Player Matchup

Kali
Kali
AfuzzyCTHULHU
Kali
Level 102
God Stats
6W - 6L
1,520 SR
Queue Stats
60W - 51L
1,445 Elo+
Party 1
Sol
Sol
Jaxze--
Sol
Level 118
God Stats
475W - 516L
1,459 SR
Queue Stats
804W - 868L
1,407 Elo+
Solo
Hera
Hera
LINO_FERNANDEZ
Hera
Level 128
God Stats
12W - 13L
1,499 SR
Queue Stats
366W - 376L
1,423 Elo+
Solo
Skadi
Skadi
cecyarmstrong
Skadi
Level 143
God Stats
2W - 2L
1,648 SR
Queue Stats
37W - 44L
1,420 Elo+
Solo
Yemoja
Yemoja
xLilKittyx
Yemoja
Level 64
God Stats
6W - 3L
1,740 SR
Queue Stats
23W - 19L
1,471 Elo+
Party 1
Team Averages
Level 111
1,573 SR
1,433 Elo+

VS

Team Averages
Level 77
1,440 SR
1,421 Elo+
Fenrir
Fenrir
 
Fenrir
Level 94
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Bellona
Bellona
GetAJobb
Bellona
Level 87
God Stats
32W - 41L
1,363 SR
Queue Stats
230W - 283L
1,387 Elo+
Party 2
Athena
Athena
Joyousocean9876
Athena
Level 60
God Stats
3W - 1L
1,591 SR
Queue Stats
158W - 179L
1,385 Elo+
Solo
Nu Wa
Nu Wa
Kingshott_PP
Nu Wa
Level 77
God Stats
6W - 3L
1,345 SR
Queue Stats
219W - 239L
1,417 Elo+
Party 2
Hachiman
Hachiman
shaolinkenny
Hachiman
Level 67
God Stats
4W - 8L
1,403 SR
Queue Stats
75W - 83L
1,417 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
3 / 4 / 2
7,157
551
4,096
8,988
3,548
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Sol
11
6 / 3 / 2
7,310
562
6,700
10,964
2,765
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

13
2 / 7 / 1
7,525
579
4,755
7,863
2,103
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

10
1 / 4 / 4
6,477
498
5,975
7,621
2,012
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Yemoja
xLilKittyx
Yemoja
9
0 / 4 / 5
6,186
476
3,443
10,777
4,199
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
 
Fenrir
12
5 / 1 / 0
7,298
561
3,668
9,772
4,341
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Bellona
GetAJobb
Bellona
14
7 / 2 / 2
8,254
635
6,697
8,873
7,422
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

11
2 / 3 / 4
6,664
513
4,930
8,790
7,708
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

13
5 / 4 / 5
7,788
599
9,709
6,027
1,850
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Hachiman
shaolinkenny
Hachiman
11
3 / 2 / 3
6,666
513
7,202
8,233
2,487
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

26
Kill Participation
36
12
Kills
22
22
Deaths
12
14
Assists
14
Player
Kills
Deaths
Assists
KDA
W
Fenrir
 
Fenrir
5
1
0
5
L
3
4
2
1
W
Bellona
GetAJobb
Bellona
7
2
2
4
L
Sol
6
3
2
2.33
W
2
3
4
1.33
W
5
4
5
1.88
L
2
7
1
0.36
L
1
4
4
0.75
W
Hachiman
shaolinkenny
Hachiman
3
2
3
2.25
L
Yemoja
xLilKittyx
Yemoja
0
4
5
0.63

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

24,969
Damage
32,206
46,213
Taken
41,695
14,627
Mitigated
23,808
13,614
Healing
10,605
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Fenrir
 
Fenrir
3,668
1,028
0
4,371
9,772
4,341
392
2,623
7,149
0
30,867
L
4,096
1,789
0
2,649
8,988
3,548
0
1,907
6,913
0
34,734
W
Bellona
GetAJobb
Bellona
6,697
1,644
0
1,780
8,873
7,422
310
3,263
5,610
0
44,233
L
Sol
6,700
3,110
0
4,779
10,964
2,765
1,502
5,042
5,602
37,675
0
W
4,930
1,070
0
699
8,790
7,708
100
3,181
5,609
21,985
0
W
9,709
1,552
0
1,182
6,027
1,850
0
3,578
2,449
43,934
0
L
4,755
1,120
0
1,470
7,863
2,103
904
280
7,543
44,579
0
L
5,975
2,692
0
460
7,621
2,012
60
2,704
4,781
0
29,590
W
Hachiman
shaolinkenny
Hachiman
7,202
3,956
0
2,573
8,233
2,487
0
2,253
5,980
0
36,777
L
Yemoja
xLilKittyx
Yemoja
3,443
910
2,031
2,225
10,777
4,199
22
3,888
6,735
18,833
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,655
Gold Earned
36,670
297
Minions Killed
324
0
Camps Cleared
0
1,157,749
Distance Traveled
1,247,975
16
Wards Purchased
15
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Fenrir
7,298
561
67
5
0
233,271
5
L
Kali
7,157
551
59
5
0
286,044
6
W
Bellona
8,254
635
101
8
0
263,330
3
L
Sol
7,310
562
65
5
0
238,684
1
W
Athena
6,664
513
36
3
0
267,075
3
W
Nu Wa
7,788
599
64
5
0
239,001
2
L
Hera
7,525
579
86
7
0
198,661
1
L
Skadi
6,477
498
63
5
0
224,897
5
W
Hachiman
6,666
513
56
4
0
245,298
2
L
Yemoja
6,186
476
24
2
0
209,463
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role