Player Matchup

Ah Muzen Cab
Ah Muzen Cab
IncelKaiba
Ah Muzen Cab
Level 68
God Stats
1W - 0L
1,500 SR
Queue Stats
23W - 25L
1,503 Elo+
Party 1
Raijin
Raijin
KingShadyy
Raijin
Level 160
God Stats
1W - 1L
1,325 SR
Queue Stats
161W - 124L
1,562 Elo+
Party 1
Guan Yu
Guan Yu
Relsean
Guan Yu
Level 28
God Stats
3W - 2L
1,500 SR
Queue Stats
84W - 71L
1,529 Elo+
Party 1
Team Averages
Level 85
1,442 SR
1,531 Elo+

VS

Team Averages
Level 42
1,614 SR
1,393 Elo+
Scylla
Scylla
 
Scylla
Level 106
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Gilgamesh
Gilgamesh
Fyrehall
Gilgamesh
Level 15
God Stats
3W - 2L
1,842 SR
Queue Stats
3W - 6L
1,443 Elo+
Solo
Cthulhu
Cthulhu
Olikse
Cthulhu
Level 5
God Stats
0W - 2L
1,500 SR
Queue Stats
1W - 6L
1,237 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ah Muzen Cab
IncelKaiba
Ah Muzen Cab
17
18 / 1 / 7
12,613
841
20,750
10,349
3,936
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Raijin
KingShadyy
Raijin
15
7 / 3 / 18
11,325
755
13,107
10,420
3,443
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Guan Yu
Relsean
Guan Yu
14
4 / 3 / 21
10,622
708
7,579
10,493
9,204
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Scylla
 
Scylla
13
2 / 9 / 3
8,831
589
9,577
13,172
4,153
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Gilgamesh
Fyrehall
Gilgamesh
13
5 / 9 / 1
10,237
682
8,920
15,371
6,138
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Rangda's Mask

Rangda's Mask

+50
Physical Power
+70
Magical Power
+20
Hp 5
+10%
Cooldown Reduction

Gain 5 stacks of <font color='#F44242'>Weakness. Each stack increases your damage taken by 10%. For each 40 Physical Power or 60 Magical Power from items, remove a stack of <font color='#F44242'>Weakness. When you remove a stack of <font color='#F44242'>Weakness gain a stack of <font color='#42F46E'>Strength. For each stack of <font color='#42F46E'>Strength gain +3% damage dealt and 2% movement speed.

Cthulhu
Olikse
Cthulhu
10
0 / 11 / 2
7,804
520
5,583
19,005
13,326
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Match Insights

Player Kills, Deaths, and Assists

75
Kill Participation
13
29
Kills
7
7
Deaths
29
46
Assists
6
Player
Kills
Deaths
Assists
KDA
L
Scylla
 
Scylla
2
9
3
0.39
L
Gilgamesh
Fyrehall
Gilgamesh
5
9
1
0.61
W
Ah Muzen Cab
IncelKaiba
Ah Muzen Cab
18
1
7
21.5
W
Raijin
KingShadyy
Raijin
7
3
18
5.33
L
Cthulhu
Olikse
Cthulhu
0
11
2
0.09
W
Guan Yu
Relsean
Guan Yu
4
3
21
4.83

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

41,436
Damage
24,080
31,262
Taken
47,548
16,583
Mitigated
23,617
12,249
Healing
2,717
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Scylla
 
Scylla
9,577
791
0
525
13,172
4,153
0
3,302
9,696
28,371
0
L
Gilgamesh
Fyrehall
Gilgamesh
8,920
1,829
0
1,162
15,371
6,138
0
5,368
9,726
0
30,941
W
Ah Muzen Cab
IncelKaiba
Ah Muzen Cab
20,750
7,185
0
5,767
10,349
3,936
1,540
5,088
5,048
0
64,321
W
Raijin
KingShadyy
Raijin
13,107
1,548
152
2,419
10,420
3,443
162
4,783
5,304
40,390
0
L
Cthulhu
Olikse
Cthulhu
5,583
759
36
994
19,005
13,326
0
4,824
13,853
12,071
0
W
Guan Yu
Relsean
Guan Yu
7,579
975
1,253
2,658
10,493
9,204
170
5,258
4,909
0
15,856

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,560
Gold Earned
26,872
179
Minions Killed
122
8
Camps Cleared
3
747,706
Distance Traveled
629,123
6
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Scylla
8,831
589
58
4
1
178,558
2
L
Gilgamesh
10,237
682
46
3
2
235,679
2
W
Ah Muzen Cab
12,613
841
84
6
4
263,186
4
W
Raijin
11,325
755
80
5
2
208,229
2
L
Cthulhu
7,804
520
18
1
0
214,886
3
W
Guan Yu
10,622
708
15
1
2
276,291
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role