Player Matchup

King Arthur
King Arthur
Lost_DemonicSoul
King Arthur
Level 26
God Stats
10W - 13L
1,217 SR
Queue Stats
101W - 97L
1,447 Elo+
Party 1
Kali
Kali
Thor_404_
Kali
Level 87
God Stats
1W - 1L
1,847 SR
Queue Stats
175W - 140L
1,496 Elo+
Party 1
Raijin
Raijin
UnicornNINE
Raijin
Level 102
God Stats
0W - 3L
1,228 SR
Queue Stats
224W - 198L
1,407 Elo+
Party 1
Team Averages
Level 72
1,431 SR
1,450 Elo+

VS

Team Averages
Level 55
1,489 SR
1,463 Elo+
Sol
Sol
Iwentbackintime
Sol
Level 24
God Stats
1W - 4L
1,311 SR
Queue Stats
159W - 133L
1,585 Elo+
Party 2
Loki
Loki
Shellby5487
Loki
Level 16
God Stats
20W - 20L
1,345 SR
Queue Stats
43W - 67L
1,192 Elo+
Solo
Sylvanus
Sylvanus
cbelch97
Sylvanus
Level 126
God Stats
8W - 3L
1,811 SR
Queue Stats
177W - 153L
1,613 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
King Arthur
Lost_DemonicSoul
King Arthur
12
3 / 9 / 3
8,722
727
10,166
13,988
8,568
Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Kali
11
3 / 8 / 3
8,608
717
5,328
14,339
5,740
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Raijin
11
1 / 9 / 5
7,957
663
10,447
10,509
3,296
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
12 / 3 / 10
10,542
879
14,008
9,743
4,275
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

13
5 / 4 / 13
9,441
787
7,131
9,158
3,749
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Malice

Malice

+40
Physical Power
+25
Critical Strike Chance
+10%
Cooldown Reduction

PASSIVE - Successfully Hitting an Enemy God with a Critical Strike will subtract 3s from all of your abilities currently on Cooldown, except your Ultimate ability. This effect can only happen once every 5s.

Sylvanus
cbelch97
Sylvanus
14
9 / 0 / 14
10,203
850
10,426
11,659
13,598
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Magic Focus

Magic Focus

+20
Magical Power

Match Insights

Player Kills, Deaths, and Assists

18
Kill Participation
63
7
Kills
26
26
Deaths
7
11
Assists
37
Player
Kills
Deaths
Assists
KDA
W
12
3
10
5.67
L
King Arthur
Lost_DemonicSoul
King Arthur
3
9
3
0.5
W
5
4
13
2.88
L
Kali
3
8
3
0.56
L
Raijin
1
9
5
0.39
W
Sylvanus
cbelch97
Sylvanus
9
0
14
16

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

25,941
Damage
31,565
38,836
Taken
30,560
17,604
Mitigated
21,622
4,207
Healing
10,728
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
14,008
4,459
0
1,980
9,743
4,275
2,323
2,935
6,808
35,953
2,043
L
King Arthur
Lost_DemonicSoul
King Arthur
10,166
1,260
0
962
13,988
8,568
0
8,283
5,705
0
21,349
W
7,131
1,773
0
1,392
9,158
3,749
523
3,954
5,204
0
30,566
L
Kali
5,328
3,054
0
2,837
14,339
5,740
0
7,943
6,396
0
27,838
L
Raijin
10,447
1,145
0
408
10,509
3,296
0
6,675
3,834
23,722
0
W
Sylvanus
cbelch97
Sylvanus
10,426
3,513
2,892
4,464
11,659
13,598
131
3,850
7,809
23,995
4,208

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

25,287
Gold Earned
30,186
108
Minions Killed
140
4
Camps Cleared
8
562,265
Distance Traveled
647,398
3
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Sol
10,542
879
51
4
3
211,654
3
L
King Arthur
8,722
727
28
2
0
195,983
1
W
Loki
9,441
787
42
4
4
232,225
1
L
Kali
8,608
717
43
4
3
195,475
1
L
Raijin
7,957
663
37
3
1
170,807
1
W
Sylvanus
10,203
850
47
4
1
203,519
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role