Player Matchup

Serqet
Serqet
 
Serqet
Level 24
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
He Bo
He Bo
Koautl
He Bo
Level 6
God Stats
1W - 0L
1,500 SR
Queue Stats
14W - 11L
1,498 Elo+
Party 1
Danzaburou
Danzaburou
Luxiny
Danzaburou
Level 16
God Stats
101W - 83L
1,566 SR
Queue Stats
211W - 185L
1,539 Elo+
Solo
Kuzenbo
Kuzenbo
lordpanduh
Kuzenbo
Level 24
God Stats
3W - 1L
1,401 SR
Queue Stats
88W - 97L
1,504 Elo+
Solo
Bellona
Bellona
wbigboyw
Bellona
Level 17
God Stats
3W - 4L
1,478 SR
Queue Stats
42W - 33L
1,480 Elo+
Party 1
Team Averages
Level 17
1,489 SR
1,504 Elo+

VS

Team Averages
Level 16
1,562 SR
1,577 Elo+
Anubis
Anubis
Grenwishka
Anubis
Level 15
God Stats
4W - 1L
1,937 SR
Queue Stats
24W - 22L
1,588 Elo+
Solo
Tyr
Tyr
Jezpyn
Tyr
Level 2
God Stats
0W - 1L
1,500 SR
Queue Stats
3W - 1L
1,637 Elo+
Solo
Loki
Loki
KunaiShadowlord
Loki
Level 15
God Stats
0W - 1L
1,388 SR
Queue Stats
3W - 3L
1,779 Elo+
Solo
Ra
Ra
MaikoTV
Ra
Level 21
God Stats
1W - 1L
1,500 SR
Queue Stats
39W - 27L
1,470 Elo+
Solo
Anhur
Anhur
Novalistix
Anhur
Level 28
God Stats
4W - 7L
1,485 SR
Queue Stats
80W - 92L
1,413 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Serqet
 
Serqet
9
2 / 1 / 2
5,593
559
2,361
6,042
1,696
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

He Bo
Koautl
He Bo
11
3 / 0 / 2
6,100
610
3,532
3,467
1,048
Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

Danzaburou
Luxiny
Danzaburou
9
3 / 0 / 1
5,555
556
4,542
5,029
1,805
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Kuzenbo
lordpanduh
Kuzenbo
9
2 / 2 / 3
5,202
520
2,414
6,894
5,359
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Adventurer's Blade

Adventurer's Blade

+100
Health
+7%
Movement Speed

Bellona
wbigboyw
Bellona
10
7 / 0 / 0
6,504
650
6,469
5,364
4,612
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anubis
Grenwishka
Anubis
10
1 / 3 / 0
5,312
531
1,832
4,864
1,983
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Tyr
Jezpyn
Tyr
6
0 / 5 / 0
4,149
415
1,536
7,697
5,131
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

7
0 / 5 / 0
4,244
424
1,436
5,256
2,646
Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

7
0 / 4 / 2
4,652
465
5,294
5,555
1,401
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Anhur
8
2 / 1 / 0
5,152
515
2,639
5,929
1,167
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Mace

Mace

+10
Physical Power

Match Insights

Player Kills, Deaths, and Assists

25
Kill Participation
5
17
Kills
3
3
Deaths
18
8
Assists
2
Player
Kills
Deaths
Assists
KDA
W
Serqet
 
Serqet
2
1
2
3
L
Anubis
Grenwishka
Anubis
1
3
0
0.33
L
Tyr
Jezpyn
Tyr
0
5
0
0
W
He Bo
Koautl
He Bo
3
0
2
4
L
0
5
0
0
W
Danzaburou
Luxiny
Danzaburou
3
0
1
3.5
L
0
4
2
0.25
L
Anhur
2
1
0
2
W
Kuzenbo
lordpanduh
Kuzenbo
2
2
3
1.75
W
Bellona
wbigboyw
Bellona
7
0
0
7

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

19,318
Damage
12,737
26,796
Taken
29,301
14,520
Mitigated
12,328
8,799
Healing
6,292
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Serqet
 
Serqet
2,361
392
0
2,393
6,042
1,696
0
1,707
4,335
0
23,844
L
Anubis
Grenwishka
Anubis
1,832
167
0
1,181
4,864
1,983
0
2,409
2,323
25,742
0
L
Tyr
Jezpyn
Tyr
1,536
319
0
2,189
7,697
5,131
29
616
7,081
0
10,659
W
He Bo
Koautl
He Bo
3,532
173
0
1,646
3,467
1,048
83
1,140
2,327
29,933
0
L
1,436
540
0
0
5,256
2,646
0
257
4,999
0
17,100
W
Danzaburou
Luxiny
Danzaburou
4,542
1,664
0
1,972
5,029
1,805
1,020
1,833
3,196
0
31,321
L
5,294
204
214
1,477
5,555
1,401
0
2,102
3,365
25,878
0
L
Anhur
2,639
1,521
0
1,231
5,929
1,167
0
562
5,152
0
20,728
W
Kuzenbo
lordpanduh
Kuzenbo
2,414
1,055
0
745
6,894
5,359
348
2,240
4,654
10,872
0
W
Bellona
wbigboyw
Bellona
6,469
1,540
0
2,043
5,364
4,612
134
206
5,158
0
27,703

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

28,954
Gold Earned
23,509
257
Minions Killed
214
0
Camps Cleared
0
934,067
Distance Traveled
893,058
9
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Serqet
5,593
559
55
6
0
191,344
3
L
Anubis
5,312
531
61
6
0
168,296
0
L
Tyr
4,149
415
26
3
0
195,084
2
W
He Bo
6,100
610
61
6
0
181,988
1
L
Loki
4,244
424
36
4
0
178,835
0
W
Danzaburou
5,555
556
63
6
0
183,315
0
L
Ra
4,652
465
38
4
0
167,907
0
L
Anhur
5,152
515
53
5
0
182,936
3
W
Kuzenbo
5,202
520
21
2
0
184,946
4
W
Bellona
6,504
650
57
6
0
192,474
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role