Player Matchup

Ao Kuang
Ao Kuang
BEU FrankArt
Ao Kuang
Level 47
God Stats
2W - 2L
1,244 SR
Queue Stats
38W - 44L
1,420 Elo+
Party 1
Janus
Janus
ElderlyEwe576
Janus
Level 102
God Stats
6W - 3L
1,498 SR
Queue Stats
482W - 525L
1,257 Elo+
Party 1
Anhur
Anhur
PepeBamBam
Anhur
Level 129
God Stats
11W - 5L
1,557 SR
Queue Stats
158W - 124L
1,578 Elo+
Party 1
Artio
Artio
SATANASANTOS
Artio
Level 106
God Stats
11W - 4L
1,574 SR
Queue Stats
542W - 535L
1,431 Elo+
Party 1
Erlang Shen
Erlang Shen
VELIKANHC
Erlang Shen
Level 26
God Stats
3W - 3L
1,643 SR
Queue Stats
65W - 68L
1,470 Elo+
Party 1
Team Averages
Level 82
1,503 SR
1,431 Elo+

VS

Team Averages
Level 47
1,519 SR
1,480 Elo+
Rama
Rama
KFCMegaBucket
Rama
Level 67
God Stats
6W - 2L
1,824 SR
Queue Stats
36W - 31L
1,557 Elo+
Party 2
Arachne
Arachne
MrMoose824
Arachne
Level 29
God Stats
20W - 17L
1,576 SR
Queue Stats
102W - 110L
1,572 Elo+
Party 2
Vamana
Vamana
Rexasome
Vamana
Level 55
God Stats
1W - 2L
1,329 SR
Queue Stats
234W - 225L
1,495 Elo+
Party 2
Scylla
Scylla
SaucyBoyMax
Scylla
Level 47
God Stats
14W - 10L
1,696 SR
Queue Stats
198W - 218L
1,436 Elo+
Solo
Ares
Ares
mattyphatsax
Ares
Level 35
God Stats
0W - 3L
1,172 SR
Queue Stats
42W - 49L
1,341 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ao Kuang
BEU FrankArt
Ao Kuang
18
9 / 3 / 11
12,482
657
11,561
17,406
7,723
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

15
1 / 7 / 11
10,672
562
8,666
14,559
5,166
Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Anhur
20
17 / 0 / 3
14,568
767
20,257
16,040
6,309
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Poisoned Star

Poisoned Star

+35
Physical Power
+10%
Attack Speed
+15
Critical Strike Chance

PASSIVE - Critical hits on enemy gods afflict them with poison for 2s. This poison slows them by 10% and reduces their damage output by 15%.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

15
4 / 1 / 15
10,932
575
8,599
18,270
23,245
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Erlang Shen
VELIKANHC
Erlang Shen
18
1 / 5 / 8
12,079
636
11,337
19,409
13,957
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
2
0 / 3 / 0
5,233
275
0
1,773
265
Morningstar

Morningstar

+7
Physical Power
+50
Mana

Arachne
MrMoose824
Arachne
16
9 / 9 / 1
9,955
524
17,146
17,493
7,390
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Vamana
Rexasome
Vamana
16
5 / 6 / 3
10,002
526
19,128
22,017
16,062
OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

Scylla
14
1 / 8 / 2
8,449
445
9,795
13,894
4,542
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

12
1 / 6 / 3
7,201
379
6,209
19,855
12,532
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Witchblade

Witchblade

+30
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

AURA - Enemies within 55 units have their Attack Speed reduced by 25%.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Match Insights

Player Kills, Deaths, and Assists

80
Kill Participation
25
32
Kills
16
16
Deaths
32
48
Assists
9
Player
Kills
Deaths
Assists
KDA
W
Ao Kuang
BEU FrankArt
Ao Kuang
9
3
11
4.83
W
1
7
11
0.93
L
0
3
0
0
L
Arachne
MrMoose824
Arachne
9
9
1
1.06
W
Anhur
17
0
3
18.5
L
Vamana
Rexasome
Vamana
5
6
3
1.08
W
4
1
15
11.5
L
Scylla
1
8
2
0.25
W
Erlang Shen
VELIKANHC
Erlang Shen
1
5
8
1
L
1
6
3
0.42

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

60,420
Damage
52,278
85,684
Taken
75,032
56,400
Mitigated
40,791
42,086
Healing
15,044
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ao Kuang
BEU FrankArt
Ao Kuang
11,561
4,045
0
6,886
17,406
7,723
2,700
6,111
11,147
47,096
10,152
W
8,666
793
664
2,675
14,559
5,166
1,626
2,742
11,629
56,706
0
L
0
0
0
40
1,773
265
0
536
1,237
0
1,487
L
Arachne
MrMoose824
Arachne
17,146
11,674
0
4,288
17,493
7,390
0
7,400
10,093
0
70,187
W
Anhur
20,257
15,120
0
12,082
16,040
6,309
5,413
4,307
11,667
0
122,348
L
Vamana
Rexasome
Vamana
19,128
9,386
0
7,130
22,017
16,062
24
4,383
17,634
0
68,319
W
8,599
747
1,470
8,348
18,270
23,245
593
3,769
14,399
33,547
0
L
Scylla
9,795
704
0
1,196
13,894
4,542
0
7,394
6,500
56,728
0
W
Erlang Shen
VELIKANHC
Erlang Shen
11,337
7,049
0
9,961
19,409
13,957
5,014
1,288
18,121
0
79,657
L
6,209
265
0
2,390
19,855
12,532
288
7,976
11,879
18,362
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

60,733
Gold Earned
40,840
550
Minions Killed
328
0
Camps Cleared
0
1,833,655
Distance Traveled
1,409,620
17
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ao Kuang
12,482
657
94
5
0
374,828
3
W
Janus
10,672
562
97
5
0
323,962
3
L
Rama
5,233
275
4
0
0
38,103
0
L
Arachne
9,955
524
87
5
0
341,201
1
W
Anhur
14,568
767
163
9
0
368,323
7
L
Vamana
10,002
526
118
6
0
361,750
0
W
Artio
10,932
575
48
3
0
390,851
3
L
Scylla
8,449
445
103
5
0
316,092
5
W
Erlang Shen
12,079
636
148
8
0
375,691
1
L
Ares
7,201
379
16
1
0
352,474
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role