Player Matchup

Artemis
Artemis
Abductors
Artemis
Level 14
God Stats
1W - 2L
1,298 SR
Queue Stats
24W - 31L
1,359 Elo+
Solo
Odin
Odin
DarioBidart073
Odin
Level 15
God Stats
1W - 0L
1,500 SR
Queue Stats
1W - 2L
1,258 Elo+
Solo
Thanatos
Thanatos
SiulLeirbag
Thanatos
Level 29
God Stats
23W - 14L
1,494 SR
Queue Stats
96W - 105L
1,417 Elo+
Party 2
Tyr
Tyr
Talismã
Tyr
Level 27
God Stats
2W - 2L
1,528 SR
Queue Stats
10W - 11L
1,402 Elo+
Solo
Hercules
Hercules
nNosbor
Hercules
Level 27
God Stats
13W - 7L
1,653 SR
Queue Stats
61W - 79L
1,387 Elo+
Party 2
Team Averages
Level 22
1,495 SR
1,365 Elo+

VS

Team Averages
Level 30
1,521 SR
1,400 Elo+
Janus
Janus
FS_luizs
Janus
Level 86
God Stats
4W - 11L
1,318 SR
Queue Stats
463W - 480L
1,452 Elo+
Party 3
The Morrigan
The Morrigan
Ikinorb
The Morrigan
Level 8
God Stats
10W - 8L
1,820 SR
Queue Stats
92W - 134L
1,387 Elo+
Party 1
Jing Wei
Jing Wei
Nandatow
Jing Wei
Level 4
God Stats
0W - 1L
1,500 SR
Queue Stats
7W - 9L
1,263 Elo+
Party 3
Nemesis
Nemesis
Tigraoazul
Nemesis
Level 23
God Stats
44W - 49L
1,448 SR
Queue Stats
151W - 200L
1,402 Elo+
Party 1
Kuzenbo
Kuzenbo
Ykyosuke
Kuzenbo
Level 28
God Stats
12W - 10L
1,520 SR
Queue Stats
31W - 26L
1,498 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Artemis
Abductors
Artemis
20
6 / 2 / 15
13,444
517
21,965
15,241
6,147
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

15
0 / 6 / 13
10,797
415
7,842
23,134
20,362
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Thanatos
SiulLeirbag
Thanatos
20
19 / 2 / 10
14,937
575
22,468
25,695
11,276
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

20
9 / 1 / 17
13,778
530
11,891
19,618
17,077
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Hercules
nNosbor
Hercules
18
8 / 1 / 17
13,865
533
8,923
23,409
27,183
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Witchblade

Witchblade

+30
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

AURA - Enemies within 55 units have their Attack Speed reduced by 25%.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Janus
FS_luizs
Janus
15
3 / 8 / 4
10,567
406
16,489
17,130
4,610
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

The Morrigan
Ikinorb
The Morrigan
17
2 / 8 / 0
11,665
449
5,722
16,886
9,012
Magi's Cloak

Magi's Cloak

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Jing Wei
Nandatow
Jing Wei
15
0 / 9 / 2
10,280
395
4,041
16,591
4,600
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Nemesis
Tigraoazul
Nemesis
17
4 / 9 / 2
11,357
437
9,159
23,998
8,851
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Shield of Regrowth (Deprecated)

Shield of Regrowth (Deprecated)

+300
Health
+15
Hp 5
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 30% movement speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This cannot occur more than once every 10 seconds.

Kuzenbo
Ykyosuke
Kuzenbo
15
3 / 8 / 5
10,931
420
19,378
26,440
32,587
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Match Insights

Player Kills, Deaths, and Assists

114
Kill Participation
25
42
Kills
12
12
Deaths
42
72
Assists
13
Player
Kills
Deaths
Assists
KDA
W
Artemis
Abductors
Artemis
6
2
15
6.75
W
0
6
13
1.08
L
Janus
FS_luizs
Janus
3
8
4
0.63
L
The Morrigan
Ikinorb
The Morrigan
2
8
0
0.25
L
Jing Wei
Nandatow
Jing Wei
0
9
2
0.11
W
Thanatos
SiulLeirbag
Thanatos
19
2
10
12
W
9
1
17
17.5
L
Nemesis
Tigraoazul
Nemesis
4
9
2
0.56
L
Kuzenbo
Ykyosuke
Kuzenbo
3
8
5
0.69
W
Hercules
nNosbor
Hercules
8
1
17
16.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

73,089
Damage
54,789
107,097
Taken
101,045
82,045
Mitigated
59,660
46,774
Healing
14,728
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Artemis
Abductors
Artemis
21,965
10,623
0
3,985
15,241
6,147
7,114
5,680
9,471
0
107,265
W
7,842
2,464
0
2,285
23,134
20,362
331
12,214
10,159
591
30,328
L
Janus
FS_luizs
Janus
16,489
391
0
2,478
17,130
4,610
0
34
16,544
76,377
0
L
The Morrigan
Ikinorb
The Morrigan
5,722
2,465
0
1,620
16,886
9,012
1,931
99
16,052
50,884
5,208
L
Jing Wei
Nandatow
Jing Wei
4,041
2,688
0
2,362
16,591
4,600
71
309
16,282
0
43,964
W
Thanatos
SiulLeirbag
Thanatos
22,468
7,768
0
24,754
25,695
11,276
4,745
8,957
16,644
0
97,520
W
11,891
1,285
0
6,846
19,618
17,077
1,660
3,810
15,189
0
78,872
L
Nemesis
Tigraoazul
Nemesis
9,159
4,094
0
2,977
23,998
8,851
815
0
23,914
0
102,957
L
Kuzenbo
Ykyosuke
Kuzenbo
19,378
4,270
256
5,035
26,440
32,587
108
0
25,758
50,384
0
W
Hercules
nNosbor
Hercules
8,923
2,555
0
8,904
23,409
27,183
1,443
6,900
16,393
0
26,257

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

66,821
Gold Earned
54,800
492
Minions Killed
506
0
Camps Cleared
0
2,420,309
Distance Traveled
2,066,913
8
Wards Purchased
16
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Artemis
13,444
517
167
6
0
405,835
0
W
Odin
10,797
415
40
2
0
434,588
4
L
Janus
10,567
406
113
4
0
438,608
6
L
The Morrigan
11,665
449
104
4
0
382,104
7
L
Jing Wei
10,280
395
84
3
0
355,492
0
W
Thanatos
14,937
575
129
5
0
529,090
0
W
Tyr
13,778
530
124
5
0
542,643
3
L
Nemesis
11,357
437
136
5
0
466,339
3
L
Kuzenbo
10,931
420
69
3
0
424,370
0
W
Hercules
13,865
533
32
1
0
508,153
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role