Player Matchup

Bacchus
Bacchus
 
Bacchus
Level 65
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Janus
Janus
Drakeen2534
Janus
Level 29
God Stats
6W - 6L
1,407 SR
Queue Stats
67W - 58L
1,500 Elo+
Party 2
Arachne
Arachne
mintyacid
Arachne
Level 34
God Stats
5W - 1L
1,763 SR
Queue Stats
178W - 210L
1,439 Elo+
Solo
Team Averages
Level 43
1,557 SR
1,480 Elo+

VS

Team Averages
Level 94
1,412 SR
1,230 Elo+
Jormungandr
Jormungandr
Robert xbox2137
Jormungandr
Level 7
God Stats
0W - 1L
1,481 SR
Queue Stats
0W - 2L
1,093 Elo+
Solo
Vamana
Vamana
velociraptor656
Vamana
Level 126
God Stats
4W - 2L
1,587 SR
Queue Stats
178W - 275L
1,327 Elo+
Party 1
Janus
Janus
zixmoox
Janus
Level 149
God Stats
5W - 20L
1,167 SR
Queue Stats
47W - 59L
1,270 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bacchus
 
Bacchus
11
3 / 0 / 3
7,741
774
5,821
7,006
7,639
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

11
2 / 2 / 3
6,968
697
6,972
4,927
1,666
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Arachne
mintyacid
Arachne
11
2 / 1 / 3
6,668
667
5,331
7,584
2,871
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Jormungandr
Robert xbox2137
Jormungandr
9
1 / 3 / 2
6,354
635
6,579
8,061
6,428
Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Celestial Legion Helm

Celestial Legion Helm

+55
Magical Power
+30
Physical Protection
+20
Mp 5

PASSIVE - Every 3s you receive a stack of 7 Physical Protection and 4% Reduced Damage from Physical Critical Strikes, up to a max of 5 stacks. Stacks are removed upon taking Physical Damage from gods. Stacks can only be gained after not taking Physical Damage from gods for 3s.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

10
0 / 3 / 3
6,054
605
2,293
9,655
6,000
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

Janus
zixmoox
Janus
9
1 / 1 / 1
6,145
615
5,530
5,523
1,670
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Match Insights

Player Kills, Deaths, and Assists

16
Kill Participation
8
7
Kills
2
3
Deaths
7
9
Assists
6
Player
Kills
Deaths
Assists
KDA
W
Bacchus
 
Bacchus
3
0
3
4.5
W
2
2
3
1.75
L
Jormungandr
Robert xbox2137
Jormungandr
1
3
2
0.67
W
Arachne
mintyacid
Arachne
2
1
3
3.5
L
0
3
3
0.5
L
Janus
zixmoox
Janus
1
1
1
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

18,124
Damage
14,402
19,517
Taken
23,239
12,176
Mitigated
14,098
3,169
Healing
4,239
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Bacchus
 
Bacchus
5,821
266
0
996
7,006
7,639
0
4,852
2,154
11,271
0
W
6,972
201
0
1,167
4,927
1,666
258
2,942
1,985
31,713
0
L
Jormungandr
Robert xbox2137
Jormungandr
6,579
1,740
130
0
8,061
6,428
0
2,833
5,018
20,951
0
W
Arachne
mintyacid
Arachne
5,331
4,427
0
1,006
7,584
2,871
0
4,946
2,638
0
19,586
L
2,293
643
0
3,277
9,655
6,000
0
6,537
2,828
0
12,985
L
Janus
zixmoox
Janus
5,530
268
0
832
5,523
1,670
0
2,837
2,546
21,979
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

21,377
Gold Earned
18,553
110
Minions Killed
108
6
Camps Cleared
3
629,370
Distance Traveled
547,059
7
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Bacchus
7,741
774
10
1
2
213,378
1
W
Janus
6,968
697
69
7
1
195,865
4
L
Jormungandr
6,354
635
32
3
0
167,651
0
W
Arachne
6,668
667
31
3
3
220,127
2
L
Vamana
6,054
605
17
2
2
194,070
3
L
Janus
6,145
615
59
6
1
185,338
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role