Player Matchup

Izanami
Izanami
Gold I
 
Izanami
Gold I
Level 135
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Ne Zha
Ne Zha
Platinum III
 
Ne Zha
Platinum III
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Odin
Odin
Gold II
CarnivalClown
Odin
Gold II
Level 98
God Stats
26W - 13L
1,707 SR
Queue Stats
234W - 225L
1,617 MMR
Solo
Morgan Le Fay
Morgan Le Fay
Gold II
JBBXNG
Morgan Le Fay
Gold II
Level 119
God Stats
1W - 1L
1,381 SR
Queue Stats
66W - 68L
1,603 MMR
Solo
Set
Set
Bronze III
sDAWGI97I
Set
Bronze III
Level 119
God Stats
1W - 0L
1,372 SR
Queue Stats
3W - 3L
1,600 MMR
Solo
Team Averages
Gold III
Gold III
Average Tier
Level 126
1,492 SR
1,564 MMR

VS

Team Averages
Gold IV
Gold IV
Average Tier
Level 126
1,597 SR
1,580 MMR
Ganesha
Ganesha
Silver I
 
Ganesha
Silver I
Level 136
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 1
Thoth
Thoth
Gold III
AikOz
Thoth
Gold III
Level 48
God Stats
4W - 10L
1,458 SR
Queue Stats
79W - 74L
1,523 MMR
Solo
Loki
Loki
Gold I
Borniax
Loki
Gold I
Level 144
God Stats
9W - 8L
1,729 SR
Queue Stats
90W - 87L
1,653 MMR
Solo
Sun Wukong
Sun Wukong
Silver II
EDDYx
Sun Wukong
Silver II
Level 147
God Stats
8W - 6L
1,797 SR
Queue Stats
36W - 30L
1,642 MMR
Solo
Jing Wei
Jing Wei
Gold V
loopreviL
Jing Wei
Gold V
Level 157
God Stats
1W - 4L
1,500 SR
Queue Stats
152W - 144L
1,580 MMR
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
 
Izanami
11
1 / 0 / 1
5,858
586
5,179
5,237
1,415
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Ne Zha
 
Ne Zha
9
1 / 1 / 5
5,514
551
3,551
8,188
3,450
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

11
0 / 0 / 2
5,836
584
5,453
7,117
3,542
Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Morgan Le Fay
JBBXNG
Morgan Le Fay
12
5 / 2 / 4
7,017
702
5,049
4,157
1,369
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

11
7 / 1 / 2
6,544
654
4,984
5,557
1,734
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Bans
AthenaTiamatArtioPersephoneGeb

VS

Bans
TsukuyomiUllrScyllaSylvanusJanus
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ganesha
 
Ganesha
8
0 / 1 / 0
4,580
458
2,047
7,062
3,318
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Talisman

Talisman

+75
Health
+15
Magical Protection

Thoth
AikOz
Thoth
10
3 / 6 / 0
6,075
608
2,777
7,186
1,845
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Loki
Borniax
Loki
9
1 / 3 / 2
5,535
554
3,456
6,176
1,522
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heavy Mace

Heavy Mace

+30
Physical Power

Sun Wukong
EDDYx
Sun Wukong
9
0 / 2 / 0
5,299
530
5,393
8,440
5,249
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Jing Wei
loopreviL
Jing Wei
8
0 / 2 / 1
4,775
478
3,377
5,829
1,306
Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Match Insights

Player Kills, Deaths, and Assists

28
Kill Participation
7
14
Kills
4
4
Deaths
14
14
Assists
3
Player
Kills
Deaths
Assists
KDA
W
Izanami
 
Izanami
1
0
1
1.5
W
Ne Zha
 
Ne Zha
1
1
5
3.5
L
Ganesha
 
Ganesha
0
1
0
0
L
Thoth
AikOz
Thoth
3
6
0
0.5
L
Loki
Borniax
Loki
1
3
2
0.67
W
0
0
2
1
L
Sun Wukong
EDDYx
Sun Wukong
0
2
0
0
W
Morgan Le Fay
JBBXNG
Morgan Le Fay
5
2
4
3.5
L
Jing Wei
loopreviL
Jing Wei
0
2
1
0.25
W
7
1
2
8

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

24,216
Damage
17,050
30,256
Taken
34,693
11,510
Mitigated
13,240
10,211
Healing
11,250
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Izanami
 
Izanami
5,179
4,055
0
1,373
5,237
1,415
2,023
779
4,458
0
48,111
W
Ne Zha
 
Ne Zha
3,551
1,286
1,092
2,459
8,188
3,450
191
2,044
6,080
0
11,080
L
Ganesha
 
Ganesha
2,047
353
90
1,897
7,062
3,318
0
252
6,774
13,621
0
L
Thoth
AikOz
Thoth
2,777
122
0
1,219
7,186
1,845
0
2,801
4,179
26,281
0
L
Loki
Borniax
Loki
3,456
682
0
2,229
6,176
1,522
0
622
5,486
0
30,608
W
5,453
736
0
2,125
7,117
3,542
0
0
6,262
6,374
23,141
L
Sun Wukong
EDDYx
Sun Wukong
5,393
1,310
0
3,646
8,440
5,249
0
1,458
6,982
0
23,459
W
Morgan Le Fay
JBBXNG
Morgan Le Fay
5,049
527
0
1,016
4,157
1,369
0
751
3,300
33,157
0
L
Jing Wei
loopreviL
Jing Wei
3,377
1,972
0
2,169
5,829
1,306
0
1,008
4,765
0
29,242
W
4,984
1,905
0
2,146
5,557
1,734
0
1,014
4,477
0
26,628

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,769
Gold Earned
26,264
334
Minions Killed
278
0
Camps Cleared
0
1,053,193
Distance Traveled
958,188
16
Wards Purchased
14
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Izanami
5,858
586
107
11
0
196,759
4
W
Ne Zha
5,514
551
14
1
0
222,398
2
L
Ganesha
4,580
458
2
0
0
210,512
2
L
Thoth
6,075
608
78
8
0
166,090
4
L
Loki
5,535
554
52
5
0
194,084
2
W
Odin
5,836
584
74
7
0
200,043
5
L
Sun Wukong
5,299
530
59
6
0
184,383
4
W
Morgan Le Fay
7,017
702
88
9
0
207,754
5
L
Jing Wei
4,775
478
87
9
0
203,119
2
W
Set
6,544
654
51
5
0
226,239
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role