Player Matchup

Hun Batz
Hun Batz
 
Hun Batz
Level 123
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Cernunnos
Cernunnos
Acekard1
Cernunnos
Level 63
God Stats
6W - 3L
1,654 SR
Queue Stats
39W - 37L
1,463 Elo+
Solo
Khepri
Khepri
Lord_Kira95
Khepri
Level 138
God Stats
2W - 3L
1,270 SR
Queue Stats
472W - 348L
1,596 Elo+
Party 1
Kukulkan
Kukulkan
TeamReckless98
Kukulkan
Level 29
God Stats
45W - 21L
1,537 SR
Queue Stats
264W - 156L
1,580 Elo+
Party 1
Skadi
Skadi
Topofthegear1
Skadi
Level 32
God Stats
1W - 1L
1,500 SR
Queue Stats
1W - 1L
1,500 Elo+
Solo
Team Averages
Level 77
1,492 SR
1,528 Elo+

VS

Team Averages
Level 103
1,572 SR
1,481 Elo+
Osiris
Osiris
GEIST31
Osiris
Level 126
God Stats
18W - 18L
1,454 SR
Queue Stats
319W - 338L
1,418 Elo+
Solo
Loki
Loki
MommyJay7127
Loki
Level 104
God Stats
8W - 13L
1,419 SR
Queue Stats
109W - 153L
1,375 Elo+
Solo
Ganesha
Ganesha
Sh0rtSt0p2121
Ganesha
Level 125
God Stats
23W - 10L
1,769 SR
Queue Stats
775W - 641L
1,534 Elo+
Party 2
Danzaburou
Danzaburou
YellowLarva
Danzaburou
Level 33
God Stats
47W - 41L
1,718 SR
Queue Stats
245W - 198L
1,535 Elo+
Party 2
Cthulhu
Cthulhu
nvarcade
Cthulhu
Level 127
God Stats
20W - 28L
1,502 SR
Queue Stats
603W - 516L
1,544 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hun Batz
 
Hun Batz
17
9 / 2 / 9
11,094
1,109
16,381
9,944
3,718
Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Cernunnos
Acekard1
Cernunnos
16
3 / 0 / 11
10,235
1,024
11,598
7,106
2,674
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Khepri
17
0 / 2 / 11
9,516
952
5,441
11,239
10,465
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Kukulkan
17
6 / 0 / 8
10,943
1,094
14,025
9,748
5,353
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

17
2 / 0 / 9
10,066
1,007
8,167
3,834
1,268
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Mace

Mace

+10
Physical Power

Team 1 Tickets

292

VS

Team 2 Tickets

191

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Osiris
GEIST31
Osiris
15
2 / 6 / 2
8,899
890
5,016
13,510
11,042
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

15
0 / 1 / 3
8,464
846
4,183
8,525
2,507
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Heavy Mace

Heavy Mace

+30
Physical Power

Ganesha
15
0 / 5 / 4
8,879
888
11,065
12,816
5,261
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Danzaburou
YellowLarva
Danzaburou
15
1 / 4 / 1
9,241
924
5,792
11,765
4,156
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Cthulhu
nvarcade
Cthulhu
15
1 / 4 / 3
9,086
909
13,150
15,120
18,531
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Match Insights

Player Kills, Deaths, and Assists

68
Kill Participation
17
20
Kills
4
4
Deaths
20
48
Assists
13
Player
Kills
Deaths
Assists
KDA
W
Hun Batz
 
Hun Batz
9
2
9
6.75
W
Cernunnos
Acekard1
Cernunnos
3
0
11
8.5
L
Osiris
GEIST31
Osiris
2
6
2
0.5
W
Khepri
0
2
11
2.75
L
0
1
3
1.5
L
Ganesha
0
5
4
0.4
W
Kukulkan
6
0
8
10
W
2
0
9
6.5
L
Danzaburou
YellowLarva
Danzaburou
1
4
1
0.38
L
Cthulhu
nvarcade
Cthulhu
1
4
3
0.63

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

55,612
Damage
39,206
41,871
Taken
61,736
23,478
Mitigated
41,497
4,653
Healing
3,140
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Hun Batz
 
Hun Batz
16,381
4,870
0
241
9,944
3,718
0
5,904
3,526
0
27,776
W
Cernunnos
Acekard1
Cernunnos
11,598
6,415
0
1,096
7,106
2,674
0
2,570
4,344
0
25,771
L
Osiris
GEIST31
Osiris
5,016
2,534
0
124
13,510
11,042
0
4,820
8,690
0
9,172
W
Khepri
5,441
96
955
1,040
11,239
10,465
0
6,930
3,866
11,040
0
L
4,183
741
0
93
8,525
2,507
0
1,348
7,177
0
12,572
L
Ganesha
11,065
43
0
0
12,816
5,261
0
5,191
7,625
27,293
0
W
Kukulkan
14,025
890
0
671
9,748
5,353
0
5,153
4,331
43,283
0
W
8,167
2,877
0
650
3,834
1,268
0
2,115
1,589
0
23,500
L
Danzaburou
YellowLarva
Danzaburou
5,792
1,983
0
1,175
11,765
4,156
0
4,380
7,385
0
28,433
L
Cthulhu
nvarcade
Cthulhu
13,150
509
486
1,262
15,120
18,531
0
3,727
11,393
30,881
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

51,854
Gold Earned
44,569
184
Minions Killed
161
9
Camps Cleared
7
1,028,426
Distance Traveled
972,993
3
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Hun Batz
11,094
1,109
27
3
1
211,091
1
W
Cernunnos
10,235
1,024
41
4
3
191,330
1
L
Osiris
8,899
890
17
2
1
183,844
1
W
Khepri
9,516
952
9
1
0
196,962
0
L
Loki
8,464
846
14
1
3
196,714
0
L
Ganesha
8,879
888
6
1
1
207,594
0
W
Kukulkan
10,943
1,094
80
8
3
210,868
0
W
Skadi
10,066
1,007
27
3
2
218,175
1
L
Danzaburou
9,241
924
75
8
1
186,463
0
L
Cthulhu
9,086
909
49
5
1
198,378
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role