Player Matchup

Nemesis
Nemesis
DakevLP
Nemesis
Level 21
God Stats
23W - 17L
1,814 SR
Queue Stats
47W - 48L
1,782 Elo+
Party 1
Jormungandr
Jormungandr
Scorn2604
Jormungandr
Level 21
God Stats
27W - 25L
1,557 SR
Queue Stats
190W - 170L
1,498 Elo+
Party 1
Skadi
Skadi
SnøBjørn
Skadi
Level 28
God Stats
3W - 0L
1,660 SR
Queue Stats
16W - 15L
1,289 Elo+
Solo
Chang'e
Chang'e
T0xicG4mer
Chang'e
Level 103
God Stats
2W - 2L
1,500 SR
Queue Stats
302W - 269L
1,530 Elo+
Party 1
King Arthur
King Arthur
Tigerklalle
King Arthur
Level 27
God Stats
8W - 7L
1,748 SR
Queue Stats
246W - 217L
1,575 Elo+
Party 1
Team Averages
Level 40
1,656 SR
1,535 Elo+

VS

Team Averages
Level 19
1,336 SR
1,396 Elo+
Nemesis
Nemesis
BD-Swifty
Nemesis
Level 23
God Stats
54W - 50L
1,314 SR
Queue Stats
150W - 166L
1,198 Elo+
Party 2
Ares
Ares
Belyashmixer
Ares
Level 4
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 1L
1,666 Elo+
Solo
Rama
Rama
PlayerBolt
Rama
Level 27
God Stats
1W - 4L
1,500 SR
Queue Stats
119W - 112L
1,531 Elo+
Solo
Ra
Ra
coolmanveit
Ra
Level 16
God Stats
17W - 27L
1,165 SR
Queue Stats
34W - 57L
1,106 Elo+
Party 2
Thanatos
Thanatos
ninjadjauser
Thanatos
Level 27
God Stats
0W - 3L
1,202 SR
Queue Stats
33W - 43L
1,479 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nemesis
DakevLP
Nemesis
14
3 / 1 / 3
8,420
526
7,680
10,118
4,614
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Mace

Mace

+10
Physical Power

Jormungandr
Scorn2604
Jormungandr
13
4 / 3 / 5
7,867
492
4,290
10,727
10,868
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Skadi
13
6 / 3 / 4
8,466
529
9,009
10,190
3,243
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Chang'e
T0xicG4mer
Chang'e
16
8 / 0 / 4
9,410
588
11,035
11,893
4,317
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

King Arthur
Tigerklalle
King Arthur
15
3 / 0 / 0
8,907
557
4,747
7,903
3,182
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nemesis
BD-Swifty
Nemesis
14
0 / 2 / 0
7,009
438
2,519
9,079
3,032
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

11
2 / 4 / 2
7,269
454
6,404
12,149
9,293
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

11
1 / 8 / 1
6,846
428
6,492
10,994
4,306
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Heavy Mace

Heavy Mace

+30
Physical Power

11
0 / 4 / 0
6,793
425
6,366
7,918
2,854
Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Magic Focus

Magic Focus

+20
Magical Power

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Thanatos
ninjadjauser
Thanatos
12
4 / 6 / 1
7,598
475
6,667
14,617
4,867
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Match Insights

Player Kills, Deaths, and Assists

40
Kill Participation
11
24
Kills
7
7
Deaths
24
16
Assists
4
Player
Kills
Deaths
Assists
KDA
L
Nemesis
BD-Swifty
Nemesis
0
2
0
0
L
2
4
2
0.75
W
Nemesis
DakevLP
Nemesis
3
1
3
4.5
L
1
8
1
0.19
W
Jormungandr
Scorn2604
Jormungandr
4
3
5
2.17
W
Skadi
6
3
4
2.67
W
Chang'e
T0xicG4mer
Chang'e
8
0
4
10
W
King Arthur
Tigerklalle
King Arthur
3
0
0
3
L
0
4
0
0
L
Thanatos
ninjadjauser
Thanatos
4
6
1
0.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

36,761
Damage
28,448
50,831
Taken
54,757
26,224
Mitigated
24,352
21,555
Healing
17,247
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Nemesis
BD-Swifty
Nemesis
2,519
451
0
3,698
9,079
3,032
0
647
8,432
0
32,473
L
6,404
275
0
1,698
12,149
9,293
0
4,011
8,138
20,295
0
W
Nemesis
DakevLP
Nemesis
7,680
2,845
0
4,366
10,118
4,614
282
2,814
7,304
0
49,498
L
6,492
4,111
0
685
10,994
4,306
0
1,627
9,367
0
38,362
W
Jormungandr
Scorn2604
Jormungandr
4,290
1,379
645
1,200
10,727
10,868
695
1,304
9,423
24,355
0
W
Skadi
9,009
5,404
0
2,533
10,190
3,243
1,402
1,573
8,617
0
42,461
W
Chang'e
T0xicG4mer
Chang'e
11,035
967
1,187
7,922
11,893
4,317
216
5,818
6,075
60,469
0
W
King Arthur
Tigerklalle
King Arthur
4,747
617
0
3,702
7,903
3,182
0
1,261
6,642
0
53,937
L
6,366
1,394
361
2,381
7,918
2,854
90
3,844
4,074
45,814
0
L
Thanatos
ninjadjauser
Thanatos
6,667
1,755
0
8,424
14,617
4,867
0
5,364
9,253
0
44,374

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

43,070
Gold Earned
35,515
421
Minions Killed
305
0
Camps Cleared
0
1,579,004
Distance Traveled
1,406,173
7
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Nemesis
7,009
438
76
5
0
293,886
0
L
Ares
7,269
454
22
1
0
290,941
1
W
Nemesis
8,420
526
77
5
0
343,005
0
L
Rama
6,846
428
68
4
0
240,411
2
W
Jormungandr
7,867
492
36
2
0
283,970
2
W
Skadi
8,466
529
87
5
0
277,463
0
W
Chang'e
9,410
588
108
7
0
325,311
3
W
King Arthur
8,907
557
113
7
0
349,255
2
L
Ra
6,793
425
67
4
0
279,307
0
L
Thanatos
7,598
475
72
5
0
301,628
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role