Player Matchup

Ares
Ares
Silver I
B A POPE BROS
Ares
Silver I
Level 109
God Stats
4W - 0L
1,771 SR
Queue Stats
20W - 17L
1,569 MMR
Party 4
Ravana
Ravana
Gold I
Crescentwolf5
Ravana
Gold I
Level 160
God Stats
29W - 34L
1,615 SR
Queue Stats
536W - 534L
1,608 MMR
Solo
Heimdallr
Heimdallr
Gold V
jklnu
Heimdallr
Gold V
Level 135
God Stats
15W - 9L
1,612 SR
Queue Stats
34W - 23L
1,587 MMR
Party 1
Zeus
Zeus
Gold III
k1ng__sh4bz
Zeus
Gold III
Level 46
God Stats
31W - 31L
1,600 SR
Queue Stats
59W - 58L
1,560 MMR
Party 4
Tiamat
Tiamat
Gold III
xHerTodoroki
Tiamat
Gold III
Level 58
God Stats
4W - 5L
1,382 SR
Queue Stats
67W - 59L
1,689 MMR
Party 1
Team Averages
Gold IV
Gold IV
Average Tier
Level 102
1,596 SR
1,603 MMR

VS

Team Averages
Gold III
Gold III
Average Tier
Level 129
1,506 SR
1,604 MMR
Thanatos
Thanatos
Gold V
DreamkilIer-_-
Thanatos
Gold V
Level 102
God Stats
5W - 3L
1,480 SR
Queue Stats
37W - 40L
1,401 MMR
Party 3
Ganesha
Ganesha
Gold III
MaxIsTrollin
Ganesha
Gold III
Level 153
God Stats
2W - 4L
1,537 SR
Queue Stats
48W - 41L
1,542 MMR
Party 2
Chang'e
Chang'e
Gold III
Qesty
Chang'e
Gold III
Level 147
God Stats
3W - 3L
1,227 SR
Queue Stats
57W - 64L
1,578 MMR
Party 2
Sun Wukong
Sun Wukong
Gold III
bigtone51
Sun Wukong
Gold III
Level 129
God Stats
15W - 6L
1,694 SR
Queue Stats
60W - 56L
1,657 MMR
Solo
Neith
Neith
Platinum IV
xSouless-_-
Neith
Platinum IV
Level 113
God Stats
31W - 33L
1,590 SR
Queue Stats
390W - 372L
1,841 MMR
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
2 / 3 / 12
11,257
512
6,644
16,250
18,572
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

20
9 / 0 / 8
13,531
615
10,162
8,260
3,890
Bumba's Spear

Bumba's Spear

+50
Physical Power
+75
Magical Power
+10
Penetration
+10%
Cooldown Reduction

PASSIVE - Your Basic Attacks deal +50 True Damage and your Abilities deal +35% damage against Jungle Camps and Jungle Bosses. When you kill any of these you gain a 10% power buff for 30s and are healed for 8% of their Health, 10% of your Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Heimdallr
jklnu
Heimdallr
20
8 / 4 / 9
14,176
644
20,774
18,644
7,580
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

20
5 / 2 / 6
13,389
609
20,749
12,197
4,998
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Tiamat
18
6 / 1 / 9
12,433
565
12,834
10,844
9,815
Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Bans
OdinMorgan Le FayArachneAthenaArtio

VS

Bans
GilgameshCthulhuGebCu ChulainnSet
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Thanatos
16
2 / 10 / 3
10,572
481
9,360
19,898
5,966
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Ganesha
MaxIsTrollin
Ganesha
15
0 / 2 / 5
9,164
417
4,343
17,139
18,619
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Chang'e
Qesty
Chang'e
14
1 / 5 / 0
8,959
407
3,828
14,596
5,370
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Sun Wukong
bigtone51
Sun Wukong
19
1 / 5 / 1
11,473
522
7,338
23,051
24,204
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

18
6 / 8 / 0
11,924
542
13,841
16,959
7,048
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Match Insights

Player Kills, Deaths, and Assists

74
Kill Participation
19
30
Kills
10
10
Deaths
30
44
Assists
9
Player
Kills
Deaths
Assists
KDA
W
2
3
12
2.67
W
9
0
8
13
L
Thanatos
2
10
3
0.35
L
Ganesha
MaxIsTrollin
Ganesha
0
2
5
1.25
L
Chang'e
Qesty
Chang'e
1
5
0
0.2
L
Sun Wukong
bigtone51
Sun Wukong
1
5
1
0.3
W
Heimdallr
jklnu
Heimdallr
8
4
9
3.13
W
5
2
6
4
W
Tiamat
6
1
9
10.5
L
6
8
0
0.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

71,163
Damage
38,710
66,195
Taken
91,643
44,855
Mitigated
61,207
26,694
Healing
29,483
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
6,644
171
0
2,024
16,250
18,572
664
3,029
13,221
28,823
0
W
10,162
3,205
0
5,576
8,260
3,890
4,533
783
7,477
0
115,693
L
Thanatos
9,360
3,538
0
8,502
19,898
5,966
0
5,518
14,376
0
54,751
L
Ganesha
MaxIsTrollin
Ganesha
4,343
562
248
3,016
17,139
18,619
0
10,515
6,624
23,669
0
L
Chang'e
Qesty
Chang'e
3,828
109
1,987
5,558
14,596
5,370
0
7,359
7,237
57,905
0
L
Sun Wukong
bigtone51
Sun Wukong
7,338
744
0
7,416
23,051
24,204
363
13,566
9,485
0
89,761
W
Heimdallr
jklnu
Heimdallr
20,774
14,539
0
9,837
18,644
7,580
4,995
1,607
17,037
0
102,994
W
20,749
1,582
0
3,848
12,197
4,998
886
550
11,647
119,342
0
W
Tiamat
12,834
631
377
5,032
10,844
9,815
159
2,202
8,642
61,068
0
L
13,841
7,490
0
2,756
16,959
7,048
688
3,543
13,416
0
91,102

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

64,786
Gold Earned
52,092
671
Minions Killed
565
0
Camps Cleared
0
2,206,446
Distance Traveled
2,094,428
30
Wards Purchased
13
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ares
11,257
512
36
2
0
444,161
2
W
Ravana
13,531
615
170
8
0
519,148
7
L
Thanatos
10,572
481
100
5
0
449,861
0
L
Ganesha
9,164
417
16
1
0
443,049
5
L
Chang'e
8,959
407
138
6
0
397,621
2
L
Sun Wukong
11,473
522
171
8
0
409,848
6
W
Heimdallr
14,176
644
152
7
0
394,478
0
W
Zeus
13,389
609
205
9
0
397,971
13
W
Tiamat
12,433
565
108
5
0
450,688
8
L
Neith
11,924
542
140
6
0
394,049
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role