Player Matchup

Sol
Sol
KING SIGIL
Sol
Level 95
God Stats
6W - 7L
1,507 SR
Queue Stats
24W - 31L
1,377 Elo+
Party 1
Hera
Hera
LINO_FERNANDEZ
Hera
Level 128
God Stats
12W - 13L
1,485 SR
Queue Stats
366W - 376L
1,412 Elo+
Solo
Tyr
Tyr
Wilwo-Baggins
Tyr
Level 108
God Stats
1W - 5L
1,284 SR
Queue Stats
312W - 324L
1,410 Elo+
Solo
Fenrir
Fenrir
YaBoiMolo
Fenrir
Level 126
God Stats
2W - 5L
1,580 SR
Queue Stats
27W - 30L
1,420 Elo+
Party 1
Artio
Artio
shaolinkenny
Artio
Level 67
God Stats
39W - 34L
1,556 SR
Queue Stats
75W - 83L
1,407 Elo+
Solo
Team Averages
Level 105
1,482 SR
1,405 Elo+

VS

Team Averages
Level 135
1,520 SR
1,468 Elo+
Sun Wukong
Sun Wukong
 
Sun Wukong
Level 144
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Cabrakan
Cabrakan
 
Cabrakan
Level 154
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Ymir
Ymir
Guayako182
Ymir
Level 160
God Stats
0W - 1L
1,536 SR
Queue Stats
25W - 23L
1,455 Elo+
Party 2
Medusa
Medusa
Toxicninjitsu
Medusa
Level 61
God Stats
0W - 2L
1,492 SR
Queue Stats
206W - 221L
1,428 Elo+
Solo
Izanami
Izanami
kihsnu
Izanami
Level 156
God Stats
22W - 15L
1,572 SR
Queue Stats
128W - 137L
1,455 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
3 / 0 / 2
6,289
572
6,008
5,546
1,287
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

13
5 / 1 / 6
7,673
698
7,276
5,190
1,810
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

11
3 / 0 / 2
6,567
597
1,978
4,768
3,597
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Fenrir
YaBoiMolo
Fenrir
10
2 / 0 / 7
6,290
572
2,438
5,149
1,544
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heavy Mace

Heavy Mace

+30
Physical Power

8
4 / 0 / 3
5,854
532
2,901
7,862
3,270
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Tyrannical Plate Helm

Tyrannical Plate Helm

+70
Magical Power
+30
Physical Protection
+100
Health
+20%
Crowd Control Reduction

AURA - Ally lane minions within 70 units gain 25% Health and Attack Speed. Whenever an ally lane minion dies within 70 units of you, gain 5 power per stack, max 6 stacks for 15 seconds.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sun Wukong
 
Sun Wukong
10
0 / 2 / 0
5,393
490
2,555
5,070
2,032
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Cudgel

Cudgel

+10
Physical Power
+50
Health

Cabrakan
 
Cabrakan
6
0 / 6 / 0
4,664
424
3,815
9,702
6,309
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

8
0 / 2 / 0
5,112
465
2,245
6,859
2,426
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

9
1 / 6 / 0
5,238
476
2,694
10,412
2,946
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Izanami
kihsnu
Izanami
9
0 / 1 / 0
5,512
501
4,637
3,951
1,391
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Match Insights

Player Kills, Deaths, and Assists

37
Kill Participation
1
17
Kills
1
1
Deaths
17
20
Assists
0
Player
Kills
Deaths
Assists
KDA
L
Sun Wukong
 
Sun Wukong
0
2
0
0
L
Cabrakan
 
Cabrakan
0
6
0
0
L
0
2
0
0
W
3
0
2
4
W
5
1
6
8
L
1
6
0
0.17
W
3
0
2
4
W
Fenrir
YaBoiMolo
Fenrir
2
0
7
5.5
L
Izanami
kihsnu
Izanami
0
1
0
0
W
4
0
3
5.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

20,601
Damage
15,946
28,515
Taken
35,994
11,508
Mitigated
15,104
12,611
Healing
8,099
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Sun Wukong
 
Sun Wukong
2,555
553
0
900
5,070
2,032
0
174
4,896
0
23,142
L
Cabrakan
 
Cabrakan
3,815
810
0
1,492
9,702
6,309
0
6,680
3,022
10,952
0
L
2,245
328
0
1,838
6,859
2,426
0
2,726
4,133
24,834
0
W
6,008
3,004
358
3,627
5,546
1,287
395
988
4,558
37,043
0
W
7,276
2,093
0
150
5,190
1,810
3,441
1,050
4,140
52,489
0
L
2,694
1,061
0
2,823
10,412
2,946
0
4,392
6,020
0
30,495
W
1,978
71
0
1,138
4,768
3,597
615
154
4,614
0
20,838
W
Fenrir
YaBoiMolo
Fenrir
2,438
561
0
1,800
5,149
1,544
1,389
617
4,532
0
31,236
L
Izanami
kihsnu
Izanami
4,637
2,432
0
1,046
3,951
1,391
223
2,213
1,738
0
42,609
W
2,901
297
1,465
4,073
7,862
3,270
676
3,251
4,611
10,024
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,673
Gold Earned
25,919
314
Minions Killed
279
0
Camps Cleared
0
1,038,383
Distance Traveled
961,196
7
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Sun Wukong
5,393
490
50
5
0
205,268
5
L
Cabrakan
4,664
424
16
1
0
184,462
3
L
Ymir
5,112
465
61
6
0
193,858
0
W
Sol
6,289
572
70
6
0
187,018
0
W
Hera
7,673
698
107
10
0
203,000
0
L
Medusa
5,238
476
58
5
0
179,867
1
W
Tyr
6,567
597
54
5
0
203,563
1
W
Fenrir
6,290
572
67
6
0
228,476
0
L
Izanami
5,512
501
94
9
0
197,741
0
W
Artio
5,854
532
16
1
0
216,326
6

Distance Traveled

Minion Kills by Role

Gold Earned by Role