Player Matchup

Guan Yu
Guan Yu
 
Guan Yu
Level 109
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Tiamat
Tiamat
PrydoManiac
Tiamat
Level 147
God Stats
9W - 20L
1,403 SR
Queue Stats
982W - 1,008L
1,469 Elo+
Solo
Medusa
Medusa
Tarebear8789
Medusa
Level 144
God Stats
2W - 1L
1,500 SR
Queue Stats
22W - 21L
1,419 Elo+
Solo
Artio
Artio
beardean
Artio
Level 87
God Stats
10W - 7L
1,499 SR
Queue Stats
450W - 473L
1,543 Elo+
Solo
Ymir
Ymir
shadthetruth
Ymir
Level 157
God Stats
18W - 12L
1,583 SR
Queue Stats
658W - 638L
1,494 Elo+
Solo
Team Averages
Level 129
1,497 SR
1,485 Elo+

VS

Team Averages
Level 98
1,498 SR
1,489 Elo+
Sylvanus
Sylvanus
AIDS_HIV_mk2
Sylvanus
Level 128
God Stats
18W - 12L
1,499 SR
Queue Stats
694W - 784L
1,453 Elo+
Solo
Apollo
Apollo
I43idrinkpee
Apollo
Level 58
God Stats
1W - 4L
1,263 SR
Queue Stats
249W - 269L
1,469 Elo+
Solo
Ao Kuang
Ao Kuang
Kerbe25
Ao Kuang
Level 84
God Stats
0W - 1L
1,500 SR
Queue Stats
19W - 22L
1,492 Elo+
Solo
Cerberus
Cerberus
doveandcrow
Cerberus
Level 158
God Stats
9W - 4L
1,988 SR
Queue Stats
326W - 298L
1,510 Elo+
Party 1
Scylla
Scylla
scaredyghost
Scylla
Level 61
God Stats
3W - 8L
1,241 SR
Queue Stats
405W - 381L
1,523 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Guan Yu
 
Guan Yu
18
6 / 3 / 21
10,709
892
10,919
15,175
18,316
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Heavy Mace

Heavy Mace

+30
Physical Power

Tiamat
15
2 / 4 / 14
9,542
795
10,257
10,414
7,148
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Magic Focus

Magic Focus

+20
Magical Power

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Medusa
20
15 / 3 / 9
11,824
985
33,429
13,028
5,528
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Artio
beardean
Artio
16
3 / 2 / 15
9,311
776
8,878
26,386
21,222
Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Evolved Hide of the Urchin

Evolved Hide of the Urchin

+51
Physical Protection
+51
Magical Protection
+250
Health
+250
Mana

PASSIVE - Provides a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level. The full shield will regenerate after 20 seconds.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

16
2 / 2 / 18
9,418
785
11,979
22,991
14,874
Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sylvanus
AIDS_HIV_mk2
Sylvanus
15
4 / 6 / 2
9,732
811
9,439
16,142
14,879
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Apollo
14
0 / 7 / 8
8,127
677
10,488
11,944
4,321
Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Ao Kuang
Kerbe25
Ao Kuang
18
5 / 4 / 4
10,169
847
12,599
19,887
19,314
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Cerberus
doveandcrow
Cerberus
16
1 / 6 / 7
9,650
804
11,074
27,889
23,734
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Scylla
16
3 / 5 / 4
9,528
794
15,836
8,725
3,723
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Match Insights

Player Kills, Deaths, and Assists

105
Kill Participation
38
28
Kills
13
14
Deaths
28
77
Assists
25
Player
Kills
Deaths
Assists
KDA
W
Guan Yu
 
Guan Yu
6
3
21
5.5
L
Sylvanus
AIDS_HIV_mk2
Sylvanus
4
6
2
0.83
L
Apollo
0
7
8
0.57
L
Ao Kuang
Kerbe25
Ao Kuang
5
4
4
1.75
W
Tiamat
2
4
14
2.25
W
Medusa
15
3
9
6.5
W
Artio
beardean
Artio
3
2
15
5.25
L
Cerberus
doveandcrow
Cerberus
1
6
7
0.75
L
Scylla
3
5
4
1
W
2
2
18
5.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

75,462
Damage
59,436
87,994
Taken
84,587
67,088
Mitigated
65,971
47,898
Healing
31,446
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Guan Yu
 
Guan Yu
10,919
664
10,152
5,700
15,175
18,316
342
6,404
8,771
0
19,257
L
Sylvanus
AIDS_HIV_mk2
Sylvanus
9,439
2,421
5,351
2,898
16,142
14,879
600
4,518
11,624
14,607
1,954
L
Apollo
10,488
7,671
1,342
659
11,944
4,321
619
4,537
7,407
0
20,956
L
Ao Kuang
Kerbe25
Ao Kuang
12,599
3,718
1,057
6,521
19,887
19,314
1,239
10,382
9,505
17,710
1,152
W
Tiamat
10,257
458
2,002
2,128
10,414
7,148
999
6,960
3,454
23,472
0
W
Medusa
33,429
13,084
1,365
1,319
13,028
5,528
3,605
7,929
5,099
0
63,612
W
Artio
beardean
Artio
8,878
829
5,800
11,069
26,386
21,222
447
14,334
12,052
14,722
0
L
Cerberus
doveandcrow
Cerberus
11,074
565
1,926
10,075
27,889
23,734
314
9,705
18,184
26,612
0
L
Scylla
15,836
1,203
957
660
8,725
3,723
240
1,972
6,753
30,263
0
W
11,979
1,950
658
7,705
22,991
14,874
144
11,694
11,297
18,763
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

50,804
Gold Earned
47,206
148
Minions Killed
119
0
Camps Cleared
0
1,169,977
Distance Traveled
934,215
2
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Guan Yu
10,709
892
35
3
0
236,389
0
L
Sylvanus
9,732
811
18
2
0
145,020
0
L
Apollo
8,127
677
25
2
0
187,689
1
L
Ao Kuang
10,169
847
15
1
0
194,880
0
W
Tiamat
9,542
795
38
3
0
228,923
1
W
Medusa
11,824
985
49
4
0
239,610
1
W
Artio
9,311
776
10
1
0
248,529
0
L
Cerberus
9,650
804
32
3
0
207,503
1
L
Scylla
9,528
794
29
2
0
199,123
3
W
Ymir
9,418
785
16
1
0
216,526
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role