Player Matchup

Gilgamesh
Gilgamesh
pandanorte
Gilgamesh
Level 140
God Stats
15W - 3L
1,561 SR
Queue Stats
144W - 39L
1,881 Elo+
Party 2
Janus
Janus
pandasur
Janus
Level 18
God Stats
5W - 1L
1,812 SR
Queue Stats
87W - 20L
1,777 Elo+
Party 2
Bakasura
Bakasura
seanstaggs
Bakasura
Level 125
God Stats
2W - 2L
1,337 SR
Queue Stats
167W - 134L
1,629 Elo+
Party 2
Team Averages
Level 94
1,570 SR
1,762 Elo+

VS

Team Averages
Level 116
1,656 SR
1,763 Elo+
Charybdis
Charybdis
Arfido
Charybdis
Level 160
God Stats
3W - 2L
1,828 SR
Queue Stats
123W - 32L
1,868 Elo+
Party 1
Chronos
Chronos
Hvit Varebil
Chronos
Level 29
God Stats
0W - 1L
1,500 SR
Queue Stats
51W - 30L
1,644 Elo+
Party 1
Nox
Nox
LordRune
Nox
Level 160
God Stats
2W - 1L
1,641 SR
Queue Stats
150W - 51L
1,778 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Gilgamesh
pandanorte
Gilgamesh
14
7 / 6 / 11
11,402
814
12,850
15,920
6,558
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Janus
pandasur
Janus
15
7 / 5 / 10
11,573
827
15,290
13,179
3,730
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2250 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

Bakasura
seanstaggs
Bakasura
15
7 / 5 / 9
11,362
812
9,607
16,785
6,295
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Heavy Mace

Heavy Mace

+30
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Charybdis
Arfido
Charybdis
14
5 / 6 / 6
10,439
746
16,965
15,033
4,352
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Chronos
Hvit Varebil
Chronos
12
3 / 11 / 7
10,120
723
5,246
15,459
4,669
Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Rod of Tahuti

Rod of Tahuti

+115
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

15
8 / 4 / 7
11,462
819
12,913
11,894
12,747
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Match Insights

Player Kills, Deaths, and Assists

51
Kill Participation
36
21
Kills
16
16
Deaths
21
30
Assists
20
Player
Kills
Deaths
Assists
KDA
L
Charybdis
Arfido
Charybdis
5
6
6
1.33
L
Chronos
Hvit Varebil
Chronos
3
11
7
0.59
L
8
4
7
2.88
W
Gilgamesh
pandanorte
Gilgamesh
7
6
11
2.08
W
Janus
pandasur
Janus
7
5
10
2.4
W
Bakasura
seanstaggs
Bakasura
7
5
9
2.3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

37,747
Damage
35,124
45,884
Taken
42,386
16,583
Mitigated
21,768
8,298
Healing
3,498
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Charybdis
Arfido
Charybdis
16,965
7,424
0
873
15,033
4,352
1,605
4,160
10,043
0
38,785
L
Chronos
Hvit Varebil
Chronos
5,246
2,405
0
756
15,459
4,669
663
5,459
9,017
12,635
0
L
12,913
1,940
0
1,869
11,894
12,747
588
4,890
6,482
36,727
0
W
Gilgamesh
pandanorte
Gilgamesh
12,850
3,955
0
940
15,920
6,558
633
6,260
9,092
0
31,721
W
Janus
pandasur
Janus
15,290
1,088
0
2,731
13,179
3,730
406
5,023
7,602
45,772
0
W
Bakasura
seanstaggs
Bakasura
9,607
6,478
0
4,627
16,785
6,295
1,402
5,822
10,433
0
32,737

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,337
Gold Earned
32,021
165
Minions Killed
134
10
Camps Cleared
2
816,735
Distance Traveled
691,082
4
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Charybdis
10,439
746
55
4
1
217,098
4
L
Chronos
10,120
723
15
1
0
199,375
0
L
Nox
11,462
819
64
5
1
274,609
5
W
Gilgamesh
11,402
814
25
2
4
263,277
1
W
Janus
11,573
827
79
6
0
262,207
2
W
Bakasura
11,362
812
61
4
6
291,251
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role