Player Matchup

Ymir
Ymir
Mellowking94
Ymir
Level 23
God Stats
2W - 2L
1,569 SR
Queue Stats
38W - 65L
1,351 Elo+
Solo
Neith
Neith
Potato7197
Neith
Level 8
God Stats
8W - 12L
1,418 SR
Queue Stats
12W - 20L
1,338 Elo+
Solo
Bakasura
Bakasura
Qutrin
Bakasura
Level 7
God Stats
0W - 1L
1,500 SR
Queue Stats
18W - 31L
1,233 Elo+
Solo
Merlin
Merlin
payaso santa
Merlin
Level 5
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 6L
1,262 Elo+
Solo
Thor
Thor
the_HOUSE_Squad
Thor
Level 6
God Stats
6W - 12L
1,384 SR
Queue Stats
7W - 23L
1,323 Elo+
Solo
Team Averages
Level 10
1,474 SR
1,302 Elo+

VS

Team Averages
Level 14
1,400 SR
1,287 Elo+
Jormungandr
Jormungandr
DandyDRDUSTIN
Jormungandr
Level 24
God Stats
2W - 2L
1,321 SR
Queue Stats
2W - 3L
1,180 Elo+
Solo
Vamana
Vamana
DbDBlackJack
Vamana
Level 6
God Stats
9W - 7L
1,402 SR
Queue Stats
58W - 56L
1,272 Elo+
Party 1
Pele
Pele
Gorixelnic
Pele
Level 15
God Stats
2W - 0L
1,483 SR
Queue Stats
33W - 16L
1,445 Elo+
Solo
Neith
Neith
RaySkee420
Neith
Level 7
God Stats
4W - 8L
1,399 SR
Queue Stats
62W - 64L
1,215 Elo+
Party 1
Ra
Ra
echospectre
Ra
Level 17
God Stats
3W - 4L
1,394 SR
Queue Stats
81W - 112L
1,325 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
18
5 / 6 / 9
11,728
1,173
12,918
20,193
20,230
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 30% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Neith
15
3 / 10 / 5
9,984
998
7,464
17,311
5,069
The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Titan's Bane

Titan's Bane

+40
Physical Power
+20
Physical Penetration

PASSIVE - Your first ability cast gains 20% Physical Penetration. This can only occur once every 5 seconds.

Bakasura
Qutrin
Bakasura
16
0 / 12 / 6
9,401
940
4,207
22,140
9,548
OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Merlin
17
5 / 14 / 7
11,165
1,117
15,437
21,406
7,334
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

16
4 / 10 / 4
10,269
1,027
11,349
29,670
9,352
Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Team 1 Tickets

0

VS

Team 2 Tickets

252

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Jormungandr
DandyDRDUSTIN
Jormungandr
19
3 / 3 / 25
11,438
1,144
13,148
12,628
16,885
Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Vamana
20
8 / 3 / 30
12,581
1,258
18,082
14,766
11,780
Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Midgardian Mail

Midgardian Mail

+250
Health
+40
Physical Protection

PASSIVE - Enemies that successfully land a basic attack on you have their Movement Speed and Attack Speed reduced by 8% for 3 seconds. This effect can stack up to 4 times and can stack with other item slow effects.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

20
31 / 3 / 12
16,606
1,661
46,185
15,182
7,159
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Heavy Mace

Heavy Mace

+30
Physical Power

Neith
17
5 / 4 / 14
10,469
1,047
10,250
7,453
2,808
Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

17
5 / 4 / 14
10,762
1,076
14,103
11,150
4,477
Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Match Insights

Player Kills, Deaths, and Assists

48
Kill Participation
147
17
Kills
52
52
Deaths
17
31
Assists
95
Player
Kills
Deaths
Assists
KDA
W
Jormungandr
DandyDRDUSTIN
Jormungandr
3
3
25
5.17
W
Vamana
8
3
30
7.67
W
31
3
12
12.33
L
5
6
9
1.58
L
Neith
3
10
5
0.55
L
Bakasura
Qutrin
Bakasura
0
12
6
0.25
W
Neith
5
4
14
3
W
5
4
14
3
L
Merlin
5
14
7
0.61
L
4
10
4
0.6

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

51,375
Damage
101,768
110,720
Taken
61,179
51,533
Mitigated
43,109
8,262
Healing
13,795
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Jormungandr
DandyDRDUSTIN
Jormungandr
13,148
3,239
0
0
12,628
16,885
0
7,874
4,475
34,202
0
W
Vamana
18,082
7,615
0
4,119
14,766
11,780
0
7,146
7,370
168
28,817
W
46,185
19,166
0
6,241
15,182
7,159
0
3,693
11,489
0
66,712
L
12,918
2,819
398
1,523
20,193
20,230
0
8,803
11,390
38,053
0
L
Neith
7,464
3,052
0
726
17,311
5,069
0
1,784
15,527
0
19,843
L
Bakasura
Qutrin
Bakasura
4,207
3,381
0
2,094
22,140
9,548
0
6,331
15,809
0
11,819
W
Neith
10,250
6,036
0
343
7,453
2,808
0
3,314
4,114
0
18,891
W
14,103
2,402
553
2,539
11,150
4,477
0
6,328
4,657
32,306
0
L
Merlin
15,437
3,544
88
1,140
21,406
7,334
0
4,767
16,639
33,434
0
L
11,349
4,488
0
2,293
29,670
9,352
0
5,734
23,936
0
25,190

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

52,547
Gold Earned
61,856
147
Minions Killed
176
3
Camps Cleared
5
775,058
Distance Traveled
897,114
0
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Jormungandr
11,438
1,144
50
5
0
178,989
0
W
Vamana
12,581
1,258
27
3
0
222,299
0
W
Pele
16,606
1,661
37
4
4
191,382
0
L
Ymir
11,728
1,173
37
4
0
149,829
0
L
Neith
9,984
998
11
1
3
149,621
0
L
Bakasura
9,401
940
37
4
0
160,153
0
W
Neith
10,469
1,047
15
2
0
142,361
0
W
Ra
10,762
1,076
47
5
1
162,083
4
L
Merlin
11,165
1,117
38
4
0
151,370
0
L
Thor
10,269
1,027
24
2
0
164,085
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role