Player Matchup

Cthulhu
Cthulhu
DewTheMew
Cthulhu
Level 146
God Stats
6W - 5L
1,545 SR
Queue Stats
173W - 96L
1,768 Elo+
Party 1
Nu Wa
Nu Wa
VoziNidzo
Nu Wa
Level 105
God Stats
1W - 0L
1,500 SR
Queue Stats
16W - 5L
1,889 Elo+
Party 1
Chiron
Chiron
jdarcanimitola
Chiron
Level 152
God Stats
6W - 4L
1,556 SR
Queue Stats
146W - 137L
1,795 Elo+
Solo
Team Averages
Level 134
1,533 SR
1,817 Elo+

VS

Team Averages
Level 107
1,370 SR
1,582 Elo+
Tiamat
Tiamat
LightChosin
Tiamat
Level 122
God Stats
8W - 11L
1,500 SR
Queue Stats
77W - 82L
1,500 Elo+
Party 2
Set
Set
iAut0
Set
Level 55
God Stats
1W - 1L
1,359 SR
Queue Stats
84W - 72L
1,501 Elo+
Party 2
Odin
Odin
rolythedon
Odin
Level 145
God Stats
1W - 3L
1,249 SR
Queue Stats
123W - 87L
1,744 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
DewTheMew
Cthulhu
13
2 / 0 / 8
8,726
623
9,608
11,780
11,874
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Nu Wa
VoziNidzo
Nu Wa
11
1 / 3 / 8
8,320
594
6,462
7,180
2,261
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

14
8 / 1 / 3
9,929
709
8,971
9,748
4,387
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Hide of the Urchin

Hide of the Urchin

+30
Physical Protection
+30
Magical Protection
+250
Health
+250
Mana

PASSIVE - You gain +3 Magical Protection and +3 Physical Protection for each god kill or assist. At 7 stacks this item Evolves, providing a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tiamat
10
0 / 4 / 2
7,431
531
4,701
7,940
5,088
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Set
iAut0
Set
10
0 / 6 / 4
7,769
555
3,899
9,655
3,285
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

12
4 / 1 / 0
8,666
619
11,660
10,563
8,838
Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Match Insights

Player Kills, Deaths, and Assists

30
Kill Participation
10
11
Kills
4
4
Deaths
11
19
Assists
6
Player
Kills
Deaths
Assists
KDA
W
Cthulhu
DewTheMew
Cthulhu
2
0
8
6
L
Tiamat
0
4
2
0.25
W
Nu Wa
VoziNidzo
Nu Wa
1
3
8
1.67
L
Set
iAut0
Set
0
6
4
0.33
W
8
1
3
9.5
L
4
1
0
4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

25,041
Damage
20,260
28,708
Taken
28,158
18,522
Mitigated
17,211
11,132
Healing
2,263
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Cthulhu
DewTheMew
Cthulhu
9,608
463
228
3,850
11,780
11,874
75
4,429
7,351
25,698
0
L
Tiamat
4,701
679
0
947
7,940
5,088
0
4,942
2,998
22,058
0
W
Nu Wa
VoziNidzo
Nu Wa
6,462
1,437
0
1,367
7,180
2,261
658
643
6,537
30,291
0
L
Set
iAut0
Set
3,899
1,276
0
1,066
9,655
3,285
0
5,456
4,199
0
20,888
W
8,971
3,302
1,721
3,966
9,748
4,387
1,152
1,523
8,225
0
43,313
L
11,660
579
0
250
10,563
8,838
0
5,920
4,643
3,813
28,243

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

26,975
Gold Earned
23,866
180
Minions Killed
133
7
Camps Cleared
4
811,828
Distance Traveled
783,188
16
Wards Purchased
17
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Cthulhu
8,726
623
27
2
3
295,320
10
L
Tiamat
7,431
531
32
2
1
256,770
9
W
Nu Wa
8,320
594
57
4
2
236,510
4
L
Set
7,769
555
51
4
2
240,803
2
W
Chiron
9,929
709
96
7
2
279,998
2
L
Odin
8,666
619
50
4
1
285,615
6

Distance Traveled

Minion Kills by Role

Gold Earned by Role