Player Matchup

Anhur
Anhur
Benn2258
Anhur
Level 25
God Stats
1W - 4L
1,254 SR
Queue Stats
44W - 50L
1,299 Elo+
Party 1
Heimdallr
Heimdallr
Blind_Dream1
Heimdallr
Level 64
God Stats
14W - 15L
1,460 SR
Queue Stats
186W - 177L
1,308 Elo+
Party 2
Sol
Sol
CRISPYJUICERS
Sol
Level 10
God Stats
7W - 12L
1,680 SR
Queue Stats
37W - 55L
1,382 Elo+
Party 2
Tiamat
Tiamat
Ja-online116
Tiamat
Level 27
God Stats
20W - 29L
1,437 SR
Queue Stats
49W - 60L
1,291 Elo+
Party 1
Sun Wukong
Sun Wukong
NotTankGm
Sun Wukong
Level 9
God Stats
6W - 4L
1,552 SR
Queue Stats
26W - 20L
1,449 Elo+
Solo
Team Averages
Level 27
1,477 SR
1,346 Elo+

VS

Team Averages
Level 20
1,475 SR
1,325 Elo+
Arachne
Arachne
DurikiAkuma7459
Arachne
Level 17
God Stats
20W - 16L
1,543 SR
Queue Stats
97W - 149L
1,333 Elo+
Solo
Hou Yi
Hou Yi
Garooothademon
Hou Yi
Level 27
God Stats
23W - 21L
1,480 SR
Queue Stats
55W - 65L
1,369 Elo+
Solo
Tiamat
Tiamat
Lunaticzombie80
Tiamat
Level 27
God Stats
7W - 5L
1,615 SR
Queue Stats
81W - 73L
1,361 Elo+
Solo
Erlang Shen
Erlang Shen
MEEEJIII9393
Erlang Shen
Level 2
God Stats
9W - 13L
1,272 SR
Queue Stats
11W - 17L
1,211 Elo+
Solo
Chang'e
Chang'e
exoticmoonlight_
Chang'e
Level 29
God Stats
20W - 20L
1,463 SR
Queue Stats
82W - 104L
1,352 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anhur
Benn2258
Anhur
13
2 / 3 / 3
7,787
458
6,279
8,405
2,366
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Heimdallr
Blind_Dream1
Heimdallr
13
3 / 4 / 1
7,999
471
6,765
12,651
4,968
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

13
0 / 2 / 1
7,345
432
4,396
7,832
2,595
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Tiamat
14
2 / 4 / 3
8,293
488
6,888
11,727
4,105
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Sun Wukong
NotTankGm
Sun Wukong
11
1 / 5 / 0
6,562
386
2,875
8,985
5,932
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
3 / 3 / 6
9,008
530
5,074
11,464
5,336
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

15
6 / 3 / 0
9,119
536
10,264
10,711
3,202
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

16
1 / 1 / 1
9,798
576
5,174
8,649
3,780
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Erlang Shen
MEEEJIII9393
Erlang Shen
14
1 / 1 / 0
7,997
470
1,774
9,836
4,371
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

17
7 / 0 / 3
10,144
597
9,850
11,160
4,210
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Match Insights

Player Kills, Deaths, and Assists

16
Kill Participation
28
8
Kills
18
18
Deaths
8
8
Assists
10
Player
Kills
Deaths
Assists
KDA
L
Anhur
Benn2258
Anhur
2
3
3
1.17
L
Heimdallr
Blind_Dream1
Heimdallr
3
4
1
0.88
L
0
2
1
0.25
W
3
3
6
2
W
6
3
0
2
L
Tiamat
2
4
3
0.88
W
1
1
1
1.5
W
Erlang Shen
MEEEJIII9393
Erlang Shen
1
1
0
1
L
Sun Wukong
NotTankGm
Sun Wukong
1
5
0
0.2
W
7
0
3
8.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

27,203
Damage
32,136
49,600
Taken
51,820
19,966
Mitigated
20,899
10,632
Healing
23,291
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Anhur
Benn2258
Anhur
6,279
2,774
0
1,116
8,405
2,366
1,145
1,576
6,829
0
35,515
L
Heimdallr
Blind_Dream1
Heimdallr
6,765
2,232
0
3,302
12,651
4,968
0
4,012
8,633
146
48,306
L
4,396
231
0
1,431
7,832
2,595
627
4,006
3,494
45,004
0
W
5,074
3,443
0
2,910
11,464
5,336
1,040
318
11,049
0
46,279
W
10,264
4,898
0
2,801
10,711
3,202
0
2,938
7,465
0
60,534
L
Tiamat
6,888
665
0
3,935
11,727
4,105
556
1,895
9,677
44,911
0
W
5,174
228
0
4,008
8,649
3,780
985
2,827
5,778
69,009
0
W
Erlang Shen
MEEEJIII9393
Erlang Shen
1,774
774
0
2,944
9,836
4,371
974
3,145
6,511
0
44,156
L
Sun Wukong
NotTankGm
Sun Wukong
2,875
323
0
848
8,985
5,932
0
3,514
5,431
0
22,225
W
9,850
807
1,530
9,098
11,160
4,210
1,321
1,498
9,191
62,341
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

37,986
Gold Earned
46,066
382
Minions Killed
556
0
Camps Cleared
0
1,398,695
Distance Traveled
1,696,038
2
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Anhur
7,787
458
68
4
0
298,869
0
L
Heimdallr
7,999
471
79
5
0
285,728
2
L
Sol
7,345
432
95
6
0
283,161
0
W
Arachne
9,008
530
87
5
0
359,153
0
W
Hou Yi
9,119
536
98
6
0
288,256
0
L
Tiamat
8,293
488
85
5
0
310,515
0
W
Tiamat
9,798
576
157
9
0
345,497
0
W
Erlang Shen
7,997
470
81
5
0
355,911
2
L
Sun Wukong
6,562
386
55
3
0
220,422
0
W
Chang'e
10,144
597
133
8
0
347,221
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role