemesis
 
Nemesis
7
0 / 4 / 1
4,574
416
2,147
7,679
2,838
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Chang'e
Gingerfluid
Chang'e
9
5 / 2 / 2
5,832
530
5,876
6,510
1,966
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Sun Wukong
Janoshman
Sun Wukong
11
1 / 2 / 0
5,808
528
5,203
6,500
5,051
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Enchanted Buckler

Enchanted Buckler

+7
Physical Power
+10
Magical Protection

Cupid
8
2 / 2 / 4
5,187
472
5,734
6,210
1,855
Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

10
1 / 5 / 0
5,761
524
5,559
10,739
5,386
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Magic Focus

Magic Focus

+20
Magical Power

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Arachne
Alvidola
Arachne
12
8 / 1 / 3
7,265
660
7,122
8,772
3,689
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

14
7 / 0 / 4
8,266
751
10,971
9,459
3,688
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Magic Focus

Magic Focus

+20
Magical Power

8
0 / 4 / 1
5,179
471
1,972
6,924
4,704
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

King Arthur
Sunnƒruit
King Arthur
10
0 / 1 / 3
6,077
552
3,912
7,501
4,172
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Apollo
clauMONSTA
Apollo
7
0 / 3 / 1
4,649
423
566
4,530
1,344
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Match Insights

Player Kills, Deaths, and Assists

16
Kill Participation
27
9
Kills
15
15
Deaths
9
7
Assists
12
Player
Kills
Deaths
Assists
KDA
L
Nemesis
 
Nemesis
0
4
1
0.13
W
Arachne
Alvidola
Arachne
8
1
3
9.5
L
Chang'e
Gingerfluid
Chang'e
5
2
2
3
L
Sun Wukong
Janoshman
Sun Wukong
1
2
0
0.5
W
7
0
4
9
W
0
4
1
0.13
W
King Arthur
Sunnƒruit
King Arthur
0
1
3
1.5
W
Apollo
clauMONSTA
Apollo
0
3
1
0.17
L
Cupid
2
2
4
2
L
1
5
0
0.2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

24,519
Damage
24,543
37,638
Taken
37,186
17,096
Mitigated
17,597
12,212
Healing
14,316
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Nemesis
 
Nemesis
2,147
676
0
1,168
7,679
2,838
74
2,223
5,386
0
13,736
W
Arachne
Alvidola
Arachne
7,122
4,289
0
3,258
8,772
3,689
102
1,451
7,281
0
37,930
L
Chang'e
Gingerfluid
Chang'e
5,876
1,218
834
1,398
6,510
1,966
0
2,632
3,832
13,701
0
L
Sun Wukong
Janoshman
Sun Wukong
5,203
976
0
1,064
6,500
5,051
270
0
6,500
0
30,644
W
10,971
1,598
215
5,840
9,459
3,688
180
5,319
4,140
62,502
0
W
1,972
203
0
1,214
6,924
4,704
120
2,355
4,569
12,390
0
W
King Arthur
Sunnƒruit
King Arthur
3,912
885
0
3,111
7,501
4,172
0
0
6,763
0
29,626
W
Apollo
clauMONSTA
Apollo
566
309
0
678
4,530
1,344
421
2,310
2,220
0
13,900
L
Cupid
5,734
3,539
669
2,354
6,210
1,855
63
1,705
4,451
0
22,306
L
5,559
707
239
4,486
10,739
5,386
0
5,922
4,526
37,009
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

27,162
Gold Earned
31,436
209
Minions Killed
318
0
Camps Cleared
0
1,034,631
Distance Traveled
1,064,499
12
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Nemesis
4,574
416
23
2
0
210,752
3
W
Arachne
7,265
660
66
6
0
231,367
0
L
Chang'e
5,832
530
11
1
0
207,590
3
L
Sun Wukong
5,808
528
55
5
0
208,584
1
W
Ra
8,266
751
124
11
0
226,728
1
W
Ares
5,179
471
21
2
0
199,408
0
W
King Arthur
6,077
552
65
6
0
210,427
0
W
Apollo
4,649
423
42
4
0
196,569
2
L
Cupid
5,187
472
38
3
0
208,547
4
L
Hades
5,761
524
82
7
0
199,158
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role