Player Matchup

Bakasura
Bakasura
Diamond IV
 
Bakasura
Diamond IV
Level 66
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 1
Artemis
Artemis
Platinum I
 
Artemis
Platinum I
Level 46
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 1
Sobek
Sobek
Platinum I
 
Sobek
Platinum I
Level 61
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Cerberus
Cerberus
Diamond V
Fryktløs
Cerberus
Diamond V
Level 156
God Stats
31W - 17L
1,761 SR
Queue Stats
153W - 135L
2,020 MMR
Solo
Thoth
Thoth
Diamond IV
mithycos
Thoth
Diamond IV
Level 158
God Stats
7W - 5L
1,433 SR
Queue Stats
261W - 239L
2,058 MMR
Solo
Team Averages
Diamond V
Diamond V
Average Tier
Level 97
1,539 SR
1,716 MMR

VS

Team Averages
Platinum II
Platinum II
Average Tier
Level 117
1,552 SR
1,915 MMR
Chaac
Chaac
Platinum III
 
Chaac
Platinum III
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Osiris
Osiris
Platinum II
GradlewLose
Osiris
Platinum II
Level 91
God Stats
0W - 1L
1,500 SR
Queue Stats
136W - 128L
2,022 MMR
Solo
Anhur
Anhur
Platinum III
MercvryPls
Anhur
Platinum III
Level 107
God Stats
4W - 8L
1,623 SR
Queue Stats
151W - 144L
1,987 MMR
Solo
Serqet
Serqet
Platinum I
WetLikeWaaater
Serqet
Platinum I
Level 122
God Stats
39W - 29L
1,638 SR
Queue Stats
309W - 304L
2,003 MMR
Solo
The Morrigan
The Morrigan
Platinum I
pollodegoma12
The Morrigan
Platinum I
Level 103
God Stats
0W - 1L
1,500 SR
Queue Stats
134W - 118L
2,064 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bakasura
 
Bakasura
13
5 / 1 / 6
7,391
739
6,920
5,165
1,796
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Artemis
 
Artemis
11
2 / 3 / 1
6,320
632
6,234
5,837
1,246
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Sobek
 
Sobek
11
2 / 1 / 1
6,305
631
4,107
6,179
5,081
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Cerberus
Fryktløs
Cerberus
10
2 / 1 / 8
6,328
633
3,394
6,964
3,456
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Thoth
mithycos
Thoth
13
9 / 0 / 3
7,754
775
7,742
3,916
844
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Bans
TiamatMorgan Le Fay

VS

Bans
TsukuyomiAthena
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chaac
 
Chaac
10
1 / 3 / 1
5,961
596
3,971
7,800
3,126
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Osiris
9
1 / 4 / 4
5,680
568
3,729
7,554
3,265
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Anhur
10
0 / 4 / 3
5,650
565
4,413
7,123
1,613
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Short Bow

Short Bow

+15%
Attack Speed

8
3 / 4 / 1
5,902
590
1,673
9,260
4,497
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Witchblade

Witchblade

+30
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

AURA - Enemies within 55 units have their Attack Speed reduced by 25%.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

The Morrigan
pollodegoma12
The Morrigan
9
1 / 5 / 0
5,307
531
2,889
6,552
1,761
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

39
Kill Participation
15
20
Kills
6
6
Deaths
20
19
Assists
9
Player
Kills
Deaths
Assists
KDA
W
Bakasura
 
Bakasura
5
1
6
8
W
Artemis
 
Artemis
2
3
1
0.83
W
Sobek
 
Sobek
2
1
1
2.5
L
Chaac
 
Chaac
1
3
1
0.5
W
Cerberus
Fryktløs
Cerberus
2
1
8
6
L
Osiris
1
4
4
0.75
L
Anhur
0
4
3
0.38
L
3
4
1
0.88
W
Thoth
mithycos
Thoth
9
0
3
10.5
L
The Morrigan
pollodegoma12
The Morrigan
1
5
0
0.2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

28,397
Damage
16,675
28,061
Taken
38,289
12,423
Mitigated
14,262
9,774
Healing
9,067
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Bakasura
 
Bakasura
6,920
4,398
0
1,438
5,165
1,796
0
293
4,818
0
45,748
W
Artemis
 
Artemis
6,234
2,607
0
1,163
5,837
1,246
902
452
5,243
0
39,763
W
Sobek
 
Sobek
4,107
353
0
4,249
6,179
5,081
0
221
5,948
29,636
0
L
Chaac
 
Chaac
3,971
578
0
2,815
7,800
3,126
0
2,547
4,122
0
33,756
W
Cerberus
Fryktløs
Cerberus
3,394
257
0
1,715
6,964
3,456
0
782
6,026
17,581
0
L
Osiris
3,729
1,241
0
1,362
7,554
3,265
0
2,437
4,617
0
31,578
L
Anhur
4,413
2,076
0
1,934
7,123
1,613
0
1,066
5,855
0
33,034
L
1,673
450
0
2,522
9,260
4,497
0
4,953
3,874
0
11,935
W
Thoth
mithycos
Thoth
7,742
244
0
1,209
3,916
844
0
769
3,071
51,726
0
L
The Morrigan
pollodegoma12
The Morrigan
2,889
486
0
434
6,552
1,761
0
3,052
3,118
27,377
318

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,098
Gold Earned
28,500
393
Minions Killed
295
0
Camps Cleared
0
1,119,152
Distance Traveled
1,056,630
11
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Bakasura
7,391
739
106
11
0
269,094
0
W
Artemis
6,320
632
83
8
0
193,174
4
W
Sobek
6,305
631
71
7
0
210,888
3
L
Chaac
5,961
596
74
7
0
200,782
1
W
Cerberus
6,328
633
34
3
0
220,236
4
L
Osiris
5,680
568
60
6
0
232,395
4
L
Anhur
5,650
565
70
7
0
183,042
3
L
Serqet
5,902
590
29
3
0
238,845
0
W
Thoth
7,754
775
99
10
0
225,760
0
L
The Morrigan
5,307
531
62
6
0
201,566
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role