Player Matchup

Ne Zha
Ne Zha
BeardedDingo
Ne Zha
Level 75
God Stats
23W - 22L
1,487 SR
Queue Stats
90W - 105L
1,482 Elo+
Party 1
Cabrakan
Cabrakan
BeardedSaurio
Cabrakan
Level 13
God Stats
7W - 1L
1,939 SR
Queue Stats
58W - 32L
1,772 Elo+
Party 1
Kukulkan
Kukulkan
BlackHallow420
Kukulkan
Level 26
God Stats
7W - 5L
1,595 SR
Queue Stats
9W - 11L
1,592 Elo+
Party 1
Anhur
Anhur
Killa55Original
Anhur
Level 147
God Stats
0W - 3L
1,197 SR
Queue Stats
348W - 334L
1,541 Elo+
Party 1
Nike
Nike
King_azie18
Nike
Level 83
God Stats
10W - 5L
1,613 SR
Queue Stats
162W - 123L
1,583 Elo+
Party 1
Team Averages
Level 69
1,566 SR
1,594 Elo+

VS

Team Averages
Level 56
1,724 SR
1,592 Elo+
Zeus
Zeus
DizzyDwarfz
Zeus
Level 25
God Stats
1W - 2L
1,500 SR
Queue Stats
80W - 64L
1,617 Elo+
Party 2
Horus
Horus
Eckio202
Horus
Level 26
God Stats
8W - 2L
1,852 SR
Queue Stats
163W - 80L
1,624 Elo+
Party 2
Arachne
Arachne
HD COLT
Arachne
Level 64
God Stats
4W - 1L
1,795 SR
Queue Stats
163W - 152L
1,577 Elo+
Party 2
Achilles
Achilles
Tragic TW
Achilles
Level 116
God Stats
4W - 0L
1,513 SR
Queue Stats
72W - 67L
1,556 Elo+
Party 2
Chronos
Chronos
fartsuckerberg
Chronos
Level 48
God Stats
5W - 0L
1,961 SR
Queue Stats
145W - 137L
1,587 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ne Zha
11
2 / 4 / 0
7,204
515
6,101
13,421
3,831
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

Cabrakan
BeardedSaurio
Cabrakan
9
0 / 7 / 3
6,462
462
4,377
9,786
9,432
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Ward Stone

Ward Stone

+50
Health
+20
Magical Power
+30
Magical Protection

AURA - Enemy gods within 55 units have their Magical Protection reduced by 5%.

Kukulkan
12
1 / 4 / 0
6,952
497
3,196
6,421
2,097
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

11
1 / 3 / 0
6,522
466
3,374
8,910
2,317
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

12
0 / 6 / 0
7,334
524
5,209
11,957
8,092
Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
4 / 1 / 3
8,318
594
5,533
4,597
1,526
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Horus
Eckio202
Horus
11
3 / 0 / 9
7,612
544
6,021
8,769
6,346
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Arachne
HD COLT
Arachne
16
6 / 0 / 5
9,235
660
7,655
8,441
4,393
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Short Bow

Short Bow

+15%
Attack Speed

Achilles
Tragic TW
Achilles
12
6 / 1 / 1
7,697
550
9,849
11,353
12,429
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

13
5 / 2 / 5
8,071
577
7,142
8,340
3,040
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Match Insights

Player Kills, Deaths, and Assists

7
Kill Participation
47
4
Kills
24
24
Deaths
4
3
Assists
23
Player
Kills
Deaths
Assists
KDA
L
Ne Zha
2
4
0
0.5
L
Cabrakan
BeardedSaurio
Cabrakan
0
7
3
0.21
L
Kukulkan
1
4
0
0.25
W
4
1
3
5.5
W
Horus
Eckio202
Horus
3
0
9
7.5
W
Arachne
HD COLT
Arachne
6
0
5
8.5
L
1
3
0
0.33
L
0
6
0
0
W
Achilles
Tragic TW
Achilles
6
1
1
6.5
W
5
2
5
3.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

22,257
Damage
36,200
50,495
Taken
41,500
25,769
Mitigated
27,734
7,833
Healing
19,164
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Ne Zha
6,101
1,716
0
3,625
13,421
3,831
0
1,729
11,598
0
35,075
L
Cabrakan
BeardedSaurio
Cabrakan
4,377
827
0
815
9,786
9,432
0
4,280
5,506
11,367
0
L
Kukulkan
3,196
0
0
650
6,421
2,097
0
4,255
2,166
38,822
0
W
5,533
1,358
0
2,081
4,597
1,526
1,303
1,929
2,668
48,855
0
W
Horus
Eckio202
Horus
6,021
2,140
830
4,667
8,769
6,346
432
1,288
7,481
0
14,264
W
Arachne
HD COLT
Arachne
7,655
6,018
0
5,608
8,441
4,393
39
913
7,528
0
80,166
L
3,374
2,108
0
2,493
8,910
2,317
0
1,683
7,227
0
47,678
L
5,209
239
0
250
11,957
8,092
157
0
11,055
8,001
38,792
W
Achilles
Tragic TW
Achilles
9,849
3,090
0
2,878
11,353
12,429
718
2,402
8,951
156
37,584
W
7,142
3,706
0
3,100
8,340
3,040
1,120
3,162
5,178
45,630
8,539

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,474
Gold Earned
40,933
346
Minions Killed
405
0
Camps Cleared
0
1,339,273
Distance Traveled
1,430,569
13
Wards Purchased
15
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ne Zha
7,204
515
59
4
0
311,335
3
L
Cabrakan
6,462
462
13
1
0
261,715
4
L
Kukulkan
6,952
497
84
6
0
263,757
1
W
Zeus
8,318
594
100
7
0
260,025
5
W
Horus
7,612
544
13
1
0
303,635
6
W
Arachne
9,235
660
136
10
0
336,927
4
L
Anhur
6,522
466
84
6
0
255,056
5
L
Nike
7,334
524
106
8
0
247,410
0
W
Achilles
7,697
550
68
5
0
264,007
0
W
Chronos
8,071
577
88
6
0
265,975
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role