Player Matchup

Sol
Sol
FaTe Pingu
Sol
Level 58
God Stats
2W - 2L
1,549 SR
Queue Stats
205W - 225L
1,381 Elo+
Party 3
Hou Yi
Hou Yi
Kreuzbruch
Hou Yi
Level 106
God Stats
0W - 1L
1,500 SR
Queue Stats
481W - 524L
1,423 Elo+
Solo
Zhong Kui
Zhong Kui
Mango_Gamma_VoiD
Zhong Kui
Level 61
God Stats
0W - 2L
1,188 SR
Queue Stats
223W - 253L
1,385 Elo+
Party 3
Cthulhu
Cthulhu
Prince Gaga
Cthulhu
Level 98
God Stats
0W - 2L
1,126 SR
Queue Stats
10W - 16L
1,338 Elo+
Solo
Susano
Susano
xPROx Ninja99
Susano
Level 105
God Stats
9W - 9L
1,471 SR
Queue Stats
229W - 222L
1,417 Elo+
Solo
Team Averages
Level 86
1,367 SR
1,389 Elo+

VS

Team Averages
Level 77
1,472 SR
1,461 Elo+
Arachne
Arachne
 
Arachne
Level 105
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Ymir
Ymir
ItzCorruptXD
Ymir
Level 106
God Stats
2W - 1L
1,215 SR
Queue Stats
39W - 43L
1,348 Elo+
Party 1
Bacchus
Bacchus
RAR3_AGGR3SSION
Bacchus
Level 58
God Stats
5W - 2L
1,560 SR
Queue Stats
17W - 15L
1,614 Elo+
Solo
Izanami
Izanami
meri_rey
Izanami
Level 39
God Stats
73W - 74L
1,483 SR
Queue Stats
106W - 137L
1,411 Elo+
Party 2
Zhong Kui
Zhong Kui
thetoniopachi
Zhong Kui
Level 75
God Stats
35W - 33L
1,604 SR
Queue Stats
109W - 135L
1,433 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
1 / 3 / 0
6,945
496
3,893
5,612
1,615
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Hou Yi
Kreuzbruch
Hou Yi
9
0 / 1 / 1
5,691
407
2,663
6,355
1,871
The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Heavy Mace

Heavy Mace

+30
Physical Power

Zhong Kui
14
1 / 3 / 2
7,826
559
9,010
11,136
7,401
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Cthulhu
Prince Gaga
Cthulhu
10
0 / 0 / 1
6,163
440
3,780
5,531
3,446
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Tyrannical Plate Helm

Tyrannical Plate Helm

+70
Magical Power
+30
Physical Protection
+100
Health
+20%
Crowd Control Reduction

AURA - Ally lane minions within 70 units gain 25% Health and Attack Speed. Whenever an ally lane minion dies within 70 units of you, gain 5 power per stack, max 6 stacks for 15 seconds.

Emerald Talisman

Emerald Talisman

+200
Health
+15
Hp 5
+10
Mp 5

PASSIVE - Regenerates 0.2% of your max. Health every second.

13
2 / 1 / 1
7,448
532
4,570
6,741
2,229
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Arachne
 
Arachne
15
3 / 0 / 0
8,783
627
3,686
7,041
3,546
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

12
1 / 1 / 2
7,191
514
2,449
9,158
3,420
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

10
2 / 0 / 0
6,669
476
4,425
7,129
5,061
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Izanami
meri_rey
Izanami
12
0 / 1 / 2
7,167
512
2,298
6,228
1,783
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Zhong Kui
thetoniopachi
Zhong Kui
13
2 / 2 / 1
7,215
515
6,521
10,816
6,669
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Match Insights

Player Kills, Deaths, and Assists

9
Kill Participation
13
4
Kills
8
8
Deaths
4
5
Assists
5
Player
Kills
Deaths
Assists
KDA
W
Arachne
 
Arachne
3
0
0
3
L
1
3
0
0.33
W
1
1
2
2
L
Hou Yi
Kreuzbruch
Hou Yi
0
1
1
0.5
L
Zhong Kui
1
3
2
0.67
L
Cthulhu
Prince Gaga
Cthulhu
0
0
1
0.5
W
2
0
0
2
W
Izanami
meri_rey
Izanami
0
1
2
1
W
Zhong Kui
thetoniopachi
Zhong Kui
2
2
1
1.25
L
2
1
1
2.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

23,916
Damage
19,379
35,375
Taken
40,372
16,562
Mitigated
20,479
15,119
Healing
14,727
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Arachne
 
Arachne
3,686
2,649
0
3,735
7,041
3,546
247
2,823
3,874
0
46,593
L
3,893
864
0
1,153
5,612
1,615
0
0
5,612
39,652
0
W
2,449
679
0
250
9,158
3,420
0
2,931
6,088
39,429
0
L
Hou Yi
Kreuzbruch
Hou Yi
2,663
644
0
1,827
6,355
1,871
126
2,637
3,718
0
33,362
L
Zhong Kui
9,010
1,346
0
5,080
11,136
7,401
0
7,898
3,238
52,552
0
L
Cthulhu
Prince Gaga
Cthulhu
3,780
63
57
3,082
5,531
3,446
0
2,147
3,384
19,571
0
W
4,425
569
1,390
1,488
7,129
5,061
29
2,875
4,254
15,740
0
W
Izanami
meri_rey
Izanami
2,298
1,308
0
2,761
6,228
1,783
805
1,037
5,191
0
49,456
W
Zhong Kui
thetoniopachi
Zhong Kui
6,521
295
50
5,053
10,816
6,669
0
6,308
4,056
37,046
0
L
4,570
362
0
3,920
6,741
2,229
0
978
5,763
0
52,063

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,073
Gold Earned
37,025
426
Minions Killed
365
0
Camps Cleared
0
1,314,850
Distance Traveled
1,329,222
16
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Arachne
8,783
627
107
8
0
251,468
3
L
Sol
6,945
496
100
7
0
251,604
2
W
Ymir
7,191
514
72
5
0
281,670
0
L
Hou Yi
5,691
407
67
5
0
220,199
1
L
Zhong Kui
7,826
559
119
9
0
230,438
3
L
Cthulhu
6,163
440
35
3
0
289,820
5
W
Bacchus
6,669
476
12
1
0
304,780
4
W
Izanami
7,167
512
99
7
0
245,786
3
W
Zhong Kui
7,215
515
75
5
0
245,518
0
L
Susano
7,448
532
105
8
0
322,789
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role