Player Matchup

Set
Set
Gold II
 
Set
Gold II
Level 107
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Hou Yi
Hou Yi
Gold IV
NoxikRost
Hou Yi
Gold IV
Level 160
God Stats
11W - 12L
1,575 SR
Queue Stats
403W - 414L
1,502 MMR
Solo
Fafnir
Fafnir
Silver II
Tikiwikilv
Fafnir
Silver II
Level 147
God Stats
2W - 4L
1,436 SR
Queue Stats
52W - 53L
1,520 MMR
Solo
Bellona
Bellona
Silver III
khalifadil
Bellona
Silver III
Level 135
God Stats
1W - 1L
1,685 SR
Queue Stats
19W - 29L
1,449 MMR
Party 3
Nu Wa
Nu Wa
Silver I
killaninjaway
Nu Wa
Silver I
Level 147
God Stats
4W - 1L
1,652 SR
Queue Stats
10W - 9L
1,586 MMR
Party 3
Team Averages
Gold V
Gold V
Average Tier
Level 139
1,570 SR
1,511 MMR

VS

Team Averages
Silver II
Silver II
Average Tier
Level 119
1,456 SR
1,512 MMR
Ymir
Ymir
Bronze III
Casiim
Ymir
Bronze III
Level 51
God Stats
1W - 1L
1,520 SR
Queue Stats
1W - 2L
1,446 MMR
Party 2
Baba Yaga
Baba Yaga
Gold V
Krätôs56
Baba Yaga
Gold V
Level 153
God Stats
11W - 16L
1,474 SR
Queue Stats
228W - 228L
1,259 MMR
Party 1
King Arthur
King Arthur
Bronze III
LujPalogrzmoty
King Arthur
Bronze III
Level 87
God Stats
0W - 1L
1,486 SR
Queue Stats
2W - 2L
1,607 MMR
Party 2
Anhur
Anhur
Gold I
Manuflea
Anhur
Gold I
Level 144
God Stats
14W - 6L
1,514 SR
Queue Stats
223W - 222L
1,741 MMR
Party 1
Loki
Loki
Gold I
baudelaire
Loki
Gold I
Level 158
God Stats
9W - 18L
1,284 SR
Queue Stats
506W - 510L
1,508 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Set
 
Set
20
9 / 1 / 1
12,100
672
8,875
13,605
5,846
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Hou Yi
NoxikRost
Hou Yi
18
9 / 1 / 2
11,623
646
12,560
10,086
3,698
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Fafnir
Tikiwikilv
Fafnir
14
0 / 3 / 15
9,838
547
4,842
11,453
14,198
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Bellona
khalifadil
Bellona
17
5 / 1 / 4
11,256
625
10,700
12,262
13,474
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

17
5 / 2 / 10
11,258
625
13,425
8,531
2,596
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Bans
PersephoneTiamatAthenaMorgan Le FayArtio

VS

Bans
GebUllrBastetChironBaron Samedi
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ymir
Casiim
Ymir
11
0 / 6 / 1
7,186
399
3,840
17,285
11,817
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Baba Yaga
Krätôs56
Baba Yaga
14
0 / 6 / 3
8,225
457
6,211
12,826
3,722
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

King Arthur
LujPalogrzmoty
King Arthur
13
1 / 5 / 1
7,531
418
5,479
15,001
8,717
Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Anhur
Manuflea
Anhur
12
0 / 6 / 1
7,538
419
3,751
12,007
1,943
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

16
7 / 5 / 0
9,767
543
7,573
9,941
3,540
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

60
Kill Participation
14
28
Kills
8
8
Deaths
28
32
Assists
6
Player
Kills
Deaths
Assists
KDA
W
Set
 
Set
9
1
1
9.5
L
Ymir
Casiim
Ymir
0
6
1
0.08
L
Baba Yaga
Krätôs56
Baba Yaga
0
6
3
0.25
L
King Arthur
LujPalogrzmoty
King Arthur
1
5
1
0.3
L
Anhur
Manuflea
Anhur
0
6
1
0.08
W
Hou Yi
NoxikRost
Hou Yi
9
1
2
10
W
Fafnir
Tikiwikilv
Fafnir
0
3
15
2.5
L
7
5
0
1.4
W
Bellona
khalifadil
Bellona
5
1
4
7
W
5
2
10
5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

50,402
Damage
26,854
55,937
Taken
67,060
39,812
Mitigated
29,739
22,836
Healing
12,450
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Set
 
Set
8,875
3,708
0
6,062
13,605
5,846
1,113
1,493
11,980
0
100,766
L
Ymir
Casiim
Ymir
3,840
628
0
2,991
17,285
11,817
0
5,657
11,554
27,757
0
L
Baba Yaga
Krätôs56
Baba Yaga
6,211
260
0
2,921
12,826
3,722
0
4,364
8,462
56,971
0
L
King Arthur
LujPalogrzmoty
King Arthur
5,479
348
0
2,205
15,001
8,717
0
4,157
10,844
0
44,941
L
Anhur
Manuflea
Anhur
3,751
1,984
0
2,831
12,007
1,943
0
2,303
9,704
0
47,114
W
Hou Yi
NoxikRost
Hou Yi
12,560
5,535
0
5,444
10,086
3,698
2,360
1,259
8,787
0
85,151
W
Fafnir
Tikiwikilv
Fafnir
4,842
1,101
0
2,778
11,453
14,198
27
2,922
8,399
14,252
0
L
7,573
2,492
0
1,502
9,941
3,540
0
3,575
6,366
0
59,141
W
Bellona
khalifadil
Bellona
10,700
3,339
0
4,930
12,262
13,474
2,304
1,650
10,552
6,858
68,161
W
13,425
2,205
92
3,530
8,531
2,596
1,385
2,131
6,168
78,023
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

56,075
Gold Earned
40,247
600
Minions Killed
410
0
Camps Cleared
0
1,729,129
Distance Traveled
1,653,375
23
Wards Purchased
15
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Set
12,100
672
170
9
0
373,597
3
L
Ymir
7,186
399
35
2
0
321,888
3
L
Baba Yaga
8,225
457
110
6
0
327,433
6
L
King Arthur
7,531
418
79
4
0
329,338
1
L
Anhur
7,538
419
92
5
0
303,361
4
W
Hou Yi
11,623
646
147
8
0
301,539
8
W
Fafnir
9,838
547
18
1
0
361,157
7
L
Loki
9,767
543
94
5
0
371,355
1
W
Bellona
11,256
625
147
8
0
331,719
3
W
Nu Wa
11,258
625
118
7
0
361,117
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role