Player Matchup

Bacchus
Bacchus
Gold V
Cheechoo
Bacchus
Gold V
Level 146
God Stats
0W - 1L
1,700 SR
Queue Stats
21W - 11L
1,700 MMR
Party 1
Kukulkan
Kukulkan
Bronze III
Cheselth
Kukulkan
Bronze III
Level 128
God Stats
2W - 1L
1,615 SR
Queue Stats
19W - 12L
1,447 MMR
Solo
Cabrakan
Cabrakan
Silver II
LeviathanDa3mon
Cabrakan
Silver II
Level 100
God Stats
0W - 1L
1,249 SR
Queue Stats
5W - 9L
1,354 MMR
Party 2
Danzaburou
Danzaburou
Gold IV
dankhelp
Danzaburou
Gold IV
Level 127
God Stats
0W - 8L
1,510 SR
Queue Stats
59W - 70L
1,595 MMR
Party 2
Fenrir
Fenrir
Gold V
juicezone
Fenrir
Gold V
Level 134
God Stats
4W - 1L
1,692 SR
Queue Stats
38W - 30L
1,475 MMR
Party 1
Team Averages
Silver II
Silver II
Average Tier
Level 127
1,553 SR
1,514 MMR

VS

Team Averages
Silver I
Silver I
Average Tier
Level 116
1,434 SR
1,495 MMR
Mercury
Mercury
Gold I
 
Mercury
Gold I
Level 149
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Terra
Terra
Bronze III
 
Terra
Bronze III
Level 116
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Olorun
Olorun
Silver I
DannIsFRAGGING
Olorun
Silver I
Level 45
God Stats
12W - 10L
1,614 SR
Queue Stats
13W - 14L
1,423 MMR
Solo
Gilgamesh
Gilgamesh
Gold III
WryWolf
Gilgamesh
Gold III
Level 123
God Stats
2W - 1L
1,258 SR
Queue Stats
68W - 67L
1,470 MMR
Solo
Medusa
Medusa
Silver I
xboxbatman
Medusa
Silver I
Level 148
God Stats
1W - 0L
1,296 SR
Queue Stats
41W - 39L
1,582 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bacchus
Cheechoo
Bacchus
15
3 / 4 / 10
10,729
447
11,482
20,775
27,625
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Kukulkan
Cheselth
Kukulkan
16
0 / 9 / 6
10,308
430
13,073
13,859
5,501
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Cabrakan
15
1 / 10 / 4
9,583
399
8,433
22,083
26,310
Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Celestial Legion Helm

Celestial Legion Helm

+55
Magical Power
+30
Physical Protection
+20
Mp 5

PASSIVE - Every 3s you receive a stack of 7 Physical Protection and 4% Reduced Damage from Physical Critical Strikes, up to a max of 5 stacks. Stacks are removed upon taking Physical Damage from gods. Stacks can only be gained after not taking Physical Damage from gods for 3s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Danzaburou
dankhelp
Danzaburou
19
7 / 7 / 5
12,493
521
15,026
19,785
7,326
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Mace

Mace

+10
Physical Power

Fenrir
juicezone
Fenrir
18
6 / 7 / 5
11,834
493
16,811
20,351
12,433
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Bans
OdinTiamatGebArtioMorgan Le Fay

VS

Bans
AthenaPersephoneKhepriCerberusSobek
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Mercury
 
Mercury
20
5 / 2 / 11
14,282
595
11,886
17,545
7,512
Bumba's Spear

Bumba's Spear

+50
Physical Power
+75
Magical Power
+10
Penetration
+10%
Cooldown Reduction

PASSIVE - Your Basic Attacks deal +50 True Damage and your Abilities deal +35% damage against Jungle Camps and Jungle Bosses. When you kill any of these you gain a 10% power buff for 30s and are healed for 8% of their Health, 10% of your Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Terra
 
Terra
17
1 / 5 / 21
12,571
524
10,861
22,572
28,940
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

20
7 / 3 / 5
14,629
610
10,416
17,956
8,716
Manikin Hidden Blade

Manikin Hidden Blade

+70
Physical Power
+95
Magical Power
+15%
Attack Speed

PASSIVE - If you have not taken or dealt damage in the last 5s and hit an enemy god, Jungle Monster, or Jungle Boss, they immediately take 20% of their Current Health as Physical Damage and are slowed by 25% for 3s.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Gilgamesh
WryWolf
Gilgamesh
20
9 / 2 / 19
14,781
616
19,872
28,872
23,323
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Medusa
xboxbatman
Medusa
20
14 / 5 / 7
14,698
612
25,344
18,038
7,037
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

Match Insights

Player Kills, Deaths, and Assists

47
Kill Participation
99
17
Kills
36
37
Deaths
17
30
Assists
63
Player
Kills
Deaths
Assists
KDA
W
Mercury
 
Mercury
5
2
11
5.25
W
Terra
 
Terra
1
5
21
2.3
L
Bacchus
Cheechoo
Bacchus
3
4
10
2
L
Kukulkan
Cheselth
Kukulkan
0
9
6
0.33
W
7
3
5
3.17
L
Cabrakan
1
10
4
0.3
W
Gilgamesh
WryWolf
Gilgamesh
9
2
19
9.25
L
Danzaburou
dankhelp
Danzaburou
7
7
5
1.36
L
Fenrir
juicezone
Fenrir
6
7
5
1.21
W
Medusa
xboxbatman
Medusa
14
5
7
3.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

64,825
Damage
78,379
96,853
Taken
104,983
79,195
Mitigated
75,528
20,312
Healing
38,566
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Mercury
 
Mercury
11,886
4,881
0
7,596
17,545
7,512
3,849
3,060
14,385
0
112,960
W
Terra
 
Terra
10,861
748
3,133
3,478
22,572
28,940
262
9,158
13,142
22,084
0
L
Bacchus
Cheechoo
Bacchus
11,482
1,644
2,291
1,886
20,775
27,625
0
5,828
14,947
25,903
0
L
Kukulkan
Cheselth
Kukulkan
13,073
441
0
995
13,859
5,501
0
2,265
11,594
74,830
0
W
10,416
5,629
608
10,799
17,956
8,716
8,121
6,015
11,759
109,361
10,740
L
Cabrakan
8,433
698
0
5,118
22,083
26,310
0
5,053
17,030
53,045
0
W
Gilgamesh
WryWolf
Gilgamesh
19,872
4,766
0
10,902
28,872
23,323
592
8,021
20,721
1,134
76,081
L
Danzaburou
dankhelp
Danzaburou
15,026
7,254
0
4,952
19,785
7,326
0
2,904
16,881
0
87,378
L
Fenrir
juicezone
Fenrir
16,811
3,214
0
5,070
20,351
12,433
0
4,515
15,836
435
88,855
W
Medusa
xboxbatman
Medusa
25,344
10,876
0
2,050
18,038
7,037
3,563
6,392
11,612
0
119,085

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

54,947
Gold Earned
70,961
537
Minions Killed
651
0
Camps Cleared
0
2,233,335
Distance Traveled
2,418,036
36
Wards Purchased
33
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Mercury
14,282
595
181
8
0
531,562
10
W
Terra
12,571
524
18
1
0
498,507
9
L
Bacchus
10,729
447
25
1
0
474,712
9
L
Kukulkan
10,308
430
155
6
0
452,943
10
W
Olorun
14,629
610
197
8
0
448,380
3
L
Cabrakan
9,583
399
98
4
0
421,372
7
W
Gilgamesh
14,781
616
112
5
0
489,653
3
L
Danzaburou
12,493
521
128
5
0
418,720
3
L
Fenrir
11,834
493
131
5
0
465,588
7
W
Medusa
14,698
612
143
6
0
449,934
8

Distance Traveled

Minion Kills by Role

Gold Earned by Role